Add IEffectiveOwner trait
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -15,20 +15,14 @@ namespace OpenRA.Mods.RA
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{
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public static class ActorExts
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{
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static bool IsDisguisedSpy(this Actor a)
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{
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var spy = a.TraitOrDefault<Spy>();
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return spy != null && spy.Disguised;
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}
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public static bool AppearsFriendlyTo(this Actor self, Actor toActor)
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{
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var stance = toActor.Owner.Stances[self.Owner];
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if (stance == Stance.Ally)
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return true;
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if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
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return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Ally;
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if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.HasTrait<IgnoresDisguise>())
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return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Ally;
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return stance == Stance.Ally;
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}
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@@ -39,8 +33,8 @@ namespace OpenRA.Mods.RA
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if (stance == Stance.Ally)
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return false; /* otherwise, we'll hate friendly disguised spies */
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if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
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return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Enemy;
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if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.HasTrait<IgnoresDisguise>())
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return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Enemy;
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return stance == Stance.Enemy;
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}
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