Capturing also fires OnRemovedFromWorld

This commit is contained in:
abcdefg30
2017-10-06 10:55:20 +02:00
committed by reaperrr
parent 3e3d98c735
commit dddc5dc80f
2 changed files with 8 additions and 4 deletions

View File

@@ -189,8 +189,10 @@ InitTriggers = function()
end
end)
end)
Trigger.OnAllRemovedFromWorld(FirstUSSRBase, function() -- The camera can remain when one building is captured
if baseCamera then baseCamera.Destroy() end
Trigger.OnAllRemovedFromWorld(FirstUSSRBase, function()
if baseCamera then
baseCamera.Destroy()
end
end)
Utils.Do(SecondUSSRBase, function(unit)

View File

@@ -248,8 +248,10 @@ InitTriggers = function()
AlertFirstBase()
end)
end)
Trigger.OnAllRemovedFromWorld(FirstUSSRBase, function() -- The camera can remain when one building is captured
if baseCamera then baseCamera.Destroy() end
Trigger.OnAllRemovedFromWorld(FirstUSSRBase, function()
if baseCamera then
baseCamera.Destroy()
end
end)
Trigger.OnDamaged(USSRBarracks3, function()