Always remove the spawn cameras after prison infiltration
This commit is contained in:
@@ -276,6 +276,11 @@ InitTriggers = function()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if SpecialCameras and SpyCameraA and not SpyCameraA.IsDead then
|
||||||
|
SpyCameraA.Destroy()
|
||||||
|
SpyCameraB.Destroy()
|
||||||
|
end
|
||||||
|
|
||||||
Trigger.ClearAll(Spy)
|
Trigger.ClearAll(Spy)
|
||||||
Trigger.AfterDelay(DateTime.Seconds(2), MissInfiltrated)
|
Trigger.AfterDelay(DateTime.Seconds(2), MissInfiltrated)
|
||||||
end)
|
end)
|
||||||
|
|||||||
Reference in New Issue
Block a user