unfailing order stuff
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@@ -9,8 +9,8 @@ namespace OpenRa.Game.Orders
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{
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class IronCurtainOrderGenerator : IOrderGenerator
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{
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ISupportPowerImpl power;
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public IronCurtainOrderGenerator(ISupportPowerImpl power)
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SupportPower power;
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public IronCurtainOrderGenerator(SupportPower power)
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{
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this.power = power;
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}
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@@ -36,10 +36,7 @@ namespace OpenRa.Game.Orders
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var unit = underCursor != null ? underCursor.Info as UnitInfo : null;
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if (unit != null)
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{
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yield return new Order("IronCurtain", underCursor, this.power);
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//yield return new Order("IronCurtain", underCursor, null, int2.Zero, null);
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}
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yield return new Order("IronCurtain", underCursor, null, int2.Zero, power.Name);
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}
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}
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