@@ -33,8 +33,12 @@ namespace OpenRA
|
||||
|
||||
public static ModData modData;
|
||||
static WorldRenderer worldRenderer;
|
||||
public static float Zoom
|
||||
{
|
||||
get { return worldRenderer.Viewport.Zoom; }
|
||||
set { worldRenderer.Viewport.Zoom = value; }
|
||||
}
|
||||
|
||||
public static Viewport viewport;
|
||||
public static Settings Settings;
|
||||
|
||||
internal static OrderManager orderManager;
|
||||
@@ -45,11 +49,6 @@ namespace OpenRA
|
||||
public static Renderer Renderer;
|
||||
public static bool HasInputFocus = false;
|
||||
|
||||
public static void MoveViewport(float2 loc)
|
||||
{
|
||||
viewport.Center(loc);
|
||||
}
|
||||
|
||||
public static void JoinServer(string host, int port)
|
||||
{
|
||||
JoinInner(new OrderManager(host, port,
|
||||
@@ -122,7 +121,8 @@ namespace OpenRA
|
||||
public static void RunAfterTick(Action a) { delayedActions.Add(a); }
|
||||
public static void RunAfterDelay(int delay, Action a) { delayedActions.Add(a, delay); }
|
||||
|
||||
static void Tick(OrderManager orderManager, Viewport viewPort)
|
||||
static float cursorFrame = 0f;
|
||||
static void Tick(OrderManager orderManager)
|
||||
{
|
||||
if (orderManager.Connection.ConnectionState != lastConnectionState)
|
||||
{
|
||||
@@ -130,17 +130,35 @@ namespace OpenRA
|
||||
ConnectionStateChanged(orderManager);
|
||||
}
|
||||
|
||||
Tick(orderManager);
|
||||
TickInner(orderManager);
|
||||
if (worldRenderer != null && orderManager.world != worldRenderer.world)
|
||||
Tick(worldRenderer.world.orderManager);
|
||||
TickInner(worldRenderer.world.orderManager);
|
||||
|
||||
using (new PerfSample("render"))
|
||||
{
|
||||
++RenderFrame;
|
||||
viewport.DrawRegions(worldRenderer, new DefaultInputHandler(orderManager.world));
|
||||
|
||||
// worldRenderer is null during the initial install/download screen
|
||||
if (worldRenderer != null)
|
||||
Sound.SetListenerPosition(worldRenderer.Position(viewport.CenterLocation.ToInt2()));
|
||||
{
|
||||
Game.Renderer.BeginFrame(worldRenderer.Viewport.TopLeft.ToFloat2(), Zoom);
|
||||
Sound.SetListenerPosition(worldRenderer.Position(worldRenderer.Viewport.CenterLocation));
|
||||
worldRenderer.Draw();
|
||||
}
|
||||
else
|
||||
Game.Renderer.BeginFrame(float2.Zero, 1f);
|
||||
|
||||
using (new PerfSample("render_widgets"))
|
||||
{
|
||||
Ui.Draw();
|
||||
var cursorName = Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default";
|
||||
CursorProvider.DrawCursor(Game.Renderer, cursorName, Viewport.LastMousePos, (int)cursorFrame);
|
||||
}
|
||||
|
||||
using (new PerfSample("render_flip"))
|
||||
{
|
||||
Game.Renderer.EndFrame(new DefaultInputHandler(orderManager.world));
|
||||
}
|
||||
}
|
||||
|
||||
PerfHistory.items["render"].Tick();
|
||||
@@ -151,7 +169,7 @@ namespace OpenRA
|
||||
delayedActions.PerformActions();
|
||||
}
|
||||
|
||||
static void Tick(OrderManager orderManager)
|
||||
static void TickInner(OrderManager orderManager)
|
||||
{
|
||||
int t = Environment.TickCount;
|
||||
int dt = t - orderManager.LastTickTime;
|
||||
@@ -163,6 +181,7 @@ namespace OpenRA
|
||||
var world = orderManager.world;
|
||||
if (orderManager.GameStarted)
|
||||
++Viewport.TicksSinceLastMove;
|
||||
|
||||
Sound.Tick();
|
||||
Sync.CheckSyncUnchanged(world, orderManager.TickImmediate);
|
||||
|
||||
@@ -194,7 +213,8 @@ namespace OpenRA
|
||||
orderManager.LastTickTime = Environment.TickCount;
|
||||
|
||||
Sync.CheckSyncUnchanged(world, () => world.TickRender(worldRenderer));
|
||||
viewport.Tick();
|
||||
|
||||
cursorFrame += 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -212,7 +232,6 @@ namespace OpenRA
|
||||
BeforeGameStart();
|
||||
|
||||
var map = modData.PrepareMap(mapUID);
|
||||
viewport = new Viewport(new int2(Renderer.Resolution), map.Bounds, Renderer);
|
||||
orderManager.world = new World(modData.Manifest, map, orderManager, isShellmap);
|
||||
worldRenderer = new WorldRenderer(orderManager.world);
|
||||
orderManager.world.LoadComplete(worldRenderer);
|
||||
@@ -328,7 +347,6 @@ namespace OpenRA
|
||||
PerfHistory.items["render_flip"].hasNormalTick = false;
|
||||
|
||||
JoinLocal();
|
||||
viewport = new Viewport(new int2(Renderer.Resolution), Rectangle.Empty, Renderer);
|
||||
|
||||
if (Game.Settings.Server.Dedicated)
|
||||
{
|
||||
@@ -392,7 +410,7 @@ namespace OpenRA
|
||||
var idealFrameTime = 1.0 / Settings.Graphics.MaxFramerate;
|
||||
var sw = new Stopwatch();
|
||||
|
||||
Tick( orderManager, viewport );
|
||||
Tick(orderManager);
|
||||
|
||||
if (Settings.Graphics.CapFramerate)
|
||||
{
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
var vb = renderer.GetTempVertexBuffer();
|
||||
vb.SetData(vertices, nv);
|
||||
renderer.SetLineWidth(LineWidth * Game.viewport.Zoom);
|
||||
renderer.SetLineWidth(LineWidth * Game.Zoom);
|
||||
renderer.DrawBatch(vb, 0, nv, PrimitiveType.LineList);
|
||||
});
|
||||
renderer.Device.SetBlendMode(BlendMode.None);
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
static IGraphicsDevice device;
|
||||
|
||||
public static Size Resolution { get { return device.WindowSize; } }
|
||||
public Size Resolution { get { return device.WindowSize; } }
|
||||
|
||||
// Work around a bug in OSX 10.6.8 / mono 2.10.2 / SDL 1.2.14
|
||||
// which makes the window non-interactive in Windowed/Pseudofullscreen mode.
|
||||
|
||||
@@ -161,9 +161,8 @@ namespace OpenRA.Graphics
|
||||
|
||||
GenerateSprites(shroud);
|
||||
|
||||
var clipRect = Game.viewport.WorldBounds(wr.world);
|
||||
|
||||
// We draw the shroud when disabled to hide the sharp map edges
|
||||
var clipRect = wr.Viewport.CellBounds;
|
||||
DrawShroud(wr, clipRect, sprites, shroudPalette);
|
||||
|
||||
if (world.LobbyInfo.GlobalSettings.Fog)
|
||||
|
||||
@@ -46,36 +46,14 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void Draw(WorldRenderer wr, Viewport viewport)
|
||||
{
|
||||
int verticesPerRow = 4*map.Bounds.Width;
|
||||
|
||||
int visibleRows = (int)(viewport.Height * 1f / Game.CellSize / viewport.Zoom + 2);
|
||||
|
||||
int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
|
||||
int lastRow = firstRow + visibleRows;
|
||||
var verticesPerRow = 4*map.Bounds.Width;
|
||||
var bounds = viewport.CellBounds;
|
||||
var firstRow = bounds.Top - map.Bounds.Top;
|
||||
var lastRow = bounds.Bottom - map.Bounds.Top;
|
||||
|
||||
if (lastRow < 0 || firstRow > map.Bounds.Height)
|
||||
return;
|
||||
|
||||
if (world.VisibleBounds.HasValue)
|
||||
{
|
||||
var r = world.VisibleBounds.Value;
|
||||
if (firstRow < r.Top - map.Bounds.Top)
|
||||
firstRow = r.Top - map.Bounds.Top;
|
||||
|
||||
if (firstRow > r.Bottom - map.Bounds.Top)
|
||||
firstRow = r.Bottom - map.Bounds.Top;
|
||||
}
|
||||
|
||||
// Sanity checking
|
||||
if (firstRow < 0)
|
||||
firstRow = 0;
|
||||
|
||||
if (lastRow > map.Bounds.Height)
|
||||
lastRow = map.Bounds.Height;
|
||||
|
||||
if (lastRow < firstRow)
|
||||
lastRow = firstRow;
|
||||
|
||||
Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
|
||||
vertexBuffer, verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
|
||||
PrimitiveType.QuadList, wr.Theater.Sheet);
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
|
||||
public void BeforeRender(WorldRenderer wr) {}
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
var screenPos = Game.viewport.Zoom*(wr.ScreenPosition(pos) - Game.viewport.Location) - 0.5f*font.Measure(text).ToFloat2();
|
||||
var screenPos = wr.Viewport.Zoom*(wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f*font.Measure(text).ToFloat2();
|
||||
var screenPxPos = new float2((float)Math.Round(screenPos.X), (float)Math.Round(screenPos.Y));
|
||||
font.DrawTextWithContrast(text, screenPxPos, color, Color.Black, 1);
|
||||
}
|
||||
|
||||
@@ -12,7 +12,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Widgets;
|
||||
using OpenRA.Support;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
@@ -20,185 +19,6 @@ namespace OpenRA.Graphics
|
||||
[Flags]
|
||||
public enum ScrollDirection { None = 0, Up = 1, Left = 2, Down = 4, Right = 8 }
|
||||
|
||||
public class Viewport
|
||||
{
|
||||
readonly int2 screenSize;
|
||||
readonly Renderer renderer;
|
||||
readonly Rectangle mapBounds;
|
||||
Rectangle scrollLimits;
|
||||
int2 scrollPosition;
|
||||
|
||||
// Top-left of the viewport, in world-px units
|
||||
public float2 Location { get { return scrollPosition; } }
|
||||
public float2 CenterLocation { get { return scrollPosition + 0.5f/Zoom*screenSize.ToFloat2(); } }
|
||||
|
||||
public Rectangle WorldRect
