made silos more flexible for d2k mod

This commit is contained in:
Matthias Mailänder
2012-07-23 22:11:32 +02:00
committed by Chris Forbes
parent bda4bfa4f3
commit 85678de9f0
3 changed files with 8 additions and 5 deletions

View File

@@ -14,24 +14,27 @@ namespace OpenRA.Mods.RA.Render
{
class RenderBuildingSiloInfo : RenderBuildingInfo
{
public readonly int FillSteps = 49;
public override object Create(ActorInitializer init) { return new RenderBuildingSilo(init, this); }
}
class RenderBuildingSilo : RenderBuilding, INotifyBuildComplete, INotifyCapture
{
PlayerResources playerResources;
readonly RenderBuildingSiloInfo Info;
public RenderBuildingSilo( ActorInitializer init, RenderBuildingInfo info )
public RenderBuildingSilo( ActorInitializer init, RenderBuildingSiloInfo info )
: base(init, info)
{
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
Info = info;
}
public void BuildingComplete( Actor self )
{
anim.PlayFetchIndex("idle",
() => playerResources.OreCapacity != 0
? (49 * playerResources.Ore) / (10 * playerResources.OreCapacity)
? (Info.FillSteps * playerResources.Ore) / (10 * playerResources.OreCapacity)
: 0);
}