@@ -13,8 +13,6 @@ using System.Drawing;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Renderer.SdlCommon;
|
||||
using Tao.Cg;
|
||||
using Tao.OpenGl;
|
||||
using Tao.Sdl;
|
||||
|
||||
[assembly: Renderer(typeof(OpenRA.Renderer.Cg.DeviceFactory))]
|
||||
|
||||
@@ -31,7 +29,7 @@ namespace OpenRA.Renderer.Cg
|
||||
|
||||
public class GraphicsDevice : SdlGraphics
|
||||
{
|
||||
static string[] RequiredExtensions =
|
||||
static string[] requiredExtensions =
|
||||
{
|
||||
"GL_ARB_vertex_program",
|
||||
"GL_ARB_fragment_program",
|
||||
@@ -39,10 +37,10 @@ namespace OpenRA.Renderer.Cg
|
||||
"GL_EXT_framebuffer_object"
|
||||
};
|
||||
|
||||
internal IntPtr cgContext;
|
||||
internal int vertexProfile, fragmentProfile;
|
||||
internal IntPtr Context;
|
||||
internal int VertexProfile, FragmentProfile;
|
||||
|
||||
static Tao.Cg.Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
|
||||
static Tao.Cg.Cg.CGerrorCallbackFuncDelegate errorCallback = () =>
|
||||
{
|
||||
var err = Tao.Cg.Cg.cgGetError();
|
||||
var msg = "CG Error: {0}: {1}".F(err, Tao.Cg.Cg.cgGetErrorString(err));
|
||||
@@ -51,16 +49,16 @@ namespace OpenRA.Renderer.Cg
|
||||
};
|
||||
|
||||
public GraphicsDevice(Size size, WindowMode window)
|
||||
: base(size, window, RequiredExtensions)
|
||||
: base(size, window, requiredExtensions)
|
||||
{
|
||||
cgContext = Tao.Cg.Cg.cgCreateContext();
|
||||
Context = Tao.Cg.Cg.cgCreateContext();
|
||||
|
||||
Tao.Cg.Cg.cgSetErrorCallback(CgErrorCallback);
|
||||
Tao.Cg.Cg.cgSetErrorCallback(errorCallback);
|
||||
|
||||
Tao.Cg.CgGl.cgGLRegisterStates(cgContext);
|
||||
Tao.Cg.CgGl.cgGLSetManageTextureParameters(cgContext, true);
|
||||
vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
|
||||
fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
|
||||
Tao.Cg.CgGl.cgGLRegisterStates(Context);
|
||||
Tao.Cg.CgGl.cgGLSetManageTextureParameters(Context, true);
|
||||
VertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
|
||||
FragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
|
||||
}
|
||||
|
||||
public override IShader CreateShader(string name) { return new Shader(this, name); }
|
||||
|
||||
@@ -28,12 +28,12 @@ namespace OpenRA.Renderer.Cg
|
||||
string code;
|
||||
using (var file = new StreamReader(FileSystem.Open("cg{0}{1}.fx".F(Path.DirectorySeparatorChar, name))))
|
||||
code = file.ReadToEnd();
|
||||
effect = Tao.Cg.Cg.cgCreateEffect(dev.cgContext, code, null);
|
||||
effect = Tao.Cg.Cg.cgCreateEffect(dev.Context, code, null);
|
||||
|
||||
if (effect == IntPtr.Zero)
|
||||
{
|
||||
var err = Tao.Cg.Cg.cgGetErrorString(Tao.Cg.Cg.cgGetError());
|
||||
var results = Tao.Cg.Cg.cgGetLastListing(dev.cgContext);
|
||||
var results = Tao.Cg.Cg.cgGetLastListing(dev.Context);
|
||||
throw new InvalidOperationException(
|
||||
"Cg compile failed ({0}):\n{1}".F(err, results));
|
||||
}
|
||||
@@ -51,8 +51,8 @@ namespace OpenRA.Renderer.Cg
|
||||
|
||||
public void Render(Action a)
|
||||
{
|
||||
Tao.Cg.CgGl.cgGLEnableProfile(dev.vertexProfile);
|
||||
Tao.Cg.CgGl.cgGLEnableProfile(dev.fragmentProfile);
|
||||
Tao.Cg.CgGl.cgGLEnableProfile(dev.VertexProfile);
|
||||
Tao.Cg.CgGl.cgGLEnableProfile(dev.FragmentProfile);
|
||||
|
||||
var pass = Tao.Cg.Cg.cgGetFirstPass(technique);
|
||||
while (pass != IntPtr.Zero)
|
||||
@@ -63,8 +63,8 @@ namespace OpenRA.Renderer.Cg
|
||||
pass = Tao.Cg.Cg.cgGetNextPass(pass);
|
||||
}
|
||||
|
||||
Tao.Cg.CgGl.cgGLDisableProfile(dev.fragmentProfile);
|
||||
Tao.Cg.CgGl.cgGLDisableProfile(dev.vertexProfile);
|
||||
Tao.Cg.CgGl.cgGLDisableProfile(dev.FragmentProfile);
|
||||
Tao.Cg.CgGl.cgGLDisableProfile(dev.VertexProfile);
|
||||
}
|
||||
|
||||
public void SetTexture(string name, ITexture t)
|
||||
@@ -95,7 +95,7 @@ namespace OpenRA.Renderer.Cg
|
||||
if (param == IntPtr.Zero)
|
||||
return;
|
||||
