Merge pull request #10564 from abcdefg30/botUnderAttack
Added support for playing a "Our ally is under attack" notification
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@@ -28,6 +28,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The audio notification type to play.")]
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public string Notification = "BaseAttack";
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[Desc("The audio notification to play to allies when under attack.",
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"Won't play a notification to allies if this is null.")]
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public string AllyNotification = null;
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public object Create(ActorInitializer init) { return new BaseAttackNotifier(init.Self, this); }
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}
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@@ -47,10 +51,6 @@ namespace OpenRA.Mods.Common.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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// only track last hit against our base
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if (!self.Info.HasTraitInfo<BuildingInfo>())
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return;
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if (e.Attacker == null)
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return;
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@@ -60,12 +60,22 @@ namespace OpenRA.Mods.Common.Traits
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if (e.Attacker == self.World.WorldActor)
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return;
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// Only track last hit against our base
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if (!self.Info.HasTraitInfo<BuildingInfo>())
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return;
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if (e.Attacker.Owner.IsAlliedWith(self.Owner) && e.Damage <= 0)
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return;
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if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
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{
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
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var rules = self.World.Map.Rules;
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Game.Sound.PlayNotification(rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
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if (info.AllyNotification != null)
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foreach (Player p in self.World.Players)
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if (p != self.Owner && p.IsAlliedWith(self.Owner) && p != e.Attacker.Owner)
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Game.Sound.PlayNotification(rules, p, "Speech", info.AllyNotification, p.Faction.InternalName);
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if (radarPings != null)
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radarPings.Add(() => self.Owner.IsAlliedWith(self.World.RenderPlayer), self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
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@@ -47,12 +47,12 @@ namespace OpenRA.Mods.Common.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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// only track last hit against our harvesters
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if (!self.Info.HasTraitInfo<HarvesterInfo>())
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// Don't track self-damage
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if (e.Attacker != null && e.Attacker.Owner == self.Owner)
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return;
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// don't track self-damage
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if (e.Attacker != null && e.Attacker.Owner == self.Owner)
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// Only track last hit against our harvesters
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if (!self.Info.HasTraitInfo<HarvesterInfo>())
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return;
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if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
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@@ -44,6 +44,7 @@ Player:
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Shroud:
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FrozenActorLayer:
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BaseAttackNotifier:
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AllyNotification: OurAllyIsUnderAttack
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HarvesterAttackNotifier:
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PlayerStatistics:
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PlaceBeacon:
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