@@ -88,7 +88,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
static IEnumerable<Actor> FriendlyGuardableUnits(World world, MouseInput mi)
|
||||
{
|
||||
return world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
|
||||
return world.ScreenMap.ActorsAt(mi)
|
||||
.Where(a => !world.FogObscures(a) && !a.IsDead() &&
|
||||
a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) &&
|
||||
a.HasTrait<Guardable>());
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
// Set viewport
|
||||
if (world.LocalPlayer != null && Start.ContainsKey(world.LocalPlayer))
|
||||
Game.viewport.Center(Start[world.LocalPlayer].ToFloat2());
|
||||
wr.Viewport.Center(Start[world.LocalPlayer].CenterPosition);
|
||||
}
|
||||
|
||||
static Player FindPlayerInSlot(World world, string pr)
|
||||
|
||||
@@ -133,7 +133,7 @@ namespace OpenRA.Mods.RA
|
||||
yield break;
|
||||
}
|
||||
|
||||
var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
|
||||
var underCursor = world.ScreenMap.ActorsAt(mi)
|
||||
.Where(a => !world.FogObscures(a))
|
||||
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>()
|
||||
? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
|
||||
|
||||
@@ -300,7 +300,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
attackEntryPoint2 = actors["SovietAttackEntryPoint2"];
|
||||
SetAlliedUnitsToDefensiveStance();
|
||||
|
||||
Game.MoveViewport(insertionLZ.Location.ToFloat2());
|
||||
wr.Viewport.Center(insertionLZ.CenterPosition);
|
||||
|
||||
if (w.LobbyInfo.IsSinglePlayer)
|
||||
Media.PlayFMVFullscreen(w, "ally1.vqa", () =>
|
||||
|
||||
@@ -468,10 +468,9 @@ namespace OpenRA.Mods.RA.Missions
|
||||
shroud.Explore(w, sam4.Location, 2);
|
||||
|
||||
if (w.LocalPlayer == null || w.LocalPlayer == allies1)
|
||||
Game.MoveViewport(chinookHusk.Location.ToFloat2());
|
||||
|
||||
wr.Viewport.Center(chinookHusk.CenterPosition);
|
||||
else
|
||||
Game.MoveViewport(allies2BasePoint.Location.ToFloat2());
|
||||
wr.Viewport.Center(allies2BasePoint.CenterPosition);
|
||||
|
||||
MissionUtils.PlayMissionMusic();
|
||||
}
|
||||
|
||||
@@ -448,10 +448,9 @@ namespace OpenRA.Mods.RA.Missions
|
||||
paradropBox = new Rectangle(topLeft.Location.X, topLeft.Location.Y, bottomRight.Location.X - topLeft.Location.X, bottomRight.Location.Y - topLeft.Location.Y);
|
||||
|
||||
if (w.LocalPlayer == null || w.LocalPlayer == allies1)
|
||||
Game.MoveViewport(allies1EntryPoint.Location.ToFloat2());
|
||||
|
||||
wr.Viewport.Center(allies1EntryPoint.CenterPosition);
|
||||
else
|
||||
Game.MoveViewport(allies2EntryPoint.Location.ToFloat2());
|
||||
wr.Viewport.Center(allies2EntryPoint.CenterPosition);
|
||||
|
||||
OnObjectivesUpdated(false);
|
||||
MissionUtils.PlayMissionMusic();
|
||||
|
||||
@@ -60,6 +60,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
Player soviets;
|
||||
Player creeps;
|
||||
World world;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
List<Patrol> patrols;
|
||||
CPos[] patrolPoints1;
|
||||
@@ -110,7 +111,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
if (world.FrameNumber == frameInfiltrated + 100)
|
||||
{
|
||||
Sound.Play("aarrivs1.aud");
|
||||
Game.MoveViewport(reinforcementsUnloadPoint.Location.ToFloat2());
|
||||
worldRenderer.Viewport.Center(reinforcementsUnloadPoint.CenterPosition);
|
||||
world.AddFrameEndTask(w => SendReinforcements());
|
||||
}
|
||||
if (world.FrameNumber == frameInfiltrated + 200)
|
||||
@@ -354,6 +355,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
world = w;
|
||||
worldRenderer = wr;
|
||||
|
||||
difficulty = w.LobbyInfo.GlobalSettings.Difficulty;
|
||||
Game.Debug("{0} difficulty selected".F(difficulty));
|
||||
@@ -453,7 +455,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
OnObjectivesUpdated(false);