|
||||
switch(length)
|
||||
switch (length)
|
||||
{
|
||||
case 1: Tao.Cg.CgGl.cgGLSetParameter1fv(param, vec); break;
|
||||
case 2: Tao.Cg.CgGl.cgGLSetParameter2fv(param, vec); break;
|
||||
|
||||
@@ -12,8 +12,6 @@ using System;
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
using OpenRA.Renderer.SdlCommon;
|
||||
using Tao.OpenGl;
|
||||
using Tao.Sdl;
|
||||
|
||||
[assembly: Renderer(typeof(OpenRA.Renderer.Glsl.DeviceFactory))]
|
||||
|
||||
@@ -30,7 +28,7 @@ namespace OpenRA.Renderer.Glsl
|
||||
|
||||
public class GraphicsDevice : SdlGraphics
|
||||
{
|
||||
static string[] RequiredExtensions =
|
||||
static string[] requiredExtensions =
|
||||
{
|
||||
"GL_ARB_vertex_shader",
|
||||
"GL_ARB_fragment_shader",
|
||||
@@ -39,8 +37,8 @@ namespace OpenRA.Renderer.Glsl
|
||||
};
|
||||
|
||||
public GraphicsDevice(Size size, WindowMode window)
|
||||
: base(size, window, RequiredExtensions) {}
|
||||
: base(size, window, requiredExtensions) { }
|
||||
|
||||
public override IShader CreateShader(string name) { return new Shader( this, name ); }
|
||||
public override IShader CreateShader(string name) { return new Shader(this, name); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,20 +21,20 @@ namespace OpenRA.Renderer.Glsl
|
||||
{
|
||||
public class Shader : IShader
|
||||
{
|
||||
int program;
|
||||
readonly Dictionary<string, int> samplers = new Dictionary<string, int>();
|
||||
readonly Dictionary<int, ITexture> textures = new Dictionary<int, ITexture>();
|
||||
int program;
|
||||
|
||||
public Shader(GraphicsDevice dev, string type)
|
||||
public Shader(GraphicsDevice dev, string name)
|
||||
{
|
||||
// Vertex shader
|
||||
string vertexCode;
|
||||
using (var file = new StreamReader(FileSystem.Open("glsl{0}{1}.vert".F(Path.DirectorySeparatorChar, type))))
|
||||
using (var file = new StreamReader(FileSystem.Open("glsl{0}{1}.vert".F(Path.DirectorySeparatorChar, name))))
|
||||
vertexCode = file.ReadToEnd();
|
||||
|
||||
int v = Gl.glCreateShaderObjectARB(Gl.GL_VERTEX_SHADER_ARB);
|
||||
var v = Gl.glCreateShaderObjectARB(Gl.GL_VERTEX_SHADER_ARB);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glShaderSourceARB(v,1,new string[]{vertexCode},null);
|
||||
Gl.glShaderSourceARB(v, 1, new string[] { vertexCode }, null);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glCompileShaderARB(v);
|
||||
ErrorHandler.CheckGlError();
|
||||
@@ -43,15 +43,16 @@ namespace OpenRA.Renderer.Glsl
|
||||
Gl.glGetObjectParameterivARB(v, Gl.GL_OBJECT_COMPILE_STATUS_ARB, out success);
|
||||
ErrorHandler.CheckGlError();
|
||||
if (success == 0)
|
||||
throw new InvalidProgramException("Compile error in {0}{1}.vert".F(Path.DirectorySeparatorChar, type));
|
||||
throw new InvalidProgramException("Compile error in {0}{1}.vert".F(Path.DirectorySeparatorChar, name));
|
||||
|
||||
// Fragment shader
|
||||
string fragmentCode;
|
||||
using (var file = new StreamReader(FileSystem.Open("glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, type))))
|
||||
using (var file = new StreamReader(FileSystem.Open("glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, name))))
|
||||
fragmentCode = file.ReadToEnd();
|
||||
int f = Gl.glCreateShaderObjectARB(Gl.GL_FRAGMENT_SHADER_ARB);
|
||||
|
||||
var f = Gl.glCreateShaderObjectARB(Gl.GL_FRAGMENT_SHADER_ARB);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glShaderSourceARB(f,1,new string[]{fragmentCode},null);
|
||||
Gl.glShaderSourceARB(f, 1, new string[] { fragmentCode }, null);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glCompileShaderARB(f);
|
||||
ErrorHandler.CheckGlError();
|
||||
@@ -59,15 +60,14 @@ namespace OpenRA.Renderer.Glsl
|
||||
Gl.glGetObjectParameterivARB(f, Gl.GL_OBJECT_COMPILE_STATUS_ARB, out success);
|
||||
ErrorHandler.CheckGlError();
|
||||
if (success == 0)
|
||||