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Rectangle(scrollPosition.X / Game.CellSize,
|
||||
scrollPosition.Y / Game.CellSize,
|
||||
(int)(screenSize.X / Zoom / Game.CellSize),
|
||||
(int)(screenSize.Y / Zoom / Game.CellSize));
|
||||
}
|
||||
}
|
||||
|
||||
public int Width { get { return screenSize.X; } }
|
||||
public int Height { get { return screenSize.Y; } }
|
||||
|
||||
float zoom = 1f;
|
||||
public float Zoom
|
||||
{
|
||||
get
|
||||
{
|
||||
return zoom;
|
||||
}
|
||||
set
|
||||
{
|
||||
var oldCenter = CenterLocation;
|
||||
zoom = value;
|
||||
|
||||
// Update scroll limits
|
||||
var viewTL = (Game.CellSize*new float2(mapBounds.Left, mapBounds.Top)).ToInt2();
|
||||
var viewBR = (Game.CellSize*new float2(mapBounds.Right, mapBounds.Bottom)).ToInt2();
|
||||
var border = (.5f/Zoom * screenSize.ToFloat2()).ToInt2();
|
||||
scrollLimits = Rectangle.FromLTRB(viewTL.X - border.X,
|
||||
viewTL.Y - border.Y,
|
||||
viewBR.X - border.X,
|
||||
viewBR.Y - border.Y);
|
||||
// Re-center viewport
|
||||
scrollPosition = NormalizeScrollPosition((oldCenter - 0.5f / Zoom * screenSize.ToFloat2()).ToInt2());
|
||||
}
|
||||
}
|
||||
|
||||
float cursorFrame = 0f;
|
||||
|
||||
public static int TicksSinceLastMove = 0;
|
||||
public static int2 LastMousePos;
|
||||
|
||||
public void Scroll(float2 delta)
|
||||
{
|
||||
Scroll(delta, false);
|
||||
}
|
||||
|
||||
public void Scroll(float2 delta, bool ignoreBorders)
|
||||
{
|
||||
// Convert from world-px to viewport-px
|
||||
var d = (1f/Zoom*delta).ToInt2();
|
||||
var newScrollPosition = scrollPosition + d;
|
||||
|
||||
if(!ignoreBorders)
|
||||
newScrollPosition = NormalizeScrollPosition(newScrollPosition);
|
||||
|
||||
scrollPosition = newScrollPosition;
|
||||
}
|
||||
|
||||
int2 NormalizeScrollPosition(int2 newScrollPosition)
|
||||
{
|
||||
return newScrollPosition.Clamp(scrollLimits);
|
||||
}
|
||||
|
||||
public ScrollDirection GetBlockedDirections()
|
||||
{
|
||||
var ret = ScrollDirection.None;
|
||||
if(scrollPosition.Y <= scrollLimits.Top) ret |= ScrollDirection.Up;
|
||||
if(scrollPosition.X <= scrollLimits.Left) ret |= ScrollDirection.Left;
|
||||
if(scrollPosition.Y >= scrollLimits.Bottom) ret |= ScrollDirection.Down;
|
||||
if(scrollPosition.X >= scrollLimits.Right) ret |= ScrollDirection.Right;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public Viewport(int2 screenSize, Rectangle mapBounds, Renderer renderer)
|
||||
{
|
||||
this.screenSize = screenSize;
|
||||
this.renderer = renderer;
|
||||
this.mapBounds = mapBounds;
|
||||
|
||||
Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
|
||||
scrollPosition = new int2(scrollLimits.Location) + new int2(scrollLimits.Size)/2;
|
||||
}
|
||||
|
||||
public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
|
||||
{
|
||||
renderer.BeginFrame(scrollPosition, Zoom);
|
||||
if (wr != null)
|
||||
wr.Draw();
|
||||
|
||||
using( new PerfSample("render_widgets") )
|
||||
{
|
||||
Ui.Draw();
|
||||
var cursorName = Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default";
|
||||
CursorProvider.DrawCursor(renderer, cursorName, Viewport.LastMousePos, (int)cursorFrame);
|
||||
}
|
||||
|
||||
using( new PerfSample("render_flip") )
|
||||
{
|
||||
renderer.EndFrame( inputHandler );
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
cursorFrame += 0.5f;
|
||||
}
|
||||
|
||||
// Convert from viewport coords to cell coords (not px)
|
||||
public CPos ViewToWorld(MouseInput mi) { return ViewToWorld(mi.Location); }
|
||||
public CPos ViewToWorld(int2 loc)
|
||||
{
|
||||
return (CPos)( (1f / Game.CellSize) * (1f/Zoom*loc.ToFloat2() + Location) ).ToInt2();
|
||||
}
|
||||
|
||||
public int2 ViewToWorldPx(int2 loc) { return (1f/Zoom*loc.ToFloat2() + Location).ToInt2(); }
|
||||
public int2 WorldToViewPx(int2 loc) { return (Zoom * (loc.ToFloat2() - Location)).ToInt2(); }
|
||||
|
||||
public void Center(float2 loc)
|
||||
{
|
||||
scrollPosition = NormalizeScrollPosition((Game.CellSize * loc - 1f/(2*Zoom)*screenSize.ToFloat2()).ToInt2());
|
||||
}
|
||||
|
||||
public void Center(IEnumerable<Actor> actors)
|
||||
{
|
||||
if (!actors.Any())
|
||||
return;
|
||||
|
||||
Center(actors.Select(a => a.CenterPosition).Average().ToCPos().ToFloat2());
|
||||
}
|
||||
|
||||
// Rectangle (in viewport coords) that contains things to be drawn
|
||||
public Rectangle ViewBounds(World world)
|
||||
{
|
||||
var r = WorldBounds(world);
|
||||
var origin = Location.ToInt2();
|
||||
var left = Math.Max(0, Game.CellSize * r.Left - origin.X)*Zoom;
|
||||
var top = Math.Max(0, Game.CellSize * r.Top - origin.Y)*Zoom;
|
||||
var right = Math.Min((Game.CellSize * r.Right - origin.X) * Zoom, Width);
|
||||
var bottom = Math.Min((Game.CellSize * r.Bottom - origin.Y) * Zoom, Height);
|
||||
|
||||
return Rectangle.FromLTRB((int)left, (int)top, (int)right, (int)bottom);
|
||||
}
|
||||
|
||||
int2 cachedScroll = new int2(int.MaxValue, int.MaxValue);
|
||||
Rectangle cachedRect;
|
||||
|
||||
// Rectangle (in cell coords) of cells that are currently visible on the screen
|
||||
public Rectangle WorldBounds(World world)
|
||||
{
|
||||
if (cachedScroll != scrollPosition)
|
||||
{
|
||||
var boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
|
||||
var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
|
||||
var br = ViewToWorld(new int2(Width, Height)).ToInt2() + boundary;
|
||||
|
||||
cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), world.Map.Bounds);
|
||||
cachedScroll = scrollPosition;
|
||||
}
|
||||
|
||||
var b = world.VisibleBounds;
|
||||
return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
|
||||
}
|
||||
}
|
||||
|
||||
public static class ViewportExts
|
||||
{
|
||||
public static bool Includes(this ScrollDirection d, ScrollDirection s)
|
||||
@@ -211,4 +31,135 @@ namespace OpenRA.Graphics
|
||||
return (d.Includes(s) != val) ? d ^ s : d;
|
||||
}
|
||||
}
|
||||
|
||||
public class Viewport
|
||||
{
|
||||
readonly WorldRenderer worldRenderer;
|
||||
|
||||
// Map bounds (world-px)
|
||||
readonly Rectangle mapBounds;
|
||||
|
||||
// Viewport geometry (world-px)
|
||||
public int2 CenterLocation { get; private set; }
|
||||
public int2 TopLeft { get { return CenterLocation - viewportSize / 2; } }
|
||||
public int2 BottomRight { get { return CenterLocation + viewportSize / 2; } }
|
||||
int2 viewportSize;
|
||||
bool cellBoundsDirty = true;
|
||||
|
||||
float zoom = 1f;
|
||||
public float Zoom
|
||||
{
|
||||
get
|
||||
{
|
||||
return zoom;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
zoom = value;
|
||||
viewportSize = (1f / zoom * new float2(Game.Renderer.Resolution)).ToInt2();
|
||||
cellBoundsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
public static int TicksSinceLastMove = 0;
|
||||
public static int2 LastMousePos;
|
||||
|
||||
public ScrollDirection GetBlockedDirections()
|
||||
{
|
||||
var ret = ScrollDirection.None;
|
||||
if (CenterLocation.Y <= mapBounds.Top)
|
||||
ret |= ScrollDirection.Up;
|
||||
if (CenterLocation.X <= mapBounds.Left)
|
||||
ret |= ScrollDirection.Left;
|
||||
if (CenterLocation.Y >= mapBounds.Bottom)
|
||||
ret |= ScrollDirection.Down;
|
||||
if (CenterLocation.X >= mapBounds.Right)
|
||||
ret |= ScrollDirection.Right;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public Viewport(WorldRenderer wr, Map map)
|
||||
{
|
||||
worldRenderer = wr;
|
||||
|
||||
// Calculate map bounds in world-px
|
||||
var b = map.Bounds;
|
||||
var tl = wr.ScreenPxPosition(new CPos(b.Left, b.Top).TopLeft);
|
||||
var br = wr.ScreenPxPosition(new CPos(b.Right, b.Bottom).BottomRight);
|
||||
mapBounds = Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
|
||||
|
||||
CenterLocation = (tl + br) / 2;
|
||||
Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
|
||||
}
|
||||
|
||||
public CPos ViewToWorld(int2 view)
|
||||
{
|
||||
return worldRenderer.Position(ViewToWorldPx(view)).ToCPos();
|
||||
}
|
||||
|
||||
public int2 ViewToWorldPx(int2 view) { return (1f / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
|
||||
public int2 WorldToViewPx(int2 world) { return (Zoom * (world - TopLeft).ToFloat2()).ToInt2(); }
|
||||
|
||||
public void Center(IEnumerable<Actor> actors)
|
||||
{
|
||||
if (!actors.Any())
|
||||
return;
|
||||
|
||||
Center(actors.Select(a => a.CenterPosition).Average());
|
||||
}
|
||||
|
||||
public void Center(WPos pos)
|
||||
{
|
||||
CenterLocation = worldRenderer.ScreenPxPosition(pos).Clamp(mapBounds);
|
||||
cellBoundsDirty = true;
|
||||
}
|
||||
|
||||