|
||||
SetupSubStances();
|
||||
|
||||
Game.MoveViewport(spyReinforcementsEntryPoint.Location.ToFloat2());
|
||||
worldRenderer.Viewport.Center(spyReinforcementsEntryPoint.CenterPosition);
|
||||
MissionUtils.PlayMissionMusic();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,13 +22,15 @@ namespace OpenRA.Mods.RA
|
||||
class DefaultShellmapScript: IWorldLoaded, ITick
|
||||
{
|
||||
Dictionary<string, Actor> Actors;
|
||||
static CPos ViewportOrigin;
|
||||
static WPos ViewportOrigin;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
worldRenderer = wr;
|
||||
var b = w.Map.Bounds;
|
||||
ViewportOrigin = new CPos(b.Left + b.Width/2, b.Top + b.Height/2);
|
||||
Game.MoveViewport(ViewportOrigin.ToFloat2());
|
||||
ViewportOrigin = new CPos(b.Left + b.Width/2, b.Top + b.Height/2).CenterPosition;
|
||||
worldRenderer.Viewport.Center(ViewportOrigin);
|
||||
|
||||
Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
|
||||
Sound.SoundVolumeModifier = 0.25f;
|
||||
@@ -38,12 +40,9 @@ namespace OpenRA.Mods.RA
|
||||
float speed = 4f;
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var loc = new float2(
|
||||
(float)(System.Math.Sin((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 15f + ViewportOrigin.X),
|
||||
(float)(System.Math.Cos((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 10f + ViewportOrigin.Y)
|
||||
);
|
||||
|
||||
Game.MoveViewport(loc);
|
||||
var t = (ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed;
|
||||
var offset = new float2(15360, 10240) * float2.FromAngle((float)t);
|
||||
worldRenderer.Viewport.Center(ViewportOrigin + new WVec((int)offset.X, (int)offset.Y, 0));
|
||||
|
||||
if (ticks == 50)
|
||||
{
|
||||
@@ -54,7 +53,6 @@ namespace OpenRA.Mods.RA
|
||||
}, Actors["pdox"], -1, false);
|
||||
}
|
||||
|
||||
|
||||
if (ticks == 100)
|
||||
Actors["mslo1"].Trait<NukePower>().Activate(Actors["mslo1"], new Order() { TargetLocation = new CPos(98, 52) });
|
||||
if (ticks == 140)
|
||||
|
||||
@@ -26,16 +26,17 @@ namespace OpenRA.Mods.RA.Missions
|
||||
class DesertShellmapScript : ITick, IWorldLoaded
|
||||
{
|
||||
World world;
|
||||
WorldRenderer worldRenderer;
|
||||
Player allies;
|
||||
Player soviets;
|
||||
Player neutral;
|
||||
|
||||
List<int2> viewportTargets = new List<int2>();
|
||||
int2 viewportTarget;
|
||||
WPos[] viewportTargets;
|
||||
WPos viewportTarget;
|
||||
int viewportTargetNumber;
|
||||
int2 viewportOrigin;
|
||||
float mul;
|
||||
float div = 400;
|
||||
WPos viewportOrigin;
|
||||
int mul;
|
||||
int div = 400;
|
||||
int waitTicks = 0;
|
||||
|
||||
int nextCivilianMove = 1;
|
||||
@@ -138,12 +139,12 @@ namespace OpenRA.Mods.RA.Missions
|
||||
if (--waitTicks <= 0)
|
||||
{
|
||||
if (++mul <= div)
|
||||
Game.MoveViewport(float2.Lerp(viewportOrigin, viewportTarget, mul / div));
|
||||
worldRenderer.Viewport.Center(WPos.Lerp(viewportOrigin, viewportTarget, mul, div));
|
||||
else
|
||||
{
|
||||
mul = 0;
|
||||
viewportOrigin = viewportTarget;
|
||||
viewportTarget = viewportTargets[(viewportTargetNumber = (viewportTargetNumber + 1) % viewportTargets.Count)];
|
||||
viewportTarget = viewportTargets[(viewportTargetNumber = (viewportTargetNumber + 1) % viewportTargets.Length)];
|
||||
waitTicks = 100;
|
||||
|
||||
if (viewportTargetNumber == 0)
|
||||
@@ -238,7 +239,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
world = w;
|
||||
|
||||
worldRenderer = wr;
|
||||
allies = w.Players.Single(p => p.InternalName == "Allies");
|
||||
soviets = w.Players.Single(p => p.InternalName == "Soviets");
|
||||
neutral = w.Players.Single(p => p.InternalName == "Neutral");
|
||||
@@ -254,12 +255,12 @@ namespace OpenRA.Mods.RA.Missions
|
||||
paradrop2LZ = actors["Paradrop2LZ"];
|
