Merge pull request #2776 from psydev/patch-8

vehicles: MCV enabled; msam use patriot; shroud
This commit is contained in:
Chris Forbes
2013-03-16 21:28:14 -07:00

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@@ -8,7 +8,6 @@ MCV:
Description: Deploys into another Construction Yard.\n Unarmed Description: Deploys into another Construction Yard.\n Unarmed
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Queue: None
Prerequisites: fix Prerequisites: fix
Owner: gdi,nod Owner: gdi,nod
Selectable: Selectable:
@@ -139,7 +138,7 @@ ARTY:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 6 Range: 9
AttackFrontal: AttackFrontal:
PrimaryWeapon: ArtilleryShell PrimaryWeapon: ArtilleryShell
PrimaryOffset: 0,-7,0,-3 PrimaryOffset: 0,-7,0,-3
@@ -170,7 +169,7 @@ FTNK:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 4 Range: 5
AttackFrontal: AttackFrontal:
PrimaryWeapon: BigFlamer PrimaryWeapon: BigFlamer
PrimaryOffset: 0,-5,3,2 PrimaryOffset: 0,-5,3,2
@@ -294,7 +293,7 @@ LTNK:
Icon: ltnkicnh Icon: ltnkicnh
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Buildable: Buildable:
BuildPaletteOrder: 30 BuildPaletteOrder: 40
Prerequisites: hq Prerequisites: hq
Owner: nod Owner: nod
Mobile: Mobile:
@@ -341,7 +340,7 @@ MTNK:
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
Range: 5 Range: 6
Turreted: Turreted:
ROT: 5 ROT: 5
AttackTurreted: AttackTurreted:
@@ -440,11 +439,11 @@ MLRS:
Valued: Valued:
Cost: 750 Cost: 750
Tooltip: Tooltip:
Name: SSM Launcher Name: Surface-to-Air Missile Launcher
Icon: mlrsicnh Icon: mlrsicnh
Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft Description: Powerful anti-air unit.\nCannot attack ground units.
# Buildable: # Buildable:
# BuildPaletteOrder: 85 # BuildPaletteOrder: 70
# Prerequisites: hq # Prerequisites: hq
# Owner: nod # Owner: nod
Mobile: Mobile:
@@ -458,14 +457,16 @@ MLRS:
Turreted: Turreted:
ROT: 5 ROT: 5
AttackTurreted: AttackTurreted:
PrimaryWeapon: HonestJohn PrimaryWeapon: Patriot
SecondaryWeapon: HonestJohn
PrimaryOffset: 0,3,0,-3 PrimaryOffset: 0,3,0,-3
PrimaryLocalOffset: -4,0,0,0,0 PrimaryLocalOffset: -4,0,0,0,0, 4,0,0,0,0
SecondaryLocalOffset: 4,0,0,0,0
AlignIdleTurrets: true AlignIdleTurrets: true
RenderUnitTurretedAim: RenderUnitTurretedAim:
AutoTarget: AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
RenderRangeCircle:
LeavesHusk: LeavesHusk:
HuskActor: MLRS.Husk HuskActor: MLRS.Husk