Fix mcv husks losing their faction after being captured

This commit is contained in:
abc013
2016-08-30 22:00:26 +02:00
parent 02fecc4d87
commit 85feaf0091

View File

@@ -20,19 +20,24 @@ namespace OpenRA.Mods.Common.Traits
public readonly int ForceHealthPercentage = 0;
public readonly bool SkipMakeAnims = true;
public virtual object Create(ActorInitializer init) { return new TransformOnCapture(this); }
public virtual object Create(ActorInitializer init) { return new TransformOnCapture(init, this); }
}
public class TransformOnCapture : INotifyCapture
{
readonly TransformOnCaptureInfo info;
readonly string faction;
public TransformOnCapture(TransformOnCaptureInfo info) { this.info = info; }
public TransformOnCapture(ActorInitializer init, TransformOnCaptureInfo info)
{
this.info = info;
faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
var facing = self.TraitOrDefault<IFacing>();
var transform = new Transform(self, info.IntoActor) { ForceHealthPercentage = info.ForceHealthPercentage };
var transform = new Transform(self, info.IntoActor) { ForceHealthPercentage = info.ForceHealthPercentage, Faction = faction };
if (facing != null) transform.Facing = facing.Facing;
transform.SkipMakeAnims = info.SkipMakeAnims;
self.CancelActivity();