||||
paradrop2Entry = actors["Paradrop2Entry"];
|
||||
|
||||
var t1 = actors["ViewportTarget1"];
|
||||
var t2 = actors["ViewportTarget2"];
|
||||
var t3 = actors["ViewportTarget3"];
|
||||
var t4 = actors["ViewportTarget4"];
|
||||
var t5 = actors["ViewportTarget5"];
|
||||
viewportTargets = new[] { t1, t2, t3, t4, t5 }.Select(t => t.Location.ToInt2()).ToList();
|
||||
var t1 = actors["ViewportTarget1"].CenterPosition;
|
||||
var t2 = actors["ViewportTarget2"].CenterPosition;
|
||||
var t3 = actors["ViewportTarget3"].CenterPosition;
|
||||
var t4 = actors["ViewportTarget4"].CenterPosition;
|
||||
var t5 = actors["ViewportTarget5"].CenterPosition;
|
||||
viewportTargets = new[] { t1, t2, t3, t4, t5 };
|
||||
|
||||
offmapAttackerSpawn1 = actors["OffmapAttackerSpawn1"];
|
||||
offmapAttackerSpawn2 = actors["OffmapAttackerSpawn2"];
|
||||
@@ -298,7 +299,8 @@ namespace OpenRA.Mods.RA.Missions
|
||||
viewportOrigin = viewportTargets[0];
|
||||
viewportTargetNumber = 1;
|
||||
viewportTarget = viewportTargets[1];
|
||||
Game.viewport.Center(viewportOrigin);
|
||||
|
||||
wr.Viewport.Center(viewportOrigin);
|
||||
Sound.SoundVolumeModifier = 0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,9 +28,10 @@ namespace OpenRA.Mods.RA.Missions
|
||||
{
|
||||
if (!IsVisible()) return;
|
||||
|
||||
// TODO: Don't hardcode the screen position
|
||||
var font = Game.Renderer.Fonts["Bold"];
|
||||
var text = Format.F(WidgetUtils.FormatTime(Timer.TicksLeft));
|
||||
var pos = new float2(Game.viewport.Width * 0.5f - font.Measure(text).X / 2, Game.viewport.Height * 0.1f);
|
||||
var pos = new float2(Game.Renderer.Resolution.Width * 0.5f - font.Measure(text).X / 2, Game.Renderer.Resolution.Height * 0.1f);
|
||||
font.DrawTextWithContrast(text, pos, Timer.TicksLeft <= 25 * 60 && Game.LocalTick % 50 < 25 ? Color.Red : Color.White, Color.Black, 1);
|
||||
}
|
||||
}
|
||||
@@ -45,8 +46,9 @@ namespace OpenRA.Mods.RA.Missions
|
||||
{
|
||||
if (!IsVisible()) return;
|
||||
|
||||
// TODO: Don't hardcode the screen position
|
||||
var font = Game.Renderer.Fonts["Bold"];
|
||||
var pos = new float2(Game.viewport.Width * 0.5f - font.Measure(Text).X / 2, Game.viewport.Height * 0.1f);
|
||||
var pos = new float2(Game.Renderer.Resolution.Width * 0.5f - font.Measure(Text).X / 2, Game.Renderer.Resolution.Height * 0.1f);
|
||||
font.DrawTextWithContrast(Text, pos, Color.White, Color.Black, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -335,7 +335,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
superTankDome.AddTrait(new InfiltrateAction(OnSuperTankDomeInfiltrated));
|
||||
superTankDome.AddTrait(new TransformedAction(self => superTankDome = self));
|
||||
|
||||
Game.MoveViewport(startEntryPoint.Location.ToFloat2());
|
||||
wr.Viewport.Center(startEntryPoint.CenterPosition);
|
||||
MissionUtils.PlayMissionMusic();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -154,7 +154,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
airfield3 = actors["Airfield3"];
|
||||
airfields = new[] { airfield1, airfield2, airfield3 };
|
||||
|
||||
Game.MoveViewport(startJeep.Location.ToFloat2());
|
||||
wr.Viewport.Center(startJeep.CenterPosition);
|
||||
|
||||
if (w.LobbyInfo.IsSinglePlayer)
|
||||
{
|
||||
|
||||
@@ -336,7 +336,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
shroud.Explore(w, sam1.Location, 4);
|
||||
shroud.Explore(w, sam2.Location, 4);
|
||||
|
||||
Game.MoveViewport(alliesbase.Location.ToFloat2());
|
||||
wr.Viewport.Center(alliesbase.CenterPosition);
|
||||
StartCountDownTimer();
|
||||
SendSquad1();
|
||||
SendSquad2();
|
||||
|
||||
@@ -80,8 +80,8 @@ namespace OpenRA.Mods.RA.Missions
|
||||
Actor FranceparaEntry2;
|
||||
Actor FranceparaEntry3;
|
||||
|
||||
|
||||