throw new InvalidProgramException("Compile error in glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, type));
|
||||
|
||||
throw new InvalidProgramException("Compile error in glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, name));
|
||||
|
||||
// Assemble program
|
||||
program = Gl.glCreateProgramObjectARB();
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glAttachObjectARB(program,v);
|
||||
Gl.glAttachObjectARB(program, v);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glAttachObjectARB(program,f);
|
||||
Gl.glAttachObjectARB(program, f);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
Gl.glLinkProgramARB(program);
|
||||
@@ -76,32 +76,35 @@ namespace OpenRA.Renderer.Glsl
|
||||
Gl.glGetObjectParameterivARB(program, Gl.GL_OBJECT_LINK_STATUS_ARB, out success);
|
||||
ErrorHandler.CheckGlError();
|
||||
if (success == 0)
|
||||
throw new InvalidProgramException("Linking error in {0} shader".F(type));
|
||||
|
||||
throw new InvalidProgramException("Linking error in {0} shader".F(name));
|
||||
|
||||
Gl.glUseProgramObjectARB(program);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
int numUniforms;
|
||||
Gl.glGetObjectParameterivARB( program, Gl.GL_ACTIVE_UNIFORMS, out numUniforms );
|
||||
Gl.glGetObjectParameterivARB(program, Gl.GL_ACTIVE_UNIFORMS, out numUniforms);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
int nextTexUnit = 0;
|
||||
for( int i = 0 ; i < numUniforms ; i++ )
|
||||
for (var i = 0; i < numUniforms; i++)
|
||||
{
|
||||
int uLen, uSize, uType, loc;
|
||||
int length, size, type;
|
||||
var sb = new StringBuilder(128);
|
||||
Gl.glGetActiveUniformARB( program, i, 128, out uLen, out uSize, out uType, sb );
|
||||
|
||||
Gl.glGetActiveUniformARB(program, i, 128, out length, out size, out type, sb);
|
||||
var sampler = sb.ToString();
|
||||
ErrorHandler.CheckGlError();
|
||||
if( uType == Gl.GL_SAMPLER_2D_ARB )
|
||||
|
||||
if (type == Gl.GL_SAMPLER_2D_ARB)
|
||||
{
|
||||
samplers.Add( sampler, nextTexUnit );
|
||||
loc = Gl.glGetUniformLocationARB(program, sampler);
|
||||
samplers.Add(sampler, nextTexUnit);
|
||||
|
||||
var loc = Gl.glGetUniformLocationARB(program, sampler);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glUniform1iARB( loc, nextTexUnit );
|
||||
Gl.glUniform1iARB(loc, nextTexUnit);
|
||||
ErrorHandler.CheckGlError();
|
||||
++nextTexUnit;
|
||||
|
||||
nextTexUnit++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -110,8 +113,7 @@ namespace OpenRA.Renderer.Glsl
|
||||
{
|
||||
Gl.glUseProgramObjectARB(program);
|
||||
|
||||
/* bind the textures */
|
||||
|
||||
// bind the textures
|
||||
foreach (var kv in textures)
|
||||
{
|
||||
Gl.glActiveTextureARB(Gl.GL_TEXTURE0_ARB + kv.Key);
|
||||
@@ -127,6 +129,7 @@ namespace OpenRA.Renderer.Glsl
|
||||
{
|
||||
if (t == null)
|
||||
return;
|
||||
|
||||
int texUnit;
|
||||
if (samplers.TryGetValue(name, out texUnit))
|
||||
textures[texUnit] = t;
|
||||
@@ -136,9 +139,9 @@ namespace OpenRA.Renderer.Glsl
|
||||
{
|
||||
Gl.glUseProgramObjectARB(program);
|
||||
ErrorHandler.CheckGlError();
|
||||
int param = Gl.glGetUniformLocationARB(program, name);
|
||||
var param = Gl.glGetUniformLocationARB(program, name);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glUniform1fARB(param,x);
|
||||
Gl.glUniform1fARB(param, x);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
@@ -146,17 +149,17 @@ namespace OpenRA.Renderer.Glsl
|
||||
{
|
||||
Gl.glUseProgramObjectARB(program);
|
||||
ErrorHandler.CheckGlError();
|
||||
int param = Gl.glGetUniformLocationARB(program, name);
|
||||
var param = Gl.glGetUniformLocationARB(program, name);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glUniform2fARB(param,x,y);
|
||||
Gl.glUniform2fARB(param, x, y);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetVec(string name, float[] vec, int length)
