Add IEffectiveOwner trait
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -29,8 +29,10 @@ namespace OpenRA
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Lazy<IOccupySpace> occupySpace;
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Lazy<IFacing> facing;
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Lazy<Health> health;
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Lazy<IEffectiveOwner> effectiveOwner;
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public IOccupySpace OccupiesSpace { get { return occupySpace.Value; } }
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public IEffectiveOwner EffectiveOwner { get { return effectiveOwner.Value; } }
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public CPos Location { get { return occupySpace.Value.TopLeft; } }
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public WPos CenterPosition { get { return occupySpace.Value.CenterPosition; } }
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@@ -74,6 +76,7 @@ namespace OpenRA
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facing = Lazy.New(() => TraitOrDefault<IFacing>());
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health = Lazy.New(() => TraitOrDefault<Health>());
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effectiveOwner = Lazy.New(() => TraitOrDefault<IEffectiveOwner>());
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applyIRender = (x, wr) => x.Render(this, wr);
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applyRenderModifier = (m, p, wr) => p.ModifyRender(this, wr, m);
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -84,6 +84,11 @@ namespace OpenRA.Traits
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bool IsValidTarget(Actor self, Actor saboteur);
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}
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public interface IStoreOre { int Capacity { get; } }
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public interface IEffectiveOwner
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{
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bool Disguised { get; }
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Player Owner { get; }
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}
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public interface IToolTip
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{
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string Name();
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -15,20 +15,14 @@ namespace OpenRA.Mods.RA
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{
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public static class ActorExts
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{
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static bool IsDisguisedSpy(this Actor a)
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{
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var spy = a.TraitOrDefault<Spy>();
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return spy != null && spy.Disguised;
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}
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public static bool AppearsFriendlyTo(this Actor self, Actor toActor)
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{
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var stance = toActor.Owner.Stances[self.Owner];
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if (stance == Stance.Ally)
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return true;
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if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
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return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Ally;
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if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.HasTrait<IgnoresDisguise>())
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return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Ally;
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return stance == Stance.Ally;
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}
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@@ -39,8 +33,8 @@ namespace OpenRA.Mods.RA
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if (stance == Stance.Ally)
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return false; /* otherwise, we'll hate friendly disguised spies */
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if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
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return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Enemy;
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if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.HasTrait<IgnoresDisguise>())
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return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Enemy;
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return stance == Stance.Enemy;
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}
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