Add IEffectiveOwner trait

This commit is contained in:
Curtis Shmyr
2014-03-14 19:36:51 -06:00
parent 987f285714
commit 8576c24988
3 changed files with 15 additions and 13 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -15,20 +15,14 @@ namespace OpenRA.Mods.RA
{
public static class ActorExts
{
static bool IsDisguisedSpy(this Actor a)
{
var spy = a.TraitOrDefault<Spy>();
return spy != null && spy.Disguised;
}
public static bool AppearsFriendlyTo(this Actor self, Actor toActor)
{
var stance = toActor.Owner.Stances[self.Owner];
if (stance == Stance.Ally)
return true;
if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Ally;
if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.HasTrait<IgnoresDisguise>())
return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Ally;
return stance == Stance.Ally;
}
@@ -39,8 +33,8 @@ namespace OpenRA.Mods.RA
if (stance == Stance.Ally)
return false; /* otherwise, we'll hate friendly disguised spies */
if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Enemy;
if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.HasTrait<IgnoresDisguise>())
return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Enemy;
return stance == Stance.Enemy;
}