Introduced the interfaces IActor, ICacheStorage, ILog, IMap, IWorld a
nd IMobileInfo to separate concrete implementations and abstractions
This commit is contained in:
@@ -22,14 +22,36 @@ using OpenRA.Traits;
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namespace OpenRA
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{
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public class Actor : IScriptBindable, IScriptNotifyBind, ILuaTableBinding, ILuaEqualityBinding, ILuaToStringBinding, IEquatable<Actor>
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public interface IActor
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{
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public readonly ActorInfo Info;
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ActorInfo Info { get; }
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IWorld World { get; }
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uint ActorID { get; }
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Player Owner { get; set; }
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T TraitOrDefault<T>();
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T Trait<T>();
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IEnumerable<T> TraitsImplementing<T>();
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T TraitInfo<T>();
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IEnumerable<IRenderable> Render(WorldRenderer wr);
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}
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public class Actor : IScriptBindable, IScriptNotifyBind, ILuaTableBinding, ILuaEqualityBinding, ILuaToStringBinding, IEquatable<Actor>, IActor
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{
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public ActorInfo Info { get; private set; }
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public readonly World World;
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public readonly uint ActorID;
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IWorld IActor.World
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{
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get { return World; }
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}
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public uint ActorID { get; private set; }
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[Sync]
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public Player Owner;
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public Player Owner { get; set; }
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public bool IsInWorld { get; internal set; }
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public bool Destroyed { get; private set; }
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@@ -202,6 +224,11 @@ namespace OpenRA
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return World.TraitDict.WithInterface<T>(this);
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}
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public T TraitInfo<T>()
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{
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return Info.Traits.Get<T>();
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}
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public bool HasTrait<T>()
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{
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return World.TraitDict.Contains<T>(this);
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@@ -235,7 +262,7 @@ namespace OpenRA
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{
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World.AddFrameEndTask(w =>
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{
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if (this.Destroyed)
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if (Destroyed)
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return;
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var oldOwner = Owner;
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19
OpenRA.Game/CacheStorage.cs
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19
OpenRA.Game/CacheStorage.cs
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@@ -0,0 +1,19 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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namespace OpenRA
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{
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public interface ICacheStorage<T>
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{
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void Remove(string key);
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void Store(string key, T data);
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T Retrieve(string key);
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}
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}
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25
OpenRA.Game/LogProxy.cs
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25
OpenRA.Game/LogProxy.cs
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@@ -0,0 +1,25 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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namespace OpenRA
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{
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public interface ILog
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{
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void Write(string channel, string format, params object[] args);
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}
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public class LogProxy : ILog
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{
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public void Write(string channel, string format, params object[] args)
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{
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Log.Write(channel, format, args);
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}
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}
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}
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@@ -111,15 +111,33 @@ namespace OpenRA
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MissionSelector = 4
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}
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public class Map
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public interface IMap
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{
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TileShape TileShape { get; }
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int2 MapSize { get; set; }
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bool Contains(CPos cell);
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CPos CellContaining(WPos pos);
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WVec OffsetOfSubCell(SubCell subCell);
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IEnumerable<CPos> FindTilesInCircle(CPos center, int maxRange);
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WPos CenterOfCell(CPos cell);
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}
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public class Map : IMap
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{
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public const int MaxTilesInCircleRange = 50;
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public readonly TileShape TileShape;
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TileShape IMap.TileShape
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{
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get { return TileShape; }
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}
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[FieldLoader.Ignore]
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public readonly WVec[] SubCellOffsets;
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public readonly SubCell DefaultSubCell;
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public readonly SubCell LastSubCell;
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[FieldLoader.Ignore] public IFolder Container;
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[FieldLoader.Ignore]
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public IFolder Container;
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public string Path { get; private set; }
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// Yaml map data
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@@ -165,41 +183,65 @@ namespace OpenRA
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return videos;
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}
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[FieldLoader.Ignore] public Lazy<Dictionary<string, ActorReference>> Actors;
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[FieldLoader.Ignore]
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public Lazy<Dictionary<string, ActorReference>> Actors;
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public int PlayerCount { get { return Players.Count(p => p.Value.Playable); } }
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public Rectangle Bounds;