|
||||
{
|
||||
int param = Gl.glGetUniformLocationARB(program, name);
|
||||
var param = Gl.glGetUniformLocationARB(program, name);
|
||||
ErrorHandler.CheckGlError();
|
||||
switch(length)
|
||||
switch (length)
|
||||
{
|
||||
case 1: Gl.glUniform1fv(param, 1, vec); break;
|
||||
case 2: Gl.glUniform2fv(param, 1, vec); break;
|
||||
@@ -164,6 +167,7 @@ namespace OpenRA.Renderer.Glsl
|
||||
case 4: Gl.glUniform4fv(param, 1, vec); break;
|
||||
default: throw new InvalidDataException("Invalid vector length");
|
||||
}
|
||||
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
@@ -174,7 +178,7 @@ namespace OpenRA.Renderer.Glsl
|
||||
|
||||
Gl.glUseProgramObjectARB(program);
|
||||
ErrorHandler.CheckGlError();
|
||||
int param = Gl.glGetUniformLocationARB(program, name);
|
||||
var param = Gl.glGetUniformLocationARB(program, name);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glUniformMatrix4fv(param, 1, Gl.GL_FALSE, mtx);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
public static void CheckGlError()
|
||||
{
|
||||
var n = Gl.glGetError();
|
||||
if( n != Gl.GL_NO_ERROR )
|
||||
if (n != Gl.GL_NO_ERROR)
|
||||
{
|
||||
var error = "GL Error: {0}\n{1}".F((GlError)n, new StackTrace());
|
||||
WriteGraphicsLog(error);
|
||||
@@ -53,5 +53,4 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
Log.Write("graphics", Gl.glGetString(Gl.GL_EXTENSIONS));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -64,6 +64,22 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
static int[] ViewportRectangle()
|
||||
{
|
||||
var v = new int[4];
|
||||
unsafe
|
||||
{
|
||||
fixed (int* ptr = &v[0])
|
||||
{
|
||||
IntPtr intPtr = new IntPtr((void*)ptr);
|
||||
Gl.glGetIntegerv(Gl.GL_VIEWPORT, intPtr);
|
||||
}
|
||||
}
|
||||
|
||||
ErrorHandler.CheckGlError();
|
||||
return v;
|
||||
}
|
||||
|
||||
void FinalizeInner()
|
||||
{
|
||||
Gl.glDeleteFramebuffersEXT(1, ref framebuffer);
|
||||
@@ -74,22 +90,6 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
|
||||
~FrameBuffer() { Game.RunAfterTick(FinalizeInner); }
|
||||
|
||||
static int[] ViewportRectangle()
|
||||
{
|
||||
int[] v = new int[4];
|
||||
unsafe
|
||||
{
|
||||
fixed (int *ptr = &v[0])
|
||||
{
|
||||
IntPtr intPtr = new IntPtr((void*)ptr);
|
||||
Gl.glGetIntegerv(Gl.GL_VIEWPORT, intPtr);
|
||||
}
|
||||
}
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
int[] cv = new int[4];
|
||||
public void Bind()
|
||||
{
|
||||
|
||||
@@ -14,33 +14,29 @@ using OpenRA.FileFormats;
|
||||
|
||||
public static class MultiTapDetection
|
||||
{
|
||||
static Cache<string, TapHistory> KeyHistoryCache =
|
||||
static Cache<string, TapHistory> keyHistoryCache =
|
||||
new Cache<string, TapHistory>(_ => new TapHistory(DateTime.Now - TimeSpan.FromSeconds(1)));
|
||||
static Cache<byte, TapHistory> ClickHistoryCache =
|
||||
static Cache<byte, TapHistory> clickHistoryCache =
|
||||
new Cache<byte, TapHistory>(_ => new TapHistory(DateTime.Now - TimeSpan.FromSeconds(1)));
|
||||
|
||||
public static int DetectFromMouse(byte MBName, int2 xy)
|
||||
public static int DetectFromMouse(byte button, int2 xy)
|
||||
{
|
||||
var clickHistory = ClickHistoryCache[MBName];
|
||||
return clickHistory.GetTapCount(xy);
|
||||
return clickHistoryCache[button].GetTapCount(xy);
|
||||
}
|
||||
|
||||
public static int InfoFromMouse(byte MBName)
|
||||
public static int InfoFromMouse(byte button)
|
||||
{
|
||||
var clickHistory = ClickHistoryCache[MBName];
|
||||
return clickHistory.LastTapCount();
|
||||
return clickHistoryCache[button].LastTapCount();
|
||||
}
|
||||
|
||||
public static int DetectFromKeyboard(string KeyName)
|
||||
public static int DetectFromKeyboard(string key)
|
||||
{
|
||||
var keyHistory = KeyHistoryCache[KeyName];
|
||||
return keyHistory.GetTapCount(int2.Zero);
|
||||