public void Scroll(float2 delta, bool ignoreBorders)
|
||||
{
|
||||
// Convert scroll delta from world-px to viewport-px
|
||||
CenterLocation += (1f / Zoom * delta).ToInt2();
|
||||
cellBoundsDirty = true;
|
||||
|
||||
if (!ignoreBorders)
|
||||
CenterLocation = CenterLocation.Clamp(mapBounds);
|
||||
}
|
||||
|
||||
// Rectangle (in viewport coords) that contains things to be drawn
|
||||
static readonly Rectangle ScreenClip = Rectangle.FromLTRB(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height);
|
||||
public Rectangle ScissorBounds
|
||||
{
|
||||
get
|
||||
{
|
||||
var r = CellBounds;
|
||||
var ctl = new CPos(r.Left, r.Top).TopLeft;
|
||||
var cbr = new CPos(r.Right, r.Bottom).TopLeft;
|
||||
var tl = WorldToViewPx(worldRenderer.ScreenPxPosition(ctl)).Clamp(ScreenClip);
|
||||
var br = WorldToViewPx(worldRenderer.ScreenPxPosition(cbr)).Clamp(ScreenClip);
|
||||
return Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
|
||||
}
|
||||
}
|
||||
|
||||
// Rectangle (in cell coords) of cells that are currently visible on the screen
|
||||
Rectangle cachedRect;
|
||||
public Rectangle CellBounds
|
||||
{
|
||||
get
|
||||
{
|
||||
if (cellBoundsDirty)
|
||||
{
|
||||
var boundary = new CVec(1, 1);
|
||||
var tl = worldRenderer.Position(TopLeft).ToCPos() - boundary;
|
||||
var br = worldRenderer.Position(BottomRight).ToCPos() + boundary;
|
||||
|
||||
cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), worldRenderer.world.Map.Bounds);
|
||||
cellBoundsDirty = false;
|
||||
}
|
||||
|
||||
var b = worldRenderer.world.VisibleBounds;
|
||||
return b.HasValue ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,6 +34,7 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
public readonly World world;
|
||||
public readonly Theater Theater;
|
||||
public Viewport Viewport { get; private set; }
|
||||
|
||||
internal readonly TerrainRenderer terrainRenderer;
|
||||
internal readonly ShroudRenderer shroudRenderer;
|
||||
@@ -44,6 +45,7 @@ namespace OpenRA.Graphics
|
||||
internal WorldRenderer(World world)
|
||||
{
|
||||
this.world = world;
|
||||
Viewport = new Viewport(this, world.Map);
|
||||
palette = new HardwarePalette();
|
||||
|
||||
palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
|
||||
@@ -74,10 +76,7 @@ namespace OpenRA.Graphics
|
||||
List<IRenderable> GenerateRenderables()
|
||||
{
|
||||
var comparer = new RenderableComparer(this);
|
||||
var vb = Game.viewport.ViewBounds(world);
|
||||
var tl = Game.viewport.ViewToWorldPx(new int2(vb.Left, vb.Top));
|
||||
var br = Game.viewport.ViewToWorldPx(new int2(vb.Right, vb.Bottom));
|
||||
var actors = world.ScreenMap.ActorsInBox(tl, br)
|
||||
var actors = world.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight)
|
||||
.Append(world.WorldActor)
|
||||
.ToList();
|
||||
|
||||
@@ -115,10 +114,10 @@ namespace OpenRA.Graphics
|
||||
return;
|
||||
|
||||
var renderables = GenerateRenderables();
|
||||
var bounds = Game.viewport.ViewBounds(world);
|
||||
var bounds = Viewport.ScissorBounds;
|
||||
Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
|
||||
|
||||
terrainRenderer.Draw(this, Game.viewport);
|
||||
terrainRenderer.Draw(this, Viewport);
|
||||
Game.Renderer.Flush();
|
||||
|
||||
for (var i = 0; i < renderables.Count; i++)
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace OpenRA.Orders
|
||||
{
|
||||
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
|
||||
{
|
||||
var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
|
||||
var underCursor = world.ScreenMap.ActorsAt(mi)
|
||||
.Where(a => !world.FogObscures(a) && a.HasTrait<ITargetable>())
|
||||
.OrderByDescending(a => a.Info.SelectionPriority())
|
||||
.FirstOrDefault();
|
||||
@@ -29,7 +29,7 @@ namespace OpenRA.Orders
|
||||
target = Target.FromActor(underCursor);
|
||||
else
|
||||
{
|
||||
var frozen = world.FindFrozenActorsAtMouse(mi.Location)
|
||||
var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi.Location)
|
||||
.Where(a => a.Info.Traits.Contains<ITargetableInfo>())
|
||||
.OrderByDescending(a => a.Info.SelectionPriority())
|
||||
.FirstOrDefault();
|
||||
@@ -60,7 +60,7 @@ namespace OpenRA.Orders
|
||||
public string GetCursor(World world, CPos xy, MouseInput mi)
|
||||
{
|
||||
var useSelect = false;
|
||||
var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
|
||||
var underCursor = world.ScreenMap.ActorsAt(mi)
|
||||
.Where(a => !world.FogObscures(a) && a.HasTrait<ITargetable>())
|
||||
.OrderByDescending(a => a.Info.SelectionPriority())
|
||||
.FirstOrDefault();
|
||||
@@ -77,7 +77,7 @@ namespace OpenRA.Orders
|
||||
target = Target.FromActor(underCursor);
|
||||
else
|
||||
{
|
||||
var frozen = world.FindFrozenActorsAtMouse(mi.Location)
|
||||
var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi.Location)
|
||||
.Where(a => a.Info.Traits.Contains<ITargetableInfo>())
|
||||
.OrderByDescending(a => a.Info.SelectionPriority())
|
||||
.FirstOrDefault();
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
@@ -64,7 +65,7 @@ namespace OpenRA
|
||||
|
||||
Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
|
||||
|
||||
public void DoControlGroup(World world, int group, Modifiers mods, int MultiTapCount)
|
||||
public void DoControlGroup(World world, WorldRenderer worldRenderer, int group, Modifiers mods, int MultiTapCount)
|
||||
{
|
||||
var addModifier = Platform.CurrentPlatform == PlatformType.OSX ? Modifiers.Meta : Modifiers.Ctrl;
|
||||
if (mods.HasModifier(addModifier))
|
||||
@@ -84,7 +85,7 @@ namespace OpenRA
|
||||
|
||||
if (mods.HasModifier(Modifiers.Alt) || MultiTapCount >= 2)
|
||||
{
|
||||
Game.viewport.Center(controlGroups[group]);
|
||||
worldRenderer.Viewport.Center(controlGroups[group]);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -682,8 +682,9 @@ namespace OpenRA
|
||||
Al.alSourcei(source, Al.AL_LOOPING, looping ? Al.AL_TRUE : Al.AL_FALSE);
|
||||
Al.alSourcei(source, Al.AL_SOURCE_RELATIVE, relative ? 1 : 0);
|
||||
|
||||
Al.alSourcef(source, Al.AL_REFERENCE_DISTANCE, Game.viewport.WorldRect.Width / 8);
|
||||
Al.alSourcef(source, Al.AL_MAX_DISTANCE, 2*Game.viewport.WorldRect.Width);
|
||||
var width = Game.Renderer.Resolution.Width / (Game.Zoom * Game.CellSize);
|
||||
Al.alSourcef(source, Al.AL_REFERENCE_DISTANCE, width / 8);
|
||||
Al.alSourcef(source, Al.AL_MAX_DISTANCE, 2 * width);
|
||||
Al.alSourcePlay(source);
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace OpenRA.Traits
|
||||
rt.info.PaletteRef = wr.Palette(rt.info.Palette);
|
||||
}
|
||||
|
||||
var clip = Game.viewport.WorldBounds(world);
|
||||
var clip = wr.Viewport.CellBounds;
|
||||
for (var x = clip.Left; x < clip.Right; x++)
|
||||
{
|
||||
for (var y = clip.Top; y < clip.Bottom; y++)
|
||||
|
||||
@@ -109,8 +109,12 @@ namespace OpenRA.Traits
|
||||
Add(a);
|
||||
}
|
||||
|
||||
public static readonly IEnumerable<FrozenActor> NoFrozenActors = new FrozenActor[0].AsEnumerable();
|
||||
public IEnumerable<FrozenActor> FrozenActorsAt(Player viewer, int2 pxPos)
|
||||
{
|
||||
if (viewer == null)
|
||||
return NoFrozenActors;
|
||||
|
||||
var i = (pxPos.X / info.BinSize).Clamp(0, cols - 1);
|
||||
var j = (pxPos.Y / info.BinSize).Clamp(0, rows - 1);
|
||||
return frozen[viewer][j*cols + i]
|
||||
@@ -127,6 +131,11 @@ namespace OpenRA.Traits
|
||||
.Select(kv => kv.Key);
|
||||
}
|
||||
|
||||
public IEnumerable<Actor> ActorsAt(MouseInput mi)
|
||||
{
|
||||
return ActorsAt(worldRenderer.Viewport.ViewToWorldPx(mi.Location));
|
||||
}
|
||||
|
||||
public IEnumerable<Actor> ActorsInBox(int2 a, int2 b)
|
||||
{
|
||||
return ActorsInBox(Rectangle.FromLTRB(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y), Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)));
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace OpenRA.Traits
|
||||
{
|
||||
if (shakeEffects.Any())
|
||||
{
|
||||
Game.viewport.Scroll(GetScrollOffset(), true);
|
||||
worldRenderer.Viewport.Scroll(GetScrollOffset(), true);
|
||||
shakeEffects.RemoveAll(t => t.ExpiryTime == ticks);
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace OpenRA.Traits
|
||||
|
||||
float GetIntensity()
|
||||
{
|
||||
var cp = worldRenderer.Position(Game.viewport.CenterLocation.ToInt2());
|
||||
var cp = worldRenderer.Position(worldRenderer.Viewport.CenterLocation);
|
||||
var intensity = 100 * 1024 * 1024 * shakeEffects.Sum(
|
||||
e => (float)e.Intensity / (e.Position - cp).LengthSquared);
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace OpenRA.Widgets
|
||||
|
||||
// Mask to prevent any clicks from being sent to other widgets
