Correct the ordering on DamageState

This commit is contained in:
Paul Chote
2010-07-30 22:02:19 +12:00
parent 4cf0610fd9
commit 8528c5d3a3
12 changed files with 28 additions and 40 deletions

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
bool CanRepair(Actor self)
{
var li = self.traits.GetOrDefault<LimitedAmmo>();
return (Health.DamageState < DamageState.Undamaged || (li != null && !li.FullAmmo()) );
return (Health.DamageState > DamageState.Undamaged || (li != null && !li.FullAmmo()) );
}
public string CursorForOrder(Actor self, Order order)