return keyHistoryCache[key].GetTapCount(int2.Zero);
|
||||
}
|
||||
|
||||
public static int InfoFromKeyboard(string KeyName)
|
||||
public static int InfoFromKeyboard(string key)
|
||||
{
|
||||
var keyHistory = KeyHistoryCache[KeyName];
|
||||
return keyHistory.LastTapCount();
|
||||
return keyHistoryCache[key].LastTapCount();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,12 +46,12 @@ class TapHistory
|
||||
|
||||
public TapHistory(DateTime now)
|
||||
{
|
||||
FirstRelease = SecondRelease = ThirdRelease = Pair.New( now, int2.Zero );
|
||||
FirstRelease = SecondRelease = ThirdRelease = Pair.New(now, int2.Zero);
|
||||
}
|
||||
|
||||
static bool CloseEnough(Pair<DateTime, int2> a, Pair<DateTime, int2> b)
|
||||
{
|
||||
return a.First - b.First < TimeSpan.FromMilliseconds( 250 )
|
||||
return a.First - b.First < TimeSpan.FromMilliseconds(250)
|
||||
&& (a.Second - b.Second).Length < 4;
|
||||
}
|
||||
|
||||
@@ -65,15 +61,21 @@ class TapHistory
|
||||
SecondRelease = ThirdRelease;
|
||||
ThirdRelease = Pair.New(DateTime.Now, xy);
|
||||
|
||||
if (!CloseEnough(ThirdRelease, SecondRelease)) return 1;
|
||||
if (!CloseEnough(SecondRelease, FirstRelease)) return 2;
|
||||
if (!CloseEnough(ThirdRelease, SecondRelease))
|
||||
return 1;
|
||||
if (!CloseEnough(SecondRelease, FirstRelease))
|
||||
return 2;
|
||||
|
||||
return 3;
|
||||
}
|
||||
|
||||
public int LastTapCount()
|
||||
{
|
||||
if (!CloseEnough(ThirdRelease, SecondRelease)) return 1;
|
||||
if (!CloseEnough(SecondRelease, FirstRelease)) return 2;
|
||||
if (!CloseEnough(ThirdRelease, SecondRelease))
|
||||
return 1;
|
||||
if (!CloseEnough(SecondRelease, FirstRelease))
|
||||
return 2;
|
||||
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,6 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
public abstract class SdlGraphics : IGraphicsDevice
|
||||
{
|
||||
Size windowSize;
|
||||
IntPtr surf;
|
||||
SdlInput input;
|
||||
|
||||
public Size WindowSize { get { return windowSize; } }
|
||||
@@ -29,7 +28,7 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
public SdlGraphics(Size size, WindowMode window, string[] extensions)
|
||||
{
|
||||
windowSize = size;
|
||||
surf = InitializeSdlGl(ref windowSize, window, extensions);
|
||||
InitializeSdlGl(ref windowSize, window, extensions);
|
||||
|
||||
Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
|
||||
ErrorHandler.CheckGlError();
|
||||
@@ -38,18 +37,17 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
|
||||
Sdl.SDL_SetModState(0);
|
||||
|
||||
input = new SdlInput(surf);
|
||||
input = new SdlInput();
|
||||
}
|
||||
|
||||
IntPtr InitializeSdlGl(ref Size size, WindowMode window, string[] requiredExtensions)
|
||||
{
|
||||
Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
|
||||
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
|
||||
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_RED_SIZE, 8 );
|
||||
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_GREEN_SIZE, 8 );
|
||||
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_BLUE_SIZE, 8 );
|
||||
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_ALPHA_SIZE, 0 );
|
||||
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_STENCIL_SIZE, 1 );
|
||||
Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
|
||||
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
|
||||
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8);
|
||||
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
|
||||
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
|
||||
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 0);
|
||||
|
||||
int windowFlags = 0;
|
||||
switch (window)
|
||||
@@ -59,16 +57,16 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
break;
|
||||
case WindowMode.PseudoFullscreen:
|
||||
windowFlags |= Sdl.SDL_NOFRAME;
|
||||
Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