World world;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
CountdownTimer survivalTimer;
|
||||
CountdownTimerWidget survivalTimerWidget;
|
||||
@@ -168,7 +168,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
|
||||
void FrenchReinforcements()
|
||||
{
|
||||
Game.MoveViewport(sovietrally1.Location.ToFloat2());
|
||||
worldRenderer.Viewport.Center(sovietrally1.CenterPosition);
|
||||
MissionUtils.Parabomb(world, allies, FranceparaEntry1.Location, drum3.Location);
|
||||
MissionUtils.Parabomb(world, allies, FranceparaEntry3.Location, drum2.Location);
|
||||
MissionUtils.Parabomb(world, allies, FranceparaEntry2.Location, drum1.Location);
|
||||
@@ -355,6 +355,8 @@ namespace OpenRA.Mods.RA.Missions
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
world = w;
|
||||
worldRenderer = wr;
|
||||
|
||||
allies = w.Players.SingleOrDefault(p => p.InternalName == "Allies");
|
||||
if (allies != null)
|
||||
{
|
||||
@@ -395,7 +397,8 @@ namespace OpenRA.Mods.RA.Missions
|
||||
FranceparaEntry3 = actors["FranceparaEntry3"];
|
||||
newsovietentrypoints = new[] { sovietparadropEntry, sovietEntry3 }.Select(p => p.Location).ToArray();
|
||||
newsovietrallypoints = new[] { sovietrally3, sovietrally4, sovietrally8 }.Select(p => p.Location).ToArray();
|
||||
Game.MoveViewport(alliesbase.Location.ToFloat2());
|
||||
|
||||
worldRenderer.Viewport.Center(alliesbase.CenterPosition);
|
||||
StartCountDownTimer();
|
||||
SetSovietUnitsToDefensiveStance();
|
||||
world.CreateActor(Camera, new TypeDictionary
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world)
|
||||
{
|
||||
var position = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var position = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var topLeft = position - FootprintUtils.AdjustForBuildingSize(BuildingInfo);
|
||||
|
||||
var actorInfo = Rules.Info[Building];
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
|
||||
var underCursor = world.ScreenMap.ActorsAt(mi)
|
||||
.Where(a => a.Owner == world.LocalPlayer && a.HasTrait<T>()).FirstOrDefault();
|
||||
|
||||
if (underCursor != null)
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
|
||||
var underCursor = world.ScreenMap.ActorsAt(mi)
|
||||
.Where(a => !world.FogObscures(a) && a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && a.HasTrait<RepairableBuilding>()).FirstOrDefault();
|
||||
|
||||
if (underCursor == null)
|
||||
|
||||
@@ -44,8 +44,8 @@ namespace OpenRA.Mods.RA
|
||||
var s = new Sheet(Info["LoadScreenImage"]);
|
||||
Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
|
||||
Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
|
||||
StripeRect = new Rectangle(0, Renderer.Resolution.Height/2 - 128, Renderer.Resolution.Width, 256);
|
||||
LogoPos = new float2(Renderer.Resolution.Width/2 - 128, Renderer.Resolution.Height/2 - 128);
|
||||
StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256);
|
||||
LogoPos = new float2(r.Resolution.Width/2 - 128, r.Resolution.Height/2 - 128);
|
||||
}
|
||||
|
||||
public void Display()
|
||||
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.RA
|
||||
r.BeginFrame(float2.Zero, 1f);
|
||||
WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
|
||||
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
|
||||
r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
|
||||
r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
|
||||
r.EndFrame( new NullInputHandler() );
|
||||
}
|
||||
|
||||
|
||||
@@ -138,7 +138,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var targetUnits = power.UnitsInRange(xy);
|
||||
foreach (var unit in targetUnits)
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility())
|
||||
@@ -147,7 +147,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var tiles = world.FindTilesInCircle(xy, range);
