Merge pull request #2776 from psydev/patch-8
vehicles: MCV enabled; msam use patriot; shroud
This commit is contained in:
@@ -8,7 +8,6 @@ MCV:
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Description: Deploys into another Construction Yard.\n Unarmed
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Description: Deploys into another Construction Yard.\n Unarmed
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Buildable:
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Buildable:
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BuildPaletteOrder: 100
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BuildPaletteOrder: 100
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Queue: None
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Prerequisites: fix
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Prerequisites: fix
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Owner: gdi,nod
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Owner: gdi,nod
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Selectable:
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Selectable:
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@@ -139,7 +138,7 @@ ARTY:
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 9
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AttackFrontal:
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AttackFrontal:
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PrimaryWeapon: ArtilleryShell
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PrimaryWeapon: ArtilleryShell
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PrimaryOffset: 0,-7,0,-3
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PrimaryOffset: 0,-7,0,-3
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@@ -170,7 +169,7 @@ FTNK:
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 4
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Range: 5
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AttackFrontal:
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AttackFrontal:
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PrimaryWeapon: BigFlamer
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PrimaryWeapon: BigFlamer
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PrimaryOffset: 0,-5,3,2
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PrimaryOffset: 0,-5,3,2
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@@ -294,7 +293,7 @@ LTNK:
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Icon: ltnkicnh
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Icon: ltnkicnh
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Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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Buildable:
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 40
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Prerequisites: hq
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Prerequisites: hq
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Owner: nod
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Owner: nod
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Mobile:
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Mobile:
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@@ -341,7 +340,7 @@ MTNK:
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 5
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Range: 6
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Turreted:
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Turreted:
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ROT: 5
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ROT: 5
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AttackTurreted:
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AttackTurreted:
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@@ -440,11 +439,11 @@ MLRS:
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Valued:
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Valued:
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Cost: 750
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Cost: 750
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Tooltip:
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Tooltip:
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Name: SSM Launcher
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Name: Surface-to-Air Missile Launcher
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Icon: mlrsicnh
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Icon: mlrsicnh
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Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
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Description: Powerful anti-air unit.\nCannot attack ground units.
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# Buildable:
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# Buildable:
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# BuildPaletteOrder: 85
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# BuildPaletteOrder: 70
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# Prerequisites: hq
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# Prerequisites: hq
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# Owner: nod
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# Owner: nod
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Mobile:
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Mobile:
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@@ -458,14 +457,16 @@ MLRS:
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Turreted:
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Turreted:
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ROT: 5
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ROT: 5
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AttackTurreted:
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AttackTurreted:
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PrimaryWeapon: HonestJohn
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PrimaryWeapon: Patriot
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SecondaryWeapon: HonestJohn
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PrimaryOffset: 0,3,0,-3
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PrimaryOffset: 0,3,0,-3
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PrimaryLocalOffset: -4,0,0,0,0
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PrimaryLocalOffset: -4,0,0,0,0, 4,0,0,0,0
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SecondaryLocalOffset: 4,0,0,0,0
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AlignIdleTurrets: true
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AlignIdleTurrets: true
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RenderUnitTurretedAim:
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RenderUnitTurretedAim:
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AutoTarget:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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RenderRangeCircle:
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LeavesHusk:
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LeavesHusk:
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HuskActor: MLRS.Husk
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HuskActor: MLRS.Husk
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