|
||||
Environment.SetEnvironmentVariable("SDL_VIDEO_WINDOW_POS", "0,0");
|
||||
break;
|
||||
case WindowMode.Windowed:
|
||||
Environment.SetEnvironmentVariable( "SDL_VIDEO_CENTERED", "1" );
|
||||
Environment.SetEnvironmentVariable("SDL_VIDEO_CENTERED", "1");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
var info = (Sdl.SDL_VideoInfo) Marshal.PtrToStructure(
|
||||
var info = (Sdl.SDL_VideoInfo)Marshal.PtrToStructure(
|
||||
Sdl.SDL_GetVideoInfo(), typeof(Sdl.SDL_VideoInfo));
|
||||
Console.WriteLine("Desktop resolution: {0}x{1}",
|
||||
info.current_w, info.current_h);
|
||||
@@ -76,7 +74,7 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
if (size.Width == 0 && size.Height == 0)
|
||||
{
|
||||
Console.WriteLine("No custom resolution provided, using desktop resolution");
|
||||
size = new Size( info.current_w, info.current_h );
|
||||
size = new Size(info.current_w, info.current_h);
|
||||
}
|
||||
|
||||
Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
|
||||
@@ -110,13 +108,14 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
|
||||
int ModeFromPrimitiveType(PrimitiveType pt)
|
||||
{
|
||||
switch(pt)
|
||||
switch (pt)
|
||||
{
|
||||
case PrimitiveType.PointList: return Gl.GL_POINTS;
|
||||
case PrimitiveType.LineList: return Gl.GL_LINES;
|
||||
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
|
||||
case PrimitiveType.QuadList: return Gl.GL_QUADS;
|
||||
}
|
||||
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
@@ -193,5 +192,4 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
public IFrameBuffer CreateFrameBuffer(Size s) { return new FrameBuffer(s); }
|
||||
public abstract IShader CreateShader(string name);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -17,11 +17,8 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
public class SdlInput
|
||||
{
|
||||
MouseButton lastButtonBits = (MouseButton)0;
|
||||
IntPtr surface;
|
||||
|
||||
public SdlInput( IntPtr surface ) { this.surface = surface; }
|
||||
|
||||
MouseButton MakeButton( byte b )
|
||||
MouseButton MakeButton(byte b)
|
||||
{
|
||||
return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
|
||||
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
|
||||
@@ -31,26 +28,26 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
: 0;
|
||||
}
|
||||
|
||||
Modifiers MakeModifiers( int raw )
|
||||
Modifiers MakeModifiers(int raw)
|
||||
{
|
||||
return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
|
||||
| ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
|
||||
| ( ( raw & Sdl.KMOD_META ) != 0 ? Modifiers.Meta : 0 )
|
||||
| ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
|
||||
return ((raw & Sdl.KMOD_ALT) != 0 ? Modifiers.Alt : 0)
|
||||
| ((raw & Sdl.KMOD_CTRL) != 0 ? Modifiers.Ctrl : 0)
|
||||
| ((raw & Sdl.KMOD_META) != 0 ? Modifiers.Meta : 0)
|
||||
| ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0);
|
||||
}
|
||||
|
||||
public void PumpInput( IInputHandler inputHandler )
|
||||
public void PumpInput(IInputHandler inputHandler)
|
||||
{
|
||||
Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
|
||||
Game.HasInputFocus = 0 != (Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS);
|
||||
|
||||
var mods = MakeModifiers( Sdl.SDL_GetModState() );
|
||||
inputHandler.ModifierKeys( mods );
|
||||
var mods = MakeModifiers(Sdl.SDL_GetModState());
|
||||
inputHandler.ModifierKeys(mods);
|
||||
MouseInput? pendingMotion = null;
|
||||
|
||||
Sdl.SDL_Event e;
|
||||
while( Sdl.SDL_PollEvent( out e ) != 0 )
|
||||
while (Sdl.SDL_PollEvent(out e) != 0)
|
||||
{
|
||||
switch( e.type )
|
||||
switch (e.type)
|
||||
{
|
||||
case Sdl.SDL_QUIT:
|
||||
OpenRA.Game.Exit();
|
||||
@@ -58,118 +55,97 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
|
||||
case Sdl.SDL_MOUSEBUTTONDOWN:
|
||||
{
|
||||