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// Yaml map data
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[FieldLoader.Ignore] public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
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[FieldLoader.Ignore] public Lazy<List<SmudgeReference>> Smudges;
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[FieldLoader.Ignore]
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public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
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[FieldLoader.Ignore]
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public Lazy<List<SmudgeReference>> Smudges;
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[FieldLoader.Ignore] public List<MiniYamlNode> RuleDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> SequenceDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> VoxelSequenceDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> WeaponDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> VoiceDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> NotificationDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> TranslationDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore]
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public List<MiniYamlNode> RuleDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore]
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public List<MiniYamlNode> SequenceDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore]
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public List<MiniYamlNode> VoxelSequenceDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore]
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public List<MiniYamlNode> WeaponDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore]
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public List<MiniYamlNode> VoiceDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore]
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public List<MiniYamlNode> NotificationDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore]
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public List<MiniYamlNode> TranslationDefinitions = new List<MiniYamlNode>();
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// Binary map data
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[FieldLoader.Ignore] public byte TileFormat = 2;
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[FieldLoader.Ignore]
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public byte TileFormat = 2;
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public int2 MapSize;
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[FieldLoader.Ignore] public Lazy<CellLayer<TerrainTile>> MapTiles;
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[FieldLoader.Ignore] public Lazy<CellLayer<ResourceTile>> MapResources;
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[FieldLoader.Ignore] public Lazy<CellLayer<byte>> MapHeight;
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int2 IMap.MapSize
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{
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get { return MapSize; }
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set { MapSize = value; }
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}
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[FieldLoader.Ignore] public CellLayer<byte> CustomTerrain;
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[FieldLoader.Ignore]
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public Lazy<CellLayer<TerrainTile>> MapTiles;
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[FieldLoader.Ignore]
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public Lazy<CellLayer<ResourceTile>> MapResources;
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[FieldLoader.Ignore]
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public Lazy<CellLayer<byte>> MapHeight;
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[FieldLoader.Ignore] Lazy<TileSet> cachedTileSet;
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[FieldLoader.Ignore] Lazy<Ruleset> rules;
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[FieldLoader.Ignore]
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public CellLayer<byte> CustomTerrain;
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[FieldLoader.Ignore]
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Lazy<TileSet> cachedTileSet;
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[FieldLoader.Ignore]
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Lazy<Ruleset> rules;
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public Ruleset Rules { get { return rules != null ? rules.Value : null; } }
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public SequenceProvider SequenceProvider { get { return Rules.Sequences[Tileset]; } }
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[FieldLoader.Ignore] public CellRegion Cells;
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[FieldLoader.Ignore]
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public CellRegion Cells;
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public static Map FromTileset(TileSet tileset)
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{
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@@ -84,6 +84,8 @@
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<Compile Include="Activities\Activity.cs" />
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<Compile Include="Activities\CallFunc.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="CacheStorage.cs" />
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<Compile Include="LogProxy.cs" />
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<Compile Include="MPos.cs" />
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<Compile Include="GameRules\Warhead.cs" />
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<Compile Include="Graphics\QuadRenderer.cs" />
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@@ -24,7 +24,15 @@ namespace OpenRA
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{
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public enum WorldType { Regular, Shellmap }
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public class World
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public interface IWorld
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{
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IActor WorldActor { get; }
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int WorldTick { get; }
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IMap Map { get; }
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TileSet TileSet { get; }
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}
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public class World : IWorld
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{
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class ActorIDComparer : IComparer<Actor>
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{
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@@ -113,9 +121,13 @@ namespace OpenRA
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RenderPlayer = LocalPlayer;
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}
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public readonly Actor WorldActor;
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public readonly Map Map;
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public readonly TileSet TileSet;
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public Actor WorldActor { get; private set; }
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IActor IWorld.WorldActor { get { return WorldActor; } }
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public Map Map { get; private set; }
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IMap IWorld.Map { get { return Map; } }
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public TileSet TileSet { get; private set; }
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public readonly ActorMap ActorMap;
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public readonly ScreenMap ScreenMap;
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public readonly WorldType Type;
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@@ -29,8 +29,17 @@ namespace OpenRA.Mods.Common.Traits
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All = TransientActors | BlockedByMovers
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}
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public interface IMobileInfo
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{
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int MovementCostForCell(World world, CPos cell);
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bool CanEnterCell(World world, Actor self, CPos cell, out int movementCost, Actor ignoreActor = null, CellConditions check = CellConditions.All);
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bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, CellConditions check = CellConditions.All);
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int GetMovementClass(TileSet tileset);
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}
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[Desc("Unit is able to move.")]