|
||||
fullscreenMask = new MaskWidget();
|
||||
fullscreenMask.Bounds = new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height);
|
||||
fullscreenMask.Bounds = new Rectangle(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height);
|
||||
fullscreenMask.OnMouseDown += mi => RemovePanel();
|
||||
if (onCancel != null)
|
||||
fullscreenMask.OnMouseDown += _ => onCancel();
|
||||
|
||||
4
OpenRA.Game/Widgets/TooltipContainerWidget.cs
Executable file → Normal file
4
OpenRA.Game/Widgets/TooltipContainerWidget.cs
Executable file → Normal file
@@ -54,8 +54,8 @@ namespace OpenRA.Widgets
|
||||
var pos = Viewport.LastMousePos + CursorOffset;
|
||||
if (tooltip != null)
|
||||
{
|
||||
if (pos.X + tooltip.Bounds.Right > Game.viewport.Width)
|
||||
pos.X = Game.viewport.Width - tooltip.Bounds.Right;
|
||||
if (pos.X + tooltip.Bounds.Right > Game.Renderer.Resolution.Width)
|
||||
pos.X = Game.Renderer.Resolution.Width - tooltip.Bounds.Right;
|
||||
}
|
||||
|
||||
return pos;
|
||||
|
||||
26
OpenRA.Game/Widgets/ViewportControllerWidget.cs
Executable file → Normal file
26
OpenRA.Game/Widgets/ViewportControllerWidget.cs
Executable file → Normal file
@@ -57,12 +57,14 @@ namespace OpenRA.Widgets
|
||||
ScrollDirection keyboardDirections;
|
||||
ScrollDirection edgeDirections;
|
||||
World world;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ViewportControllerWidget(World world, WorldRenderer worldRenderer)
|
||||
: base()
|
||||
{
|
||||
this.world = world;
|
||||
this.worldRenderer = worldRenderer;
|
||||
tooltipContainer = Lazy.New(() =>
|
||||
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
|
||||
}
|
||||
@@ -93,7 +95,7 @@ namespace OpenRA.Widgets
|
||||
public void UpdateMouseover()
|
||||
{
|
||||
TooltipType = WorldTooltipType.None;
|
||||
var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
if (!world.Map.IsInMap(cell))
|
||||
return;
|
||||
|
||||
@@ -103,7 +105,7 @@ namespace OpenRA.Widgets
|
||||
return;
|
||||
}
|
||||
|
||||
var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(Viewport.LastMousePos))
|
||||
var underCursor = world.ScreenMap.ActorsAt(worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
|
||||
.Where(a => !world.FogObscures(a) && a.HasTrait<IToolTip>())
|
||||
.OrderByDescending(a => a.Info.SelectionPriority())
|
||||
.FirstOrDefault();
|
||||
@@ -115,7 +117,7 @@ namespace OpenRA.Widgets
|
||||
return;
|
||||
}
|
||||
|
||||
var frozen = world.FindFrozenActorsAtMouse(Viewport.LastMousePos)
|
||||
var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, Viewport.LastMousePos)
|
||||
.Where(a => a.TooltipName != null)
|
||||
.OrderByDescending(a => a.Info.SelectionPriority())
|
||||
.FirstOrDefault();
|
||||
@@ -127,14 +129,14 @@ namespace OpenRA.Widgets
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetScrollCursor(Widget w, ScrollDirection edge, int2 pos)
|
||||
public override string GetCursor(int2 pos)
|
||||
{
|
||||
if (!Game.Settings.Game.ViewportEdgeScroll || Ui.MouseOverWidget != w)
|
||||
if (!Game.Settings.Game.ViewportEdgeScroll || Ui.MouseOverWidget != this)
|
||||
return null;
|
||||
|
||||
var blockedDirections = Game.viewport.GetBlockedDirections();
|
||||
var blockedDirections = worldRenderer.Viewport.GetBlockedDirections();
|
||||
foreach (var dir in ScrollCursors)
|
||||
if (edge.Includes(dir.Key))
|
||||
if (edgeDirections.Includes(dir.Key))
|
||||
return dir.Value + (blockedDirections.Includes(dir.Key) ? "-blocked" : "");
|
||||
|
||||
return null;
|
||||
@@ -150,15 +152,13 @@ namespace OpenRA.Widgets
|
||||
(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
|
||||
{
|
||||
var d = scrolltype == MouseScrollType.Inverted ? -1 : 1;
|
||||
Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
|
||||
worldRenderer.Viewport.Scroll((Viewport.LastMousePos - mi.Location) * d, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos) { return GetScrollCursor(this, edgeDirections, pos); }
|
||||
|
||||
public override bool YieldKeyboardFocus()
|
||||
{
|
||||
keyboardDirections = ScrollDirection.None;
|
||||
@@ -195,7 +195,7 @@ namespace OpenRA.Widgets
|
||||
var length = Math.Max(1, scroll.Length);
|
||||
scroll *= (1f / length) * Game.Settings.Game.ViewportEdgeScrollStep;
|
||||
|
||||
Game.viewport.Scroll(scroll);
|
||||
worldRenderer.Viewport.Scroll(scroll, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -206,9 +206,9 @@ namespace OpenRA.Widgets
|
||||
directions |= ScrollDirection.Left;
|
||||
if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
|
||||
directions |= ScrollDirection.Up;
|
||||
if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
|
||||
if (Viewport.LastMousePos.X >= Game.Renderer.Resolution.Width - EdgeScrollThreshold)
|
||||
directions |= ScrollDirection.Right;
|
||||
if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
|
||||
if (Viewport.LastMousePos.Y >= Game.Renderer.Resolution.Height - EdgeScrollThreshold)
|
||||
directions |= ScrollDirection.Down;
|
||||
|
||||
return directions;
|
||||
|
||||
@@ -188,15 +188,15 @@ namespace OpenRA.Widgets
|
||||
{
|
||||
// Parse the YAML equations to find the widget bounds
|
||||
var parentBounds = (Parent == null)
|
||||
? new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height)
|
||||
? new Rectangle(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)
|
||||
: Parent.Bounds;
|
||||
|
||||
var substitutions = args.ContainsKey("substitutions") ?
|
||||
new Dictionary<string, int>((Dictionary<string, int>)args["substitutions"]) :
|
||||
new Dictionary<string, int>();
|
||||
|
||||
substitutions.Add("WINDOW_RIGHT", Game.viewport.Width);
|
||||
substitutions.Add("WINDOW_BOTTOM", Game.viewport.Height);
|
||||
substitutions.Add("WINDOW_RIGHT", Game.Renderer.Resolution.Width);
|
||||
substitutions.Add("WINDOW_BOTTOM", Game.Renderer.Resolution.Height);
|
||||
substitutions.Add("PARENT_RIGHT", parentBounds.Width);
|
||||
substitutions.Add("PARENT_LEFT", parentBounds.Left);
|
||||
substitutions.Add("PARENT_TOP", parentBounds.Top);
|
||||
|
||||
@@ -48,10 +48,9 @@ namespace OpenRA.Widgets
|
||||
worldRenderer.DrawRollover(u);
|
||||
}
|
||||
|
||||
|
||||
public override bool HandleMouseInput(MouseInput mi)
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorldPx(mi.Location);
|
||||
var xy = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
|
||||
|
||||
var UseClassicMouseStyle = Game.Settings.Game.UseClassicMouseStyle;
|
||||
|
||||
@@ -91,11 +90,7 @@ namespace OpenRA.Widgets
|
||||
if (MultiClick)
|
||||
{
|
||||
var unit = world.ScreenMap.ActorsAt(xy).FirstOrDefault();
|
||||
|
||||
var visibleWorld = Game.viewport.ViewBounds(world);
|
||||
var topLeft = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top));
|
||||
var bottomRight = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Right, visibleWorld.Bottom));
|
||||
var newSelection2= SelectActorsInBox(world, topLeft, bottomRight,
|
||||
var newSelection2 = SelectActorsInBox(world, worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.BottomRight,
|
||||
a => unit != null && a.Info.Name == unit.Info.Name && a.Owner == unit.Owner);
|
||||
|
||||
world.Selection.Combine(world, newSelection2, true, false);
|
||||
@@ -155,7 +150,7 @@ namespace OpenRA.Widgets
|
||||
if (SelectionBox != null)
|
||||
return null;
|
||||
|
||||
var xy = Game.viewport.ViewToWorldPx(screenPos);
|
||||
var xy = worldRenderer.Viewport.ViewToWorldPx(screenPos);
|
||||
var pos = worldRenderer.Position(xy);
|
||||
var cell = pos.ToCPos();
|
||||
|
||||
@@ -176,7 +171,7 @@ namespace OpenRA.Widgets
|
||||
{
|
||||
if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
|
||||
{
|
||||
world.Selection.DoControlGroup(world, e.KeyName[0] - '0', e.Modifiers, e.MultiTapCount);
|
||||
world.Selection.DoControlGroup(world, worldRenderer, e.KeyName[0] - '0', e.Modifiers, e.MultiTapCount);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -21,15 +21,6 @@ namespace OpenRA
|
||||
{
|
||||
public static class WorldUtils
|
||||
{
|
||||
public static readonly IEnumerable<FrozenActor> NoFrozenActors = new FrozenActor[0].AsEnumerable();
|
||||
public static IEnumerable<FrozenActor> FindFrozenActorsAtMouse(this World world, int2 mouseLocation)
|
||||
{
|
||||
if (world.RenderPlayer == null)
|
||||
return NoFrozenActors;
|
||||
|
||||
return world.ScreenMap.FrozenActorsAt(world.RenderPlayer, Game.viewport.ViewToWorldPx(mouseLocation));
|
||||
}
|
||||
|
||||
public static IEnumerable<Actor> FindActorsInBox(this World world, CPos tl, CPos br)
|
||||
{
|
||||
// TODO: Support diamond boxes for isometric maps?