if( pendingMotion != null )
|
||||
if (pendingMotion != null)
|
||||
{
|
||||
inputHandler.OnMouseInput( pendingMotion.Value );
|
||||
inputHandler.OnMouseInput(pendingMotion.Value);
|
||||
pendingMotion = null;
|
||||
}
|
||||
|
||||
var button = MakeButton( e.button.button );
|
||||
var button = MakeButton(e.button.button);
|
||||
lastButtonBits |= button;
|
||||
|
||||
var pos = new int2( e.button.x, e.button.y );
|
||||
var pos = new int2(e.button.x, e.button.y);
|
||||
|
||||
inputHandler.OnMouseInput(new MouseInput(
|
||||
MouseInputEvent.Down, button, pos, mods,
|
||||
MultiTapDetection.DetectFromMouse(e.button.button, pos)
|
||||
));
|
||||
} break;
|
||||
MouseInputEvent.Down, button, pos, mods,
|
||||
MultiTapDetection.DetectFromMouse(e.button.button, pos)));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Sdl.SDL_MOUSEBUTTONUP:
|
||||
{
|
||||
if( pendingMotion != null )
|
||||
if (pendingMotion != null)
|
||||
{
|
||||
inputHandler.OnMouseInput( pendingMotion.Value );
|
||||
inputHandler.OnMouseInput(pendingMotion.Value);
|
||||
pendingMotion = null;
|
||||
}
|
||||
|
||||
var button = MakeButton( e.button.button );
|
||||
var button = MakeButton(e.button.button);
|
||||
lastButtonBits &= ~button;
|
||||
|
||||
var pos = new int2( e.button.x, e.button.y );
|
||||
var pos = new int2(e.button.x, e.button.y);
|
||||
inputHandler.OnMouseInput(new MouseInput(
|
||||
MouseInputEvent.Up, button, pos, mods,
|
||||
MultiTapDetection.InfoFromMouse(e.button.button)
|
||||
));
|
||||
} break;
|
||||
MultiTapDetection.InfoFromMouse(e.button.button)));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Sdl.SDL_MOUSEMOTION:
|
||||
{
|
||||
pendingMotion = new MouseInput(
|
||||
MouseInputEvent.Move,
|
||||
lastButtonBits,
|
||||
new int2( e.motion.x, e.motion.y ),
|
||||
mods, 0 );
|
||||
} break;
|
||||
MouseInputEvent.Move, lastButtonBits,
|
||||
new int2(e.motion.x, e.motion.y), mods, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Sdl.SDL_KEYDOWN:
|
||||
{
|
||||
var keyName = Sdl.SDL_GetKeyName( e.key.keysym.sym );
|
||||
var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
|
||||
|
||||
var keyEvent = new KeyInput
|
||||
{
|
||||
Event = KeyInputEvent.Down,
|
||||
Modifiers = mods,
|
||||
UnicodeChar = (char)e.key.keysym.unicode,
|
||||
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
|
||||
KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym),
|
||||
VirtKey = e.key.keysym.sym,
|
||||
MultiTapCount = MultiTapDetection.DetectFromKeyboard(keyName)
|
||||
};
|
||||
|
||||
if( !HandleSpecialKey( keyEvent ) )
|
||||
inputHandler.OnKeyInput( keyEvent );
|
||||
} break;
|
||||
inputHandler.OnKeyInput(keyEvent);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Sdl.SDL_KEYUP:
|
||||
{
|
||||
var keyName = Sdl.SDL_GetKeyName( e.key.keysym.sym );
|
||||
|
||||
var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
|
||||
var keyEvent = new KeyInput
|
||||
{
|
||||
Event = KeyInputEvent.Up,
|
||||
Modifiers = mods,
|
||||
UnicodeChar = (char)e.key.keysym.unicode,
|
||||
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
|
||||
KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym),
|
||||
VirtKey = e.key.keysym.sym,
|
||||
MultiTapCount = MultiTapDetection.InfoFromKeyboard(keyName)
|
||||
};
|
||||
|
||||
inputHandler.OnKeyInput( keyEvent );
|
||||
} break;
|
||||
inputHandler.OnKeyInput(keyEvent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( pendingMotion != null )
|
||||
if (pendingMotion != null)
|
||||
{
|
||||
inputHandler.OnMouseInput( pendingMotion.Value );
|
||||
inputHandler.OnMouseInput(pendingMotion.Value);
|
||||
pendingMotion = null;
|
||||
}
|
||||
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
bool HandleSpecialKey( KeyInput k )
|
||||
{
|
||||
switch( k.VirtKey )
|
||||
{
|
||||
case Sdl.SDLK_F13:
|
||||
