Replace ITraitInfo interface with TraitInfo class.

This commit is contained in:
Paul Chote
2020-05-11 18:12:19 +01:00
committed by reaperrr
parent 3cd7ec3878
commit 86f61298e6
243 changed files with 510 additions and 505 deletions

View File

@@ -15,7 +15,7 @@ using OpenRA.Primitives;
namespace OpenRA.Traits
{
[Desc("Add this to the World actor definition.")]
public class FixedColorPaletteInfo : ITraitInfo
public class FixedColorPaletteInfo : TraitInfo
{
[PaletteReference]
[Desc("The name of the palette to base off.")]
@@ -37,7 +37,7 @@ namespace OpenRA.Traits
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new FixedColorPalette(this); }
public override object Create(ActorInitializer init) { return new FixedColorPalette(this); }
}
public class FixedColorPalette : ILoadsPalettes

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@@ -23,12 +23,12 @@ namespace OpenRA.Traits
}
[Desc("Required for FrozenUnderFog to work. Attach this to the player actor.")]
public class FrozenActorLayerInfo : Requires<ShroudInfo>, ITraitInfo
public class FrozenActorLayerInfo : TraitInfo, Requires<ShroudInfo>
{
[Desc("Size of partition bins (cells)")]
public readonly int BinSize = 10;
public object Create(ActorInitializer init) { return new FrozenActorLayer(init.Self, this); }
public override object Create(ActorInitializer init) { return new FrozenActorLayer(init.Self, this); }
}
public class FrozenActor

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@@ -17,7 +17,7 @@ using OpenRA.Primitives;
namespace OpenRA.Traits
{
[Desc("Define a player palette by swapping palette indices.")]
public class IndexedPlayerPaletteInfo : ITraitInfo, IRulesetLoaded
public class IndexedPlayerPaletteInfo : TraitInfo, IRulesetLoaded
{
[PaletteReference]
[Desc("The name of the palette to base off.")]
@@ -35,7 +35,7 @@ namespace OpenRA.Traits
public readonly Dictionary<string, int[]> PlayerIndex;
public object Create(ActorInitializer init) { return new IndexedPlayerPalette(this); }
public override object Create(ActorInitializer init) { return new IndexedPlayerPalette(this); }
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
{

View File

@@ -15,7 +15,7 @@ using OpenRA.Primitives;
namespace OpenRA.Traits
{
[Desc("Add this to the Player actor definition.")]
public class PlayerColorPaletteInfo : ITraitInfo
public class PlayerColorPaletteInfo : TraitInfo
{
[PaletteReference]
[Desc("The name of the palette to base off.")]
@@ -34,7 +34,7 @@ namespace OpenRA.Traits
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PlayerColorPalette(this); }
public override object Create(ActorInitializer init) { return new PlayerColorPalette(this); }
}
public class PlayerColorPalette : ILoadsPlayerPalettes

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@@ -16,7 +16,7 @@ using OpenRA.Primitives;
namespace OpenRA.Traits
{
[Desc("Add this to the Player actor definition.")]
public class PlayerHighlightPaletteInfo : ITraitInfo
public class PlayerHighlightPaletteInfo : TraitInfo
{
[PaletteDefinition(true)]
[Desc("The prefix for the resulting player palettes")]
@@ -25,7 +25,7 @@ namespace OpenRA.Traits
[Desc("Index set to be fully transparent/invisible.")]
public readonly int TransparentIndex = 0;
public object Create(ActorInitializer init) { return new PlayerHighlightPalette(this); }
public override object Create(ActorInitializer init) { return new PlayerHighlightPalette(this); }
}
public class PlayerHighlightPalette : ILoadsPlayerPalettes

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@@ -15,7 +15,7 @@ using System.Collections.Generic;
namespace OpenRA.Traits
{
[Desc("Required for shroud and fog visibility checks. Add this to the player actor.")]
public class ShroudInfo : ITraitInfo, ILobbyOptions
public class ShroudInfo : TraitInfo, ILobbyOptions
{
[Translate]
[Desc("Descriptive label for the fog checkbox in the lobby.")]
@@ -65,7 +65,7 @@ namespace OpenRA.Traits
FogCheckboxVisible, FogCheckboxDisplayOrder, FogCheckboxEnabled, FogCheckboxLocked);
}
public object Create(ActorInitializer init) { return new Shroud(init.Self, this); }
public override object Create(ActorInitializer init) { return new Shroud(init.Self, this); }
}
public class Shroud : ISync, INotifyCreated, ITick