Always remove the spawn cameras after prison infiltration
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@@ -276,6 +276,11 @@ InitTriggers = function()
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end
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end
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if SpecialCameras and SpyCameraA and not SpyCameraA.IsDead then
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SpyCameraA.Destroy()
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SpyCameraB.Destroy()
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end
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Trigger.ClearAll(Spy)
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Trigger.AfterDelay(DateTime.Seconds(2), MissInfiltrated)
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end)
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