var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
|
||||
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
|
||||
Sdl.SDL_SaveBMP( surface, path );
|
||||
return true;
|
||||
|
||||
case Sdl.SDLK_F4:
|
||||
if( k.Modifiers.HasModifier( Modifiers.Alt ) )
|
||||
{
|
||||
OpenRA.Game.Exit();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -84,14 +84,14 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
int height = colors.GetUpperBound(0) + 1;
|
||||
|
||||
if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
|
||||
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width,height));
|
||||
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
|
||||
|
||||
size = new Size(width, height);
|
||||
unsafe
|
||||
{
|
||||
fixed (uint* ptr = &colors[0,0])
|
||||
fixed (uint* ptr = &colors[0, 0])
|
||||
{
|
||||
IntPtr intPtr = new IntPtr((void *) ptr);
|
||||
IntPtr intPtr = new IntPtr((void*)ptr);
|
||||
PrepareTexture();
|
||||
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
|
||||
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
|
||||
@@ -107,8 +107,7 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
|
||||
size = new Size(bitmap.Width, bitmap.Height);
|
||||
var bits = bitmap.LockBits(bitmap.Bounds(),
|
||||
ImageLockMode.ReadOnly,
|
||||
PixelFormat.Format32bppArgb);
|
||||
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
PrepareTexture();
|
||||
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
|
||||
@@ -119,18 +118,20 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
|
||||
public byte[] GetData()
|
||||
{
|
||||
var data = new byte[4*size.Width * size.Height];
|
||||
var data = new byte[4 * size.Width * size.Height];
|
||||
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
|
||||
unsafe
|
||||
{
|
||||
fixed (byte *ptr = &data[0])
|
||||
fixed (byte* ptr = &data[0])
|
||||
{
|
||||
IntPtr intPtr = new IntPtr((void*)ptr);
|
||||
Gl.glGetTexImage(Gl.GL_TEXTURE_2D, 0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
|
||||
}
|
||||
}
|
||||
|
||||
ErrorHandler.CheckGlError();
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
public class VertexBuffer<T> : IVertexBuffer<T>
|
||||
where T : struct
|
||||
{
|
||||
static readonly int VertexSize = Marshal.SizeOf(typeof(T));
|
||||
int buffer;
|
||||
static readonly int vertexSize = Marshal.SizeOf(typeof(T));
|
||||
|
||||
public VertexBuffer(int size)
|
||||
{
|
||||
@@ -27,8 +27,8 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
ErrorHandler.CheckGlError();
|
||||
Bind();
|
||||
Gl.glBufferDataARB(Gl.GL_ARRAY_BUFFER_ARB,
|
||||
new IntPtr(vertexSize * size),
|
||||
new T[ size ],
|
||||
new IntPtr(VertexSize * size),
|
||||
new T[size],
|
||||
Gl.GL_DYNAMIC_DRAW_ARB);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
Bind();
|
||||
Gl.glBufferSubDataARB(Gl.GL_ARRAY_BUFFER_ARB,
|
||||
IntPtr.Zero,
|
||||
new IntPtr(vertexSize * length),
|
||||
new IntPtr(VertexSize * length),
|
||||
data);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
@@ -47,13 +47,13 @@ namespace OpenRA.Renderer.SdlCommon
|
||||
{
|
||||
Gl.glBindBufferARB(Gl.GL_ARRAY_BUFFER_ARB, buffer);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glVertexPointer(3, Gl.GL_FLOAT, vertexSize, IntPtr.Zero);
|
||||
Gl.glVertexPointer(3, Gl.GL_FLOAT, VertexSize, IntPtr.Zero);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, vertexSize, new IntPtr(12));
|
||||
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, VertexSize, new IntPtr(12));
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
void FinalizeInner() { Gl.glDeleteBuffersARB( 1, ref buffer ); }
|
||||
~VertexBuffer() { Game.RunAfterTick( FinalizeInner ); }
|
||||
void FinalizeInner() { Gl.glDeleteBuffersARB(1, ref buffer); }
|
||||
~VertexBuffer() { Game.RunAfterTick(FinalizeInner); }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user