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Cnc
|
||||
if (r == null) return;
|
||||
|
||||
var s = new Sheet("mods/cnc/uibits/chrome.png");
|
||||
var res = Renderer.Resolution;
|
||||
var res = r.Resolution;
|
||||
bounds = new Rectangle(0, 0, res.Width, res.Height);
|
||||
|
||||
ss = new[]
|
||||
|
||||
@@ -22,14 +22,16 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
class CncShellmapScript : IWorldLoaded, ITick
|
||||
{
|
||||
static CPos viewportOrigin;
|
||||
WPos viewportOrigin;
|
||||
Dictionary<string, Actor> actors;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
worldRenderer = wr;
|
||||
var b = w.Map.Bounds;
|
||||
viewportOrigin = new CPos(b.Left + b.Width / 2, b.Top + b.Height / 2);
|
||||
Game.MoveViewport(viewportOrigin.ToFloat2());
|
||||
viewportOrigin = new CPos(b.Left + b.Width / 2, b.Top + b.Height / 2).CenterPosition;
|
||||
worldRenderer.Viewport.Center(viewportOrigin);
|
||||
|
||||
actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
|
||||
|
||||
@@ -39,8 +41,8 @@ namespace OpenRA.Mods.RA
|
||||
void SetViewport()
|
||||
{
|
||||
var t = (ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed;
|
||||
var loc = viewportOrigin.ToFloat2() + (new float2(-15, 4) * float2.FromAngle((float)t));
|
||||
Game.viewport.Center(loc);
|
||||
var offset = new float2(-15360, 4096) * float2.FromAngle((float)t);
|
||||
worldRenderer.Viewport.Center(viewportOrigin + new WVec((int)offset.X, (int)offset.Y, 0));
|
||||
}
|
||||
|
||||
int ticks = 0;
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Cnc.Missions
|
||||
players = w.Players.ToDictionary(p => p.InternalName);
|
||||
actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
|
||||
var b = w.Map.Bounds;
|
||||
Game.MoveViewport(new CPos(b.Left + b.Width / 2, b.Top + b.Height / 2).ToFloat2());
|
||||
wr.Viewport.Center(new CPos(b.Left + b.Width / 2, b.Top + b.Height / 2).CenterPosition);
|
||||
|
||||
Action afterFMV = () =>
|
||||
{
|
||||
|
||||
@@ -193,13 +193,10 @@ namespace OpenRA.Mods.Cnc.Missions
|
||||
nr1 = actors["NODReinforceNthA"];
|
||||
nr2 = actors["NODReinforceNthB"];
|
||||
nr3 = actors["NODReinforceNWstA"];
|
||||
Game.MoveViewport(nr1.Location.ToFloat2());
|
||||
Action afterFMV = () =>
|
||||
{
|
||||
MissionUtils.PlayMissionMusic();
|
||||
};
|
||||
|
||||
wr.Viewport.Center(nr1.Location.CenterPosition);
|
||||
Game.RunAfterDelay(0, () => Media.PlayFMVFullscreen(w, "nod1pre.vqa", () =>
|
||||
Media.PlayFMVFullscreen(w, "nod1.vqa", afterFMV)));
|
||||
Media.PlayFMVFullscreen(w, "nod1.vqa", MissionUtils.PlayMissionMusic)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
|
||||
pixelDoubleCheckbox.OnClick = () =>
|
||||
{
|
||||
graphicsSettings.PixelDouble ^= true;
|
||||
Game.viewport.Zoom = graphicsSettings.PixelDouble ? 2 : 1;
|
||||
Game.Zoom = graphicsSettings.PixelDouble ? 2 : 1;
|
||||
};
|
||||
|
||||
var showShellmapCheckbox = generalPane.Get<CheckboxWidget>("SHOW_SHELLMAP");
|
||||
|
||||
@@ -41,8 +41,8 @@ namespace OpenRA.Mods.D2k
|
||||
var s = new Sheet("mods/d2k/uibits/loadscreen.png");
|
||||
Logo = new Sprite(s, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
|
||||
stripe = new Sprite(s, new Rectangle(256, 0, 256, 256), TextureChannel.Alpha);
|
||||
stripeRect = new Rectangle(0, Renderer.Resolution.Height / 2 - 128, Renderer.Resolution.Width, 256);
|
||||
logoPos = new float2(Renderer.Resolution.Width / 2 - 128, Renderer.Resolution.Height / 2 - 128);
|
||||
stripeRect = new Rectangle(0, r.Resolution.Height / 2 - 128, r.Resolution.Width, 256);
|
||||
logoPos = new float2(r.Resolution.Width / 2 - 128, r.Resolution.Height / 2 - 128);
|
||||
}
|
||||
|
||||
public void Display()
|
||||
@@ -64,7 +64,7 @@ namespace OpenRA.Mods.D2k
|
||||
r.BeginFrame(float2.Zero, 1f);
|
||||
WidgetUtils.FillRectWithSprite(stripeRect, stripe);
|
||||
r.RgbaSpriteRenderer.DrawSprite(Logo, logoPos);
|
||||
r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
|
||||
r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
|
||||
r.EndFrame(new NullInputHandler());
|
||||
}
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
static IEnumerable<Actor> FriendlyGuardableUnits(World world, MouseInput mi)
|
||||
{
|
||||
return world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
|
||||
return world.ScreenMap.ActorsAt(mi)
|
||||
.Where(a => !world.FogObscures(a) && !a.IsDead() &&
|
||||
a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) &&
|
||||
a.HasTrait<Guardable>());
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
// Set viewport
|
||||
if (world.LocalPlayer != null && Start.ContainsKey(world.LocalPlayer))
|
||||
Game.viewport.Center(Start[world.LocalPlayer].ToFloat2());
|
||||
wr.Viewport.Center(Start[world.LocalPlayer].CenterPosition);
|
||||
}
|
||||
|
||||
static Player FindPlayerInSlot(World world, string pr)
|
||||
|
||||
@@ -133,7 +133,7 @@ namespace OpenRA.Mods.RA
|
||||
yield break;
|
||||
}
|
||||
|
||||
var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
|
||||
var underCursor = world.ScreenMap.ActorsAt(mi)
|
||||
.Where(a => !world.FogObscures(a))
|
||||
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>()
|
||||
? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
|
||||
|
||||
@@ -300,7 +300,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
attackEntryPoint2 = actors["SovietAttackEntryPoint2"];
|
||||
SetAlliedUnitsToDefensiveStance();
|
||||
|
||||
Game.MoveViewport(insertionLZ.Location.ToFloat2());
|
||||
wr.Viewport.Center(insertionLZ.CenterPosition);
|
||||
|
||||
if (w.LobbyInfo.IsSinglePlayer)
|
||||
Media.PlayFMVFullscreen(w, "ally1.vqa", () =>
|
||||
|
||||
@@ -468,10 +468,9 @@ namespace OpenRA.Mods.RA.Missions
|
||||
shroud.Explore(w, sam4.Location, 2);
|
||||
|
||||
if (w.LocalPlayer == null || w.LocalPlayer == allies1)
|
||||
Game.MoveViewport(chinookHusk.Location.ToFloat2());
|
||||
|
||||
wr.Viewport.Center(chinookHusk.CenterPosition);
|
||||
else
|
||||
Game.MoveViewport(allies2BasePoint.Location.ToFloat2());
|
||||
wr.Viewport.Center(allies2BasePoint.CenterPosition);
|
||||
|
||||
MissionUtils.PlayMissionMusic();
|
||||
}
|
||||
|
||||
@@ -448,10 +448,9 @@ namespace OpenRA.Mods.RA.Missions
|
||||
paradropBox = new Rectangle(topLeft.Location.X, topLeft.Location.Y, bottomRight.Location.X - topLeft.Location.X, bottomRight.Location.Y - topLeft.Location.Y);
|
||||
|
||||
if (w.LocalPlayer == null || w.LocalPlayer == allies1)
|
||||
Game.MoveViewport(allies1EntryPoint.Location.ToFloat2());
|
||||
|
||||
wr.Viewport.Center(allies1EntryPoint.CenterPosition);
|
||||
else
|
||||
Game.MoveViewport(allies2EntryPoint.Location.ToFloat2());
|
||||
wr.Viewport.Center(allies2EntryPoint.CenterPosition);
|
||||
|
||||
OnObjectivesUpdated(false);
|
||||
MissionUtils.PlayMissionMusic();
|
||||
|
||||
@@ -60,6 +60,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
Player soviets;
|
||||
Player creeps;
|
||||
World world;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
List<Patrol> patrols;
|
||||
CPos[] patrolPoints1;
|
||||
@@ -110,7 +111,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
if (world.FrameNumber == frameInfiltrated + 100)
|
||||
{
|
||||
Sound.Play("aarrivs1.aud");
|
||||
Game.MoveViewport(reinforcementsUnloadPoint.Location.ToFloat2());
|
||||
worldRenderer.Viewport.Center(reinforcementsUnloadPoint.CenterPosition);
|
||||
world.AddFrameEndTask(w => SendReinforcements());
|
||||
}
|
||||
if (world.FrameNumber == frameInfiltrated + 200)
|
||||
@@ -354,6 +355,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
world = w;
|
||||
worldRenderer = wr;
|
||||
|
||||
difficulty = w.LobbyInfo.GlobalSettings.Difficulty;
|
||||
Game.Debug("{0} difficulty selected".F(difficulty));
|
||||
@@ -453,7 +455,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
OnObjectivesUpdated(false);
|
||||
SetupSubStances();
|
||||
|
||||
Game.MoveViewport(spyReinforcementsEntryPoint.Location.ToFloat2());
|
||||
worldRenderer.Viewport.Center(spyReinforcementsEntryPoint.CenterPosition);
|
||||
MissionUtils.PlayMissionMusic();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,13 +22,15 @@ namespace OpenRA.Mods.RA
|
||||
class DefaultShellmapScript: IWorldLoaded, ITick
|
||||
{
|
||||
Dictionary<string, Actor> Actors;
|
||||
static CPos ViewportOrigin;
|
||||
static WPos ViewportOrigin;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
worldRenderer = wr;
|
||||
var b = w.Map.Bounds;
|
||||
ViewportOrigin = new CPos(b.Left + b.Width/2, b.Top + b.Height/2);
|
||||
Game.MoveViewport(ViewportOrigin.ToFloat2());
|
||||
ViewportOrigin = new CPos(b.Left + b.Width/2, b.Top + b.Height/2).CenterPosition;
|
||||
worldRenderer.Viewport.Center(ViewportOrigin);
|
||||
|
||||
Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
|
||||
Sound.SoundVolumeModifier = 0.25f;
|
||||
@@ -38,12 +40,9 @@ namespace OpenRA.Mods.RA
|
||||
