Correct the ordering on DamageState
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState > DamageState.Heavy) return;
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if (e.DamageState < DamageState.Heavy) return;
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if (isSmoking) return;
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isSmoking = true;
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