|
||||
var pal = wr.Palette("terrain");
|
||||
foreach (var t in tiles)
|
||||
@@ -226,7 +226,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var pal = wr.Palette("terrain");
|
||||
|
||||
// Source tiles
|
||||
|
||||
@@ -90,14 +90,14 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
foreach (var unit in power.UnitsInRange(xy))
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var pal = wr.Palette("terrain");
|
||||
foreach (var t in world.FindTilesInCircle(xy, range))
|
||||
yield return new SpriteRenderable(tile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
|
||||
|
||||
@@ -69,8 +69,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
public override void Initialize(WidgetArgs args)
|
||||
{
|
||||
paletteOpenOrigin = new float2(Game.viewport.Width - Columns*IconWidth - 23, 280);
|
||||
paletteClosedOrigin = new float2(Game.viewport.Width - 16, 280);
|
||||
paletteOpenOrigin = new float2(Game.Renderer.Resolution.Width - Columns*IconWidth - 23, 280);
|
||||
paletteClosedOrigin = new float2(Game.Renderer.Resolution.Width - 16, 280);
|
||||
paletteOrigin = paletteClosedOrigin;
|
||||
base.Initialize(args);
|
||||
}
|
||||
@@ -280,19 +280,19 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
// Tooltip
|
||||
if (tooltipItem != null && !paletteAnimating && paletteOpen)
|
||||
DrawProductionTooltip(world, tooltipItem,
|
||||
new float2(Game.viewport.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2());
|
||||
new float2(Game.Renderer.Resolution.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2());
|
||||
}
|
||||
|
||||
// Palette Dock
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-top"),
|
||||
new float2(Game.viewport.Width - 14, origin.Y - 23));
|
||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 23));
|
||||
|
||||
for (int i = 0; i < numActualRows; i++)
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-" + (i % 4).ToString()),
|
||||
new float2(Game.viewport.Width - 14, origin.Y + IconHeight * i));
|
||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y + IconHeight * i));
|
||||
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-bottom"),
|
||||
new float2(Game.viewport.Width - 14, origin.Y - 1 + IconHeight * numActualRows));
|
||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 1 + IconHeight * numActualRows));
|
||||
|
||||
return IconHeight * y + 9;
|
||||
}
|
||||
@@ -456,7 +456,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var longDescSize = Game.Renderer.Fonts["Regular"].Measure(tooltip.Description.Replace("\\n", "\n")).Y;
|
||||
if (!canBuildThis) longDescSize += 8;
|
||||
|
||||
WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.viewport.Width - 300, pos.Y, 300, longDescSize + 65));
|
||||
WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.Renderer.Resolution.Width - 300, pos.Y, 300, longDescSize + 65));
|
||||
|
||||
Game.Renderer.Fonts["Bold"].DrawText(
|
||||
tooltip.Name + ((buildable.Hotkey != null) ? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
|
||||
|
||||
@@ -13,6 +13,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Traits;
|
||||
@@ -37,11 +38,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
DropDownButtonWidget statsDropDown;
|
||||
IEnumerable<Player> players;
|
||||
World world;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ObserverStatsLogic(World world, Widget widget)
|
||||
public ObserverStatsLogic(World world, WorldRenderer worldRenderer, Widget widget)
|
||||
{
|
||||
this.world = world;
|
||||
this.worldRenderer = worldRenderer;
|
||||
players = world.Players.Where(p => !p.NonCombatant);
|
||||
|
||||
basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
|
||||
