merged
This commit is contained in:
@@ -414,7 +414,7 @@ namespace OpenRa.Game
|
||||
shpRenderer.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DrawChat()
|
||||
{
|
||||
var chatpos = new int2(400, Game.viewport.Height - 20);
|
||||
|
||||
@@ -13,6 +13,5 @@ namespace OpenRa.Game.GameRules
|
||||
public readonly int TechLevel = -1;
|
||||
public readonly bool GivenAuto = true;
|
||||
public readonly string Impl = null;
|
||||
public readonly bool AutoActivate = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
<Compile Include="SupportPower.cs" />
|
||||
<Compile Include="SupportPowers\Chronoshift.cs" />
|
||||
<Compile Include="SupportPowers\GpsSatellite.cs" />
|
||||
<Compile Include="SupportPowers\IronCurtain.cs" />
|
||||
<Compile Include="SupportPowers\IronCurtainPower.cs" />
|
||||
<Compile Include="SupportPowers\ISupportPowerImpl.cs" />
|
||||
<Compile Include="SupportPowers\NullPower.cs" />
|
||||
<Compile Include="Support\Stopwatch.cs" />
|
||||
@@ -318,4 +318,4 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -4,11 +4,17 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRa.Game.GameRules;
|
||||
using OpenRa.Game.Traits;
|
||||
|
||||
using OpenRa.Game.SupportPowers;
|
||||
namespace OpenRa.Game.Orders
|
||||
{
|
||||
class IronCurtainOrderGenerator : IOrderGenerator
|
||||
{
|
||||
ISupportPowerImpl power;
|
||||
public IronCurtainOrderGenerator(ISupportPowerImpl power)
|
||||
{
|
||||
this.power = power;
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Right)
|
||||
@@ -31,7 +37,8 @@ namespace OpenRa.Game.Orders
|
||||
|