Fix the FreePrisoners objective being completed without freeing prisoners

This commit is contained in:
abcdefg30
2017-10-06 11:50:09 +02:00
committed by reaperrr
parent dddc5dc80f
commit 8654bcc244
2 changed files with 18 additions and 2 deletions

View File

@@ -253,7 +253,11 @@ InitTriggers = function()
Trigger.OnAllKilled(bridges, function()
player.MarkCompletedObjective(KillBridges)
player.MarkCompletedObjective(TanyaSurvive)
player.MarkCompletedObjective(FreePrisoners)
-- The prisoners are free once their guards are dead
if PGuard1.IsDead and PGuard2.IsDead then
player.MarkCompletedObjective(FreePrisoners)
end
end)
local oilPumps = ussr.GetActorsByType("v19")