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public class MobileInfo : ITraitInfo, IOccupySpaceInfo, IFacingInfo, IMoveInfo, UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
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public class MobileInfo : ITraitInfo, IOccupySpaceInfo, IFacingInfo, IMoveInfo, UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>, IMobileInfo
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{
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[FieldLoader.LoadUsing("LoadSpeeds")]
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[Desc("Set Water: 0 for ground units and lower the value on rough terrain.")]
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@@ -165,11 +174,61 @@ namespace OpenRA.Mods.Common.Traits
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return true;
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}
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public int TileSetMovementHash(TileSet tileSet)
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{
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var terrainInfos = TilesetTerrainInfo[tileSet];
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// Compute and return the hash using aggregate
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return terrainInfos.Aggregate(terrainInfos.Length,
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(current, terrainInfo) => unchecked(current * 31 + terrainInfo.Cost));
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}
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public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, CellConditions check = CellConditions.All)
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{
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if (MovementCostForCell(world, cell) == int.MaxValue)
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return false;
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return CanMoveFreelyInto(world, self, cell, ignoreActor, check);
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}
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// Determines whether the actor is blocked by other Actors
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public bool CanMoveFreelyInto(World world, Actor self, CPos cell, Actor ignoreActor, CellConditions check)
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{
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if (SharesCell && world.ActorMap.HasFreeSubCell(cell))
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return true;
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if (check.HasFlag(CellConditions.TransientActors))
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{
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var canIgnoreMovingAllies = self != null && !check.HasFlag(CellConditions.BlockedByMovers);
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var needsCellExclusively = self == null || Crushes == null || !Crushes.Any();
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foreach (var a in world.ActorMap.GetUnitsAt(cell))
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{
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if (a == ignoreActor)
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continue;
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// Neutral/enemy units are blockers. Allied units that are moving are not blockers.
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if (canIgnoreMovingAllies && self.Owner.Stances[a.Owner] == Stance.Ally && IsMovingInMyDirection(self, a)) continue;
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// Non-sharable unit can enter a cell with shareable units only if it can crush all of them.
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if (needsCellExclusively)
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return false;
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var crushables = a.TraitsImplementing<ICrushable>();
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if (!crushables.Any())
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return false;
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foreach (var crushable in crushables)
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if (!crushable.CrushableBy(Crushes, self.Owner))
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return false;
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}
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}
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return true;
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}
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public bool CanEnterCell(World world, Actor self, CPos cell, out int movementCost, Actor ignoreActor = null, CellConditions check = CellConditions.All)
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{
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if ((movementCost = MovementCostForCell(world, cell)) == int.MaxValue)
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return false;
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if (SharesCell && world.ActorMap.HasFreeSubCell(cell))
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return true;
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@@ -506,6 +565,11 @@ namespace OpenRA.Mods.Common.Traits
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return Info.CanEnterCell(self.World, self, cell, ignoreActor, checkTransientActors ? CellConditions.All : CellConditions.BlockedByMovers);
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}
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public bool CanMoveFreely(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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return Info.CanMoveFreelyInto(self.World, self, cell, ignoreActor, checkTransientActors ? CellConditions.All : CellConditions.BlockedByMovers);
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}
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public void EnteringCell(Actor self)
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{
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var crushables = self.World.ActorMap.GetUnitsAt(ToCell).Where(a => a != self)
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