float speed = 4f;
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var loc = new float2(
|
||||
(float)(System.Math.Sin((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 15f + ViewportOrigin.X),
|
||||
(float)(System.Math.Cos((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 10f + ViewportOrigin.Y)
|
||||
);
|
||||
|
||||
Game.MoveViewport(loc);
|
||||
var t = (ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed;
|
||||
var offset = new float2(15360, 10240) * float2.FromAngle((float)t);
|
||||
worldRenderer.Viewport.Center(ViewportOrigin + new WVec((int)offset.X, (int)offset.Y, 0));
|
||||
|
||||
if (ticks == 50)
|
||||
{
|
||||
@@ -54,7 +53,6 @@ namespace OpenRA.Mods.RA
|
||||
}, Actors["pdox"], -1, false);
|
||||
}
|
||||
|
||||
|
||||
if (ticks == 100)
|
||||
Actors["mslo1"].Trait<NukePower>().Activate(Actors["mslo1"], new Order() { TargetLocation = new CPos(98, 52) });
|
||||
if (ticks == 140)
|
||||
|
||||
@@ -26,16 +26,17 @@ namespace OpenRA.Mods.RA.Missions
|
||||
class DesertShellmapScript : ITick, IWorldLoaded
|
||||
{
|
||||
World world;
|
||||
WorldRenderer worldRenderer;
|
||||
Player allies;
|
||||
Player soviets;
|
||||
Player neutral;
|
||||
|
||||
List<int2> viewportTargets = new List<int2>();
|
||||
int2 viewportTarget;
|
||||
WPos[] viewportTargets;
|
||||
WPos viewportTarget;
|
||||
int viewportTargetNumber;
|
||||
int2 viewportOrigin;
|
||||
float mul;
|
||||
float div = 400;
|
||||
WPos viewportOrigin;
|
||||
int mul;
|
||||
int div = 400;
|
||||
int waitTicks = 0;
|
||||
|
||||
int nextCivilianMove = 1;
|
||||
@@ -138,12 +139,12 @@ namespace OpenRA.Mods.RA.Missions
|
||||
if (--waitTicks <= 0)
|
||||
{
|
||||
if (++mul <= div)
|
||||
Game.MoveViewport(float2.Lerp(viewportOrigin, viewportTarget, mul / div));
|
||||
worldRenderer.Viewport.Center(WPos.Lerp(viewportOrigin, viewportTarget, mul, div));
|
||||
else
|
||||
{
|
||||
mul = 0;
|
||||
viewportOrigin = viewportTarget;
|
||||
viewportTarget = viewportTargets[(viewportTargetNumber = (viewportTargetNumber + 1) % viewportTargets.Count)];
|
||||
viewportTarget = viewportTargets[(viewportTargetNumber = (viewportTargetNumber + 1) % viewportTargets.Length)];
|
||||
waitTicks = 100;
|
||||
|
||||
if (viewportTargetNumber == 0)
|
||||
@@ -238,7 +239,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
world = w;
|
||||
|
||||
worldRenderer = wr;
|
||||
allies = w.Players.Single(p => p.InternalName == "Allies");
|
||||
soviets = w.Players.Single(p => p.InternalName == "Soviets");
|
||||
neutral = w.Players.Single(p => p.InternalName == "Neutral");
|
||||
@@ -254,12 +255,12 @@ namespace OpenRA.Mods.RA.Missions
|
||||
paradrop2LZ = actors["Paradrop2LZ"];
|
||||
paradrop2Entry = actors["Paradrop2Entry"];
|
||||
|
||||
var t1 = actors["ViewportTarget1"];
|
||||
var t2 = actors["ViewportTarget2"];
|
||||
var t3 = actors["ViewportTarget3"];
|
||||
var t4 = actors["ViewportTarget4"];
|
||||
var t5 = actors["ViewportTarget5"];
|
||||
viewportTargets = new[] { t1, t2, t3, t4, t5 }.Select(t => t.Location.ToInt2()).ToList();
|
||||
var t1 = actors["ViewportTarget1"].CenterPosition;
|
||||
var t2 = actors["ViewportTarget2"].CenterPosition;
|
||||
var t3 = actors["ViewportTarget3"].CenterPosition;
|
||||
var t4 = actors["ViewportTarget4"].CenterPosition;
|
||||
var t5 = actors["ViewportTarget5"].CenterPosition;
|
||||
viewportTargets = new[] { t1, t2, t3, t4, t5 };
|
||||
|
||||
offmapAttackerSpawn1 = actors["OffmapAttackerSpawn1"];
|
||||
offmapAttackerSpawn2 = actors["OffmapAttackerSpawn2"];
|
||||
@@ -298,7 +299,8 @@ namespace OpenRA.Mods.RA.Missions
|
||||
viewportOrigin = viewportTargets[0];
|
||||
viewportTargetNumber = 1;
|
||||
viewportTarget = viewportTargets[1];
|
||||
Game.viewport.Center(viewportOrigin);
|
||||
|
||||
wr.Viewport.Center(viewportOrigin);
|
||||
Sound.SoundVolumeModifier = 0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,9 +28,10 @@ namespace OpenRA.Mods.RA.Missions
|
||||
{
|
||||
if (!IsVisible()) return;
|
||||
|
||||
// TODO: Don't hardcode the screen position
|
||||
var font = Game.Renderer.Fonts["Bold"];
|
||||
var text = Format.F(WidgetUtils.FormatTime(Timer.TicksLeft));
|
||||
var pos = new float2(Game.viewport.Width * 0.5f - font.Measure(text).X / 2, Game.viewport.Height * 0.1f);
|
||||
var pos = new float2(Game.Renderer.Resolution.Width * 0.5f - font.Measure(text).X / 2, Game.Renderer.Resolution.Height * 0.1f);
|
||||
font.DrawTextWithContrast(text, pos, Timer.TicksLeft <= 25 * 60 && Game.LocalTick % 50 < 25 ? Color.Red : Color.White, Color.Black, 1);
|
||||
}
|
||||
}
|
||||
@@ -45,8 +46,9 @@ namespace OpenRA.Mods.RA.Missions
|
||||
{
|
||||
if (!IsVisible()) return;
|
||||
|
||||
// TODO: Don't hardcode the screen position
|
||||
var font = Game.Renderer.Fonts["Bold"];
|
||||
var pos = new float2(Game.viewport.Width * 0.5f - font.Measure(Text).X / 2, Game.viewport.Height * 0.1f);
|
||||
var pos = new float2(Game.Renderer.Resolution.Width * 0.5f - font.Measure(Text).X / 2, Game.Renderer.Resolution.Height * 0.1f);
|
||||
font.DrawTextWithContrast(Text, pos, Color.White, Color.Black, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -335,7 +335,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
superTankDome.AddTrait(new InfiltrateAction(OnSuperTankDomeInfiltrated));
|
||||
superTankDome.AddTrait(new TransformedAction(self => superTankDome = self));
|
||||
|
||||
Game.MoveViewport(startEntryPoint.Location.ToFloat2());
|
||||
wr.Viewport.Center(startEntryPoint.CenterPosition);
|
||||
MissionUtils.PlayMissionMusic();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -154,7 +154,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
airfield3 = actors["Airfield3"];
|
||||
airfields = new[] { airfield1, airfield2, airfield3 };
|
||||
|
||||
Game.MoveViewport(startJeep.Location.ToFloat2());
|
||||
wr.Viewport.Center(startJeep.CenterPosition);
|
||||
|
||||
if (w.LobbyInfo.IsSinglePlayer)
|
||||
{
|
||||
|
||||
@@ -336,7 +336,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
shroud.Explore(w, sam1.Location, 4);
|
||||
shroud.Explore(w, sam2.Location, 4);
|
||||
|
||||
Game.MoveViewport(alliesbase.Location.ToFloat2());
|
||||
wr.Viewport.Center(alliesbase.CenterPosition);
|
||||
StartCountDownTimer();
|
||||
SendSquad1();
|
||||
SendSquad2();
|
||||
|
||||
@@ -80,8 +80,8 @@ namespace OpenRA.Mods.RA.Missions
|
||||
Actor FranceparaEntry2;
|
||||
Actor FranceparaEntry3;
|
||||
|
||||
|
||||
World world;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
CountdownTimer survivalTimer;
|
||||
CountdownTimerWidget survivalTimerWidget;
|
||||
@@ -168,7 +168,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
|
||||
void FrenchReinforcements()
|
||||
{
|
||||
Game.MoveViewport(sovietrally1.Location.ToFloat2());
|
||||
worldRenderer.Viewport.Center(sovietrally1.CenterPosition);
|
||||
MissionUtils.Parabomb(world, allies, FranceparaEntry1.Location, drum3.Location);
|
||||
MissionUtils.Parabomb(world, allies, FranceparaEntry3.Location, drum2.Location);
|
||||
MissionUtils.Parabomb(world, allies, FranceparaEntry2.Location, drum1.Location);
|
||||
@@ -355,6 +355,8 @@ namespace OpenRA.Mods.RA.Missions
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
world = w;
|
||||
worldRenderer = wr;
|
||||
|
||||
allies = w.Players.SingleOrDefault(p => p.InternalName == "Allies");
|
||||
if (allies != null)
|
||||
{
|
||||
@@ -395,7 +397,8 @@ namespace OpenRA.Mods.RA.Missions
|
||||
FranceparaEntry3 = actors["FranceparaEntry3"];
|
||||
newsovietentrypoints = new[] { sovietparadropEntry, sovietEntry3 }.Select(p => p.Location).ToArray();
|
||||
newsovietrallypoints = new[] { sovietrally3, sovietrally4, sovietrally8 }.Select(p => p.Location).ToArray();
|
||||
Game.MoveViewport(alliesbase.Location.ToFloat2());
|
||||
|
||||
worldRenderer.Viewport.Center(alliesbase.CenterPosition);
|
||||
StartCountDownTimer();
|
||||
SetSovietUnitsToDefensiveStance();
|
||||
world.CreateActor(Camera, new TypeDictionary
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world)
|
||||
{
|
||||
var position = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var position = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var topLeft = position - FootprintUtils.AdjustForBuildingSize(BuildingInfo);
|
||||
|
||||
var actorInfo = Rules.Info[Building];
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
|
||||
var underCursor = world.ScreenMap.ActorsAt(mi)
|
||||
.Where(a => a.Owner == world.LocalPlayer && a.HasTrait<T>()).FirstOrDefault();
|
||||
|
||||
if (underCursor != null)
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
|
||||
var underCursor = world.ScreenMap.ActorsAt(mi)
|
||||
.Where(a => !world.FogObscures(a) && a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && a.HasTrait<RepairableBuilding>()).FirstOrDefault();
|
||||
|
||||
if (underCursor == null)
|
||||
|
||||
