Fix mcv husks losing their faction after being captured
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@@ -20,19 +20,24 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int ForceHealthPercentage = 0;
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public readonly bool SkipMakeAnims = true;
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public virtual object Create(ActorInitializer init) { return new TransformOnCapture(this); }
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public virtual object Create(ActorInitializer init) { return new TransformOnCapture(init, this); }
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}
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public class TransformOnCapture : INotifyCapture
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{
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readonly TransformOnCaptureInfo info;
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readonly string faction;
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public TransformOnCapture(TransformOnCaptureInfo info) { this.info = info; }
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public TransformOnCapture(ActorInitializer init, TransformOnCaptureInfo info)
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{
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this.info = info;
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faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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var facing = self.TraitOrDefault<IFacing>();
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var transform = new Transform(self, info.IntoActor) { ForceHealthPercentage = info.ForceHealthPercentage };
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var transform = new Transform(self, info.IntoActor) { ForceHealthPercentage = info.ForceHealthPercentage, Faction = faction };
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if (facing != null) transform.Facing = facing.Facing;
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transform.SkipMakeAnims = info.SkipMakeAnims;
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self.CancelActivity();
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