In RemoveCellsFromPlayerShroud, don't call RemoveSource unless required.
Since AddCellsToPlayerShroud only adds for players with a valid relationship, we can skip a dictionary lookup in RemoveSource by only attempting the remove if the relationship check passes as well.
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@@ -44,11 +44,19 @@ namespace OpenRA.Mods.Common.Effects
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void AddCellsToPlayerShroud(Player p, PPos[] uv)
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{
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if (validStances.HasRelationship(player.RelationshipWith(p)))
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p.Shroud.AddSource(this, sourceType, uv);
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if (!validStances.HasRelationship(player.RelationshipWith(p)))
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return;
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p.Shroud.AddSource(this, sourceType, uv);
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}
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void RemoveCellsFromPlayerShroud(Player p) { p.Shroud.RemoveSource(this); }
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void RemoveCellsFromPlayerShroud(Player p)
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{
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if (!validStances.HasRelationship(player.RelationshipWith(p)))
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return;
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p.Shroud.RemoveSource(this);
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}
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PPos[] ProjectedCells(World world)
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{
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@@ -49,7 +49,13 @@ namespace OpenRA.Mods.Common.Traits
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p.Shroud.AddSource(this, Shroud.SourceType.Shroud, uv);
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}
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protected override void RemoveCellsFromPlayerShroud(Actor self, Player p) { p.Shroud.RemoveSource(this); }
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protected override void RemoveCellsFromPlayerShroud(Actor self, Player p)
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{
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if (!info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(p)))
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return;
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p.Shroud.RemoveSource(this);
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}
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public override WDist Range
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{
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@@ -44,7 +44,13 @@ namespace OpenRA.Mods.Common.Traits
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p.Shroud.AddSource(this, type, uv);
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}
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protected void RemoveCellsFromPlayerShroud(Player p) { p.Shroud.RemoveSource(this); }
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protected void RemoveCellsFromPlayerShroud(Actor self, Player p)
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{
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if (!Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(p)))
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return;
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p.Shroud.RemoveSource(this);
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}
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protected PPos[] ProjectedCells(Actor self)
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{
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@@ -58,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
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var cells = ProjectedCells(self);
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foreach (var player in self.World.Players)
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{
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RemoveCellsFromPlayerShroud(player);
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RemoveCellsFromPlayerShroud(self, player);
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AddCellsToPlayerShroud(self, player, cells);
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}
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}
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@@ -67,13 +73,13 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyActorDisposing.Disposing(Actor self)
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{
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foreach (var player in self.World.Players)
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RemoveCellsFromPlayerShroud(player);
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RemoveCellsFromPlayerShroud(self, player);
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}
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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foreach (var player in self.World.Players)
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RemoveCellsFromPlayerShroud(player);
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RemoveCellsFromPlayerShroud(self, player);
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}
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protected override void TraitEnabled(Actor self)
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@@ -86,7 +92,7 @@ namespace OpenRA.Mods.Common.Traits
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protected override void TraitDisabled(Actor self)
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{
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foreach (var player in self.World.Players)
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RemoveCellsFromPlayerShroud(player);
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RemoveCellsFromPlayerShroud(self, player);
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}
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}
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}
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@@ -55,7 +55,13 @@ namespace OpenRA.Mods.Common.Traits
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p.Shroud.AddSource(this, type, uv);
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}
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protected override void RemoveCellsFromPlayerShroud(Actor self, Player p) { p.Shroud.RemoveSource(this); }
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protected override void RemoveCellsFromPlayerShroud(Actor self, Player p)
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{
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if (!info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(p)))
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return;
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p.Shroud.RemoveSource(this);
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}
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public override WDist Range
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{
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