@@ -44,8 +44,8 @@ namespace OpenRA.Mods.RA
|
||||
var s = new Sheet(Info["LoadScreenImage"]);
|
||||
Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
|
||||
Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
|
||||
StripeRect = new Rectangle(0, Renderer.Resolution.Height/2 - 128, Renderer.Resolution.Width, 256);
|
||||
LogoPos = new float2(Renderer.Resolution.Width/2 - 128, Renderer.Resolution.Height/2 - 128);
|
||||
StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256);
|
||||
LogoPos = new float2(r.Resolution.Width/2 - 128, r.Resolution.Height/2 - 128);
|
||||
}
|
||||
|
||||
public void Display()
|
||||
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.RA
|
||||
r.BeginFrame(float2.Zero, 1f);
|
||||
WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
|
||||
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
|
||||
r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
|
||||
r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
|
||||
r.EndFrame( new NullInputHandler() );
|
||||
}
|
||||
|
||||
|
||||
@@ -138,7 +138,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var targetUnits = power.UnitsInRange(xy);
|
||||
foreach (var unit in targetUnits)
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility())
|
||||
@@ -147,7 +147,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var tiles = world.FindTilesInCircle(xy, range);
|
||||
var pal = wr.Palette("terrain");
|
||||
foreach (var t in tiles)
|
||||
@@ -226,7 +226,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var pal = wr.Palette("terrain");
|
||||
|
||||
// Source tiles
|
||||
|
||||
@@ -90,14 +90,14 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
foreach (var unit in power.UnitsInRange(xy))
|
||||
wr.DrawSelectionBox(unit, Color.Red);
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var pal = wr.Palette("terrain");
|
||||
foreach (var t in world.FindTilesInCircle(xy, range))
|
||||
yield return new SpriteRenderable(tile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
|
||||
|
||||
@@ -69,8 +69,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
public override void Initialize(WidgetArgs args)
|
||||
{
|
||||
paletteOpenOrigin = new float2(Game.viewport.Width - Columns*IconWidth - 23, 280);
|
||||
paletteClosedOrigin = new float2(Game.viewport.Width - 16, 280);
|
||||
paletteOpenOrigin = new float2(Game.Renderer.Resolution.Width - Columns*IconWidth - 23, 280);
|
||||
paletteClosedOrigin = new float2(Game.Renderer.Resolution.Width - 16, 280);
|
||||
paletteOrigin = paletteClosedOrigin;
|
||||
base.Initialize(args);
|
||||
}
|
||||
@@ -280,19 +280,19 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
// Tooltip
|
||||
if (tooltipItem != null && !paletteAnimating && paletteOpen)
|
||||
DrawProductionTooltip(world, tooltipItem,
|
||||
new float2(Game.viewport.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2());
|
||||
new float2(Game.Renderer.Resolution.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2());
|
||||
}
|
||||
|
||||
// Palette Dock
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-top"),
|
||||
new float2(Game.viewport.Width - 14, origin.Y - 23));
|
||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 23));
|
||||
|
||||
for (int i = 0; i < numActualRows; i++)
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-" + (i % 4).ToString()),
|
||||
new float2(Game.viewport.Width - 14, origin.Y + IconHeight * i));
|
||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y + IconHeight * i));
|
||||
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-bottom"),
|
||||
new float2(Game.viewport.Width - 14, origin.Y - 1 + IconHeight * numActualRows));
|
||||
new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 1 + IconHeight * numActualRows));
|
||||
|
||||
return IconHeight * y + 9;
|
||||
}
|
||||
@@ -456,7 +456,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var longDescSize = Game.Renderer.Fonts["Regular"].Measure(tooltip.Description.Replace("\\n", "\n")).Y;
|
||||
if (!canBuildThis) longDescSize += 8;
|
||||
|
||||
WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.viewport.Width - 300, pos.Y, 300, longDescSize + 65));
|
||||
WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.Renderer.Resolution.Width - 300, pos.Y, 300, longDescSize + 65));
|
||||
|
||||
Game.Renderer.Fonts["Bold"].DrawText(
|
||||
tooltip.Name + ((buildable.Hotkey != null) ? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
|
||||
|
||||
@@ -13,6 +13,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Traits;
|
||||
@@ -37,11 +38,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
DropDownButtonWidget statsDropDown;
|
||||
IEnumerable<Player> players;
|
||||
World world;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ObserverStatsLogic(World world, Widget widget)
|
||||
public ObserverStatsLogic(World world, WorldRenderer worldRenderer, Widget widget)
|
||||
{
|
||||
this.world = world;
|
||||
this.worldRenderer = worldRenderer;
|
||||
players = world.Players.Where(p => !p.NonCombatant);
|
||||
|
||||
basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
|
||||
@@ -272,9 +275,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead() && a.HasTrait<BaseBuilding>() && a.Owner == player);
|
||||
if (playerBase != null)
|
||||
{
|
||||
Game.MoveViewport(playerBase.Location.ToFloat2());
|
||||
}
|
||||
worldRenderer.Viewport.Center(playerBase.CenterPosition);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
pixelDoubleCheckbox.OnClick = () =>
|
||||
{
|
||||
gs.PixelDouble ^= true;
|
||||
Game.viewport.Zoom = gs.PixelDouble ? 2 : 1;
|
||||
Game.Zoom = gs.PixelDouble ? 2 : 1;
|
||||
};
|
||||
|
||||
var capFrameRateCheckbox = display.Get<CheckboxWidget>("CAPFRAMERATE_CHECKBOX");
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
return null;
|
||||
|
||||
var cell = MinimapPixelToCell(pos);
|
||||
var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
|
||||
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
|
||||
|
||||
var mi = new MouseInput
|
||||
{
|
||||
@@ -110,12 +110,12 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var cell = MinimapPixelToCell(mi.Location);
|
||||
var pos = cell.CenterPosition;
|
||||
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
|
||||
Game.viewport.Center(cell.ToFloat2());
|
||||
worldRenderer.Viewport.Center(cell.CenterPosition);
|
||||
|
||||
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
|
||||
{
|
||||
// fake a mousedown/mouseup here
|
||||
var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
|
||||
var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
|
||||
var fakemi = new MouseInput
|
||||
{
|
||||
Event = MouseInputEvent.Down,
|
||||
@@ -153,10 +153,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
// Draw viewport rect
|
||||
if (hasRadar)
|
||||
{
|
||||
var wr = Game.viewport.WorldRect;
|
||||
var wro = new CPos(wr.X, wr.Y);
|
||||
var tl = CellToMinimapPixel(wro);
|
||||
var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
|
||||
var tl = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.TopLeft).ToCPos());
|
||||
var br = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.BottomRight).ToCPos());
|
||||
|
||||
Game.Renderer.EnableScissor(mapRect.Left, mapRect.Top, mapRect.Width, mapRect.Height);
|
||||
Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
|
||||
|
||||
@@ -13,29 +13,32 @@ using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Orders;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Orders;
|
||||
using OpenRA.Widgets;
|
||||
using OpenRA.Mods.RA.Orders;
|
||||
|
||||
namespace OpenRA.Mods.RA.Widgets
|
||||
{
|
||||
public class WorldCommandWidget : Widget
|
||||
{
|
||||
public World World { get { return OrderManager.world; } }
|
||||
|
||||
public readonly OrderManager OrderManager;
|
||||
readonly World world;
|
||||
readonly WorldRenderer worldRenderer;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public WorldCommandWidget(OrderManager orderManager) { OrderManager = orderManager; }
|
||||
public WorldCommandWidget(World world, WorldRenderer worldRenderer)
|
||||
{
|
||||
this.world = world;
|
||||
this.worldRenderer = worldRenderer;
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos) { return null; }
|
||||
public override Rectangle GetEventBounds() { return Rectangle.Empty; }
|
||||
|
||||
public override bool HandleKeyPress(KeyInput e)
|
||||
{
|
||||
if (World == null) return false;
|
||||
if (World.LocalPlayer == null) return false;
|
||||
if (world == null || world.LocalPlayer == null)
|
||||
return false;
|
||||
|
||||
return ProcessInput(e);
|
||||
}
|
||||
@@ -53,7 +56,8 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
if (e.KeyName == Game.Settings.Keys.ToSelectionKey)
|
||||
return ToSelection();
|
||||
|
||||
if (!World.Selection.Actors.Any()) // Put all functions, that are no unit-functions, before this line!
|
||||
// Put all functions that aren't unit-specific before this line!
|
||||
if (!world.Selection.Actors.Any())
|
||||
return false;
|
||||
|
||||
if (e.KeyName == Game.Settings.Keys.AttackMoveKey)
|
||||
@@ -79,13 +83,14 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
}
|
||||
|
||||
// TODO: take ALL this garbage and route it through the OrderTargeter stuff.
|
||||
|
||||
bool PerformAttackMove()
|
||||
{
|
||||
var actors = World.Selection.Actors.Where(a => a.Owner == World.LocalPlayer).ToArray();
|
||||
var actors = world.Selection.Actors
|
||||
.Where(a => a.Owner == world.LocalPlayer)
|
||||
.ToArray();
|
||||
|
||||
if (actors.Any())
|
||||
World.OrderGenerator = new GenericSelectTarget(actors,
|
||||
world.OrderGenerator = new GenericSelectTarget(actors,
|
||||
"AttackMove", "attackmove", Game.mouseButtonPreference.Action);
|
||||
|
||||
return true;
|
||||
@@ -93,10 +98,15 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
void PerformKeyboardOrderOnSelection(Func<Actor, Order> f)
|
||||
{
|
||||
var orders = World.Selection.Actors
|
||||
.Where(a => a.Owner == World.LocalPlayer && !a.Destroyed).Select(f).ToArray();
|
||||
foreach (var o in orders) World.IssueOrder(o);
|
||||
World.PlayVoiceForOrders(orders);
|
||||
var orders = world.Selection.Actors
|
||||
.Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
|
||||
.Select(f)
|
||||
.ToArray();
|
||||
|
||||
foreach (var o in orders)
|
||||
world.IssueOrder(o);
|
||||
|
||||
world.PlayVoiceForOrders(orders);
|
||||
}
|
||||
|
||||
bool PerformStop()
|
||||
@@ -123,80 +133,89 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
|
||||
bool PerformStanceCycle()
|
||||
{
|
||||
var actor = World.Selection.Actors
|
||||
.Where(a => a.Owner == World.LocalPlayer && !a.Destroyed)
|
||||
.Select(a => Pair.New( a, a.TraitOrDefault<AutoTarget>() ))
|
||||
.Where(a => a.Second != null).FirstOrDefault();
|
||||
var actor = world.Selection.Actors
|
||||
.Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
|
||||
.Select(a => Pair.New(a, a.TraitOrDefault<AutoTarget>()))
|
||||
.Where(a => a.Second != null)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (actor.First == null)
|
||||
return true;
|
||||
|
||||
var stances = Enum<UnitStance>.GetValues();
|
||||
|
||||
var nextStance = stances.Concat(stances).SkipWhile(s => s != actor.Second.predictedStance).Skip(1).First();
|
||||
var nextStance = stances.Concat(stances)
|
||||
.SkipWhile(s => s != actor.Second.predictedStance)
|
||||
.Skip(1)
|
||||
.First();
|
||||
|
||||
PerformKeyboardOrderOnSelection(a =>
|
||||
{
|
||||
var at = a.TraitOrDefault<AutoTarget>();
|
||||
if (at != null) at.predictedStance = nextStance;
|
||||
// NOTE(jsd): Abuse of the type system here with `CPos`
|
||||
if (at != null)
|
||||
at.predictedStance = nextStance;
|
||||
|
||||
// FIXME: Abuse of the type system here with `CPos`
|
||||
return new Order("SetUnitStance", a, false) { TargetLocation = new CPos((int)nextStance, 0) };
|
||||
});
|
||||
|
||||
Game.Debug( "Unit stance set to: {0}".F(nextStance) );
|
||||
Game.Debug("Unit stance set to: {0}".F(nextStance));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PerformGuard()
|
||||
{
|
||||
var actors = World.Selection.Actors.Where(a => !a.Destroyed && a.Owner == World.LocalPlayer && a.HasTrait<Guard>());
|
||||
var actors = world.Selection.Actors
|
||||
.Where(a => !a.Destroyed && a.Owner == world.LocalPlayer && a.HasTrait<Guard>());
|
||||
|
||||
if (actors.Any())
|
||||
World.OrderGenerator = new GuardOrderGenerator(actors);
|
||||
world.OrderGenerator = new GuardOrderGenerator(actors);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CycleBases()
|
||||
{
|
||||
var bases = World.ActorsWithTrait<BaseBuilding>()
|
||||
.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
|
||||
if (!bases.Any()) return true;
|
||||
var bases = world.ActorsWithTrait<BaseBuilding>()
|
||||
.Where(a => a.Actor.Owner == world.LocalPlayer)
|
||||
.ToArray();
|
||||
|
||||
if (!bases.Any())
|
||||
return true;
|
||||
|
||||
var next = bases
|
||||
.Select(b => b.Actor)
|
||||
.SkipWhile(b => !World.Selection.Actors.Contains(b))
|
||||
.SkipWhile(b => !world.Selection.Actors.Contains(b))
|
||||
.Skip(1)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (next == null)
|
||||
next = bases.Select(b => b.Actor).First();
|
||||
|
||||
World.Selection.Combine(World, new Actor[] { next }, false, true);
|
||||
world.Selection.Combine(world, new Actor[] { next }, false, true);
|
||||
|
||||
return ToSelection();
|
||||
}
|
||||
|
||||
bool ToLastEvent()
|
||||
{
|
||||
if (World.LocalPlayer == null)
|
||||
if (world.LocalPlayer == null)
|
||||
return true;
|
||||
|
||||
var eventNotifier = World.LocalPlayer.PlayerActor.TraitOrDefault<BaseAttackNotifier>();
|
||||
var eventNotifier = world.LocalPlayer.PlayerActor.TraitOrDefault<BaseAttackNotifier>();
|
||||
if (eventNotifier == null)
|
||||
return true;
|
||||
|
||||
if (eventNotifier.lastAttackTime < 0)
|
||||
return true;
|
||||
|
||||
Game.viewport.Center(eventNotifier.lastAttackLocation.ToFloat2());
|
||||
worldRenderer.Viewport.Center(eventNotifier.lastAttackLocation.CenterPosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ToSelection()
|
||||
{
|
||||
Game.viewport.Center(World.Selection.Actors);
|
||||
worldRenderer.Viewport.Center(world.Selection.Actors);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,8 +53,7 @@ namespace OpenRA.Mods.RA
|
||||
var doDim = refreshTick - world.FrameNumber <= 0;
|
||||
if (doDim) refreshTick = world.FrameNumber + 20;
|
||||
|
||||
var viewBounds = Game.viewport.WorldBounds(world);
|
||||
|
||||
var viewBounds = wr.Viewport.CellBounds;
|
||||
foreach (var pair in layers)
|
||||
{
|
||||
var c = (pair.Key != null) ? pair.Key.Color.RGB : Color.PaleTurquoise;
|
||||
|
||||
@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
var cliprect = Game.viewport.WorldBounds(world);
|
||||
var cliprect = wr.Viewport.CellBounds;
|
||||
var pal = wr.Palette("terrain");
|
||||
|
||||
foreach (var kv in tiles)
|
||||
|
||||
@@ -40,8 +40,8 @@ namespace OpenRA.Mods.TS
|
||||
var s = new Sheet(Info["LoadScreenImage"]);
|
||||
Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
|
||||
Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
|
||||
StripeRect = new Rectangle(0, Renderer.Resolution.Height/2 - 128, Renderer.Resolution.Width, 256);
|
||||
LogoPos = new float2(Renderer.Resolution.Width/2 - 128, Renderer.Resolution.Height/2 - 128);
|
||||
StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256);
|
||||
LogoPos = new float2(r.Resolution.Width/2 - 128, r.Resolution.Height/2 - 128);
|
||||
}
|
||||
|
||||
public void Display()
|
||||
@@ -63,7 +63,7 @@ namespace OpenRA.Mods.TS
|
||||
r.BeginFrame(float2.Zero, 1f);
|
||||
WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
|
||||
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
|
||||
r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
|
||||
r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
|
||||
r.EndFrame( new NullInputHandler() );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user