@@ -272,9 +275,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead() && a.HasTrait<BaseBuilding>() && a.Owner == player);
|
||||
if (playerBase != null)
|
||||
{
|
||||
Game.MoveViewport(playerBase.Location.ToFloat2());
|
||||
}
|
||||
worldRenderer.Viewport.Center(playerBase.CenterPosition);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
pixelDoubleCheckbox.OnClick = () =>
|
||||
{
|
||||
gs.PixelDouble ^= true;
|
||||
Game.viewport.Zoom = gs.PixelDouble ? 2 : 1;
|
||||
Game.Zoom = gs.PixelDouble ? 2 : 1;
|
||||
};
|
||||
|
||||
var capFrameRateCheckbox = display.Get<CheckboxWidget>("CAPFRAMERATE_CHECKBOX");
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
return null;
|
||||
|
||||
var cell = MinimapPixelToCell(pos);
|
||||
var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
|
||||
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
|
||||
|
||||
var mi = new MouseInput
|
||||
{
|
||||
@@ -110,12 +110,12 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var cell = MinimapPixelToCell(mi.Location);
|
||||
var pos = cell.CenterPosition;
|
||||
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
|
||||
Game.viewport.Center(cell.ToFloat2());
|
||||
worldRenderer.Viewport.Center(cell.CenterPosition);
|
||||
|
||||
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
|
||||
{
|
||||
// fake a mousedown/mouseup here
|
||||
var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
|
||||
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
|
||||
var fakemi = new MouseInput
|
||||
{
|
||||
Event = MouseInputEvent.Down,
|
||||
@@ -153,10 +153,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
// Draw viewport rect
|
||||
if (hasRadar)
|
||||
{
|
||||
var wr = Game.viewport.WorldRect;
|
||||
var wro = new CPos(wr.X, wr.Y);
|
||||
var tl = CellToMinimapPixel(wro);
|
||||
var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
|
||||
var tl = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.TopLeft).ToCPos());
|
||||
var br = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.BottomRight).ToCPos());
|
||||
|
||||
Game.Renderer.EnableScissor(mapRect.Left, mapRect.Top, mapRect.Width, mapRect.Height);
|
||||
Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
|
||||
|
||||
@@ -13,29 +13,32 @@ using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Orders;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Orders;
|
||||
using OpenRA.Widgets;
|
||||
using OpenRA.Mods.RA.Orders;
|
||||
|
||||
namespace OpenRA.Mods.RA.Widgets
|
||||
{
|
||||
public class WorldCommandWidget : Widget
|
||||
{
|
||||
public World World { get { return OrderManager.world; } }
|
||||
|
||||
public readonly OrderManager OrderManager;
|
||||
readonly World world;
|
||||
readonly WorldRenderer worldRenderer;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public WorldCommandWidget(OrderManager orderManager) { OrderManager = orderManager; }
|
||||
public WorldCommandWidget(World world, WorldRenderer worldRenderer)
|
||||
{
|
||||
this.world = world;
|
||||
this.worldRenderer = worldRenderer;
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos) { return null; }
|
||||
public override Rectangle GetEventBounds() { return Rectangle.Empty; }
|
||||
|
||||
public override bool HandleKeyPress(KeyInput e)
|
||||
{
|
||||
if (World == null) return false;
|
||||
if (World.LocalPlayer == null) return false;
|
||||
if (world == null || world.LocalPlayer == null)
|
||||
return false;
|
||||
|
||||
return ProcessInput(e);
|
||||
}
|
||||
@@ -53,7 +56,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
if (e.KeyName == Game.Settings.Keys.ToSelectionKey)
|
||||
return ToSelection();
|
||||
|
||||
if (!World.Selection.Actors.Any()) // Put all functions, that are no unit-functions, before this line!
|
||||
// Put all functions that aren't unit-specific before this line!
|
||||
if (!world.Selection.Actors.Any())
|
||||
return false;
|
||||
|
||||
if (e.KeyName == Game.Settings.Keys.AttackMoveKey)
|
||||
@@ -79,13 +83,14 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
}
|
||||
|
||||
// TODO: take ALL this garbage and route it through the OrderTargeter stuff.
|
||||
|
||||
bool PerformAttackMove()
|
||||
{
|
||||
var actors = World.Selection.Actors.Where(a => a.Owner == World.LocalPlayer).ToArray();
|
||||
var actors = world.Selection.Actors
|
||||
.Where(a => a.Owner == world.LocalPlayer)
|
||||
.ToArray();
|
||||
|
||||
if (actors.Any())
|
||||
World.OrderGenerator = new GenericSelectTarget(actors,
|
||||
world.OrderGenerator = new GenericSelectTarget(actors,
|
||||
"AttackMove", "attackmove", Game.mouseButtonPreference.Action);
|
||||
|
||||
return true;
|
||||
@@ -93,10 +98,15 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
void PerformKeyboardOrderOnSelection(Func<Actor, Order> f)
|
||||
{
|
||||
var orders = World.Selection.Actors
|
||||
.Where(a => a.Owner == World.LocalPlayer && !a.Destroyed).Select(f).ToArray();
|
||||
foreach (var o in orders) World.IssueOrder(o);
|
||||
World.PlayVoiceForOrders(orders);
|
||||
var orders = world.Selection.Actors
|
||||
.Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
|
||||
.Select(f)
|
||||
.ToArray();
|
||||
|
||||
foreach (var o in orders)
|
||||
world.IssueOrder(o);
|
||||
|
||||
world.PlayVoiceForOrders(orders);
|
||||
}
|
||||
|
||||
bool PerformStop()
|
||||
@@ -123,80 +133,89 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
bool PerformStanceCycle()
|
||||
{
|
||||
var actor = World.Selection.Actors
|
||||
.Where(a => a.Owner == World.LocalPlayer && !a.Destroyed)
|
||||
.Select(a => Pair.New( a, a.TraitOrDefault<AutoTarget>() ))
|
||||
.Where(a => a.Second != null).FirstOrDefault();
|
||||
var actor = world.Selection.Actors
|
||||
.Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
|
||||
.Select(a => Pair.New(a, a.TraitOrDefault<AutoTarget>()))
|
||||
.Where(a => a.Second != null)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (actor.First == null)
|
||||
return true;
|
||||
|
||||
var stances = Enum<UnitStance>.GetValues();
|
||||
|
||||
var nextStance = stances.Concat(stances).SkipWhile(s => s != actor.Second.predictedStance).Skip(1).First();
|
||||
var nextStance = stances.Concat(stances)
|
||||
.SkipWhile(s => s != actor.Second.predictedStance)
|
||||
.Skip(1)
|
||||
.First();
|
||||
|
||||
PerformKeyboardOrderOnSelection(a =>
|
||||
{
|
||||
var at = a.TraitOrDefault<AutoTarget>();
|
||||
if (at != null) at.predictedStance = nextStance;
|
||||
// NOTE(jsd): Abuse of the type system here with `CPos`
|
||||
if (at != null)
|
||||
at.predictedStance = nextStance;
|
||||
|
||||
// FIXME: Abuse of the type system here with `CPos`
|
||||
return new Order("SetUnitStance", a, false) { TargetLocation = new CPos((int)nextStance, 0) };
|
||||
});
|
||||
|
||||
Game.Debug( "Unit stance set to: {0}".F(nextStance) );
|
||||
Game.Debug("Unit stance set to: {0}".F(nextStance));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PerformGuard()
|
||||
{
|
||||
var actors = World.Selection.Actors.Where(a => !a.Destroyed && a.Owner == World.LocalPlayer && a.HasTrait<Guard>());
|
||||
var actors = world.Selection.Actors
|
||||
.Where(a => !a.Destroyed && a.Owner == world.LocalPlayer && a.HasTrait<Guard>());
|
||||
|
||||
if (actors.Any())
|
||||
World.OrderGenerator = new GuardOrderGenerator(actors);
|
||||
world.OrderGenerator = new GuardOrderGenerator(actors);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CycleBases()
|
||||
{
|
||||
var bases = World.ActorsWithTrait<BaseBuilding>()
|
||||
.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
|
||||
if (!bases.Any()) return true;
|
||||
var bases = world.ActorsWithTrait<BaseBuilding>()
|
||||
.Where(a => a.Actor.Owner == world.LocalPlayer)
|
||||
.ToArray();
|
||||
|
||||
if (!bases.Any())
|
||||
return true;
|
||||
|
||||
var next = bases
|
||||
.Select(b => b.Actor)
|
||||
.SkipWhile(b => !World.Selection.Actors.Contains(b))
|
||||
.SkipWhile(b => !world.Selection.Actors.Contains(b))
|
||||
.Skip(1)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (next == null)
|
||||
next = bases.Select(b => b.Actor).First();
|
||||
|
||||
World.Selection.Combine(World, new Actor[] { next }, false, true);
|
||||
world.Selection.Combine(world, new Actor[] { next }, false, true);
|
||||
|
||||
return ToSelection();
|
||||
}
|
||||
|
||||
bool ToLastEvent()
|
||||
{
|
||||
if (World.LocalPlayer == null)
|
||||
if (world.LocalPlayer == null)
|
||||
return true;
|
||||
|
||||
var eventNotifier = World.LocalPlayer.PlayerActor.TraitOrDefault<BaseAttackNotifier>();
|
||||
var eventNotifier = world.LocalPlayer.PlayerActor.TraitOrDefault<BaseAttackNotifier>();
|
||||
if (eventNotifier == null)
|
||||
return true;
|
||||
|
||||
if (eventNotifier.lastAttackTime < 0)
|
||||
return true;
|
||||
|
||||
Game.viewport.Center(eventNotifier.lastAttackLocation.ToFloat2());
|
||||
worldRenderer.Viewport.Center(eventNotifier.lastAttackLocation.CenterPosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ToSelection()
|
||||
{
|
||||
Game.viewport.Center(World.Selection.Actors);
|
||||
worldRenderer.Viewport.Center(world.Selection.Actors);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,8 +53,7 @@ namespace OpenRA.Mods.RA
|
||||
var doDim = refreshTick - world.FrameNumber <= 0;
|
||||
if (doDim) refreshTick = world.FrameNumber + 20;
|
||||
|
||||
var viewBounds = Game.viewport.WorldBounds(world);
|
||||
|
||||
var viewBounds = wr.Viewport.CellBounds;
|
||||
foreach (var pair in layers)
|
||||
{
|
||||
var c = (pair.Key != null) ? pair.Key.Color.RGB : Color.PaleTurquoise;
|
||||
|
||||
@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
var cliprect = Game.viewport.WorldBounds(world);
|
||||
var cliprect = wr.Viewport.CellBounds;
|
||||
var pal = wr.Palette("terrain");
|
||||
|
||||
foreach (var kv in tiles)
|
||||
|
||||
Reference in New Issue
Block a user