made silos more flexible for d2k mod

This commit is contained in:
Matthias Mailänder
2012-07-23 22:11:32 +02:00
committed by Chris Forbes
parent bda4bfa4f3
commit 85678de9f0
3 changed files with 8 additions and 5 deletions

View File

@@ -14,24 +14,27 @@ namespace OpenRA.Mods.RA.Render
{
class RenderBuildingSiloInfo : RenderBuildingInfo
{
public readonly int FillSteps = 49;
public override object Create(ActorInitializer init) { return new RenderBuildingSilo(init, this); }
}
class RenderBuildingSilo : RenderBuilding, INotifyBuildComplete, INotifyCapture
{
PlayerResources playerResources;
readonly RenderBuildingSiloInfo Info;
public RenderBuildingSilo( ActorInitializer init, RenderBuildingInfo info )
public RenderBuildingSilo( ActorInitializer init, RenderBuildingSiloInfo info )
: base(init, info)
{
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
Info = info;
}
public void BuildingComplete( Actor self )
{
anim.PlayFetchIndex("idle",
() => playerResources.OreCapacity != 0
? (49 * playerResources.Ore) / (10 * playerResources.OreCapacity)
? (Info.FillSteps * playerResources.Ore) / (10 * playerResources.OreCapacity)
: 0);
}

View File

@@ -22,5 +22,4 @@
# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
# group number metrics are off
# building offsets wrong (worst for towers)
# spice blooms should explode and create new spice field instead of growing spice
# completely full spice silo looks like the empty one
# spice blooms should explode and create new spice field instead of growing spice

View File

@@ -197,7 +197,7 @@
Name: Silo
Description: Stores excess harvested Spice
Building:
Power: -10
Power: 0
-GivesBuildableArea:
Health:
HP: 300
@@ -207,6 +207,7 @@
Range: 4
-RenderBuilding:
RenderBuildingSilo:
FillSteps: 39
StoresOre:
PipColor: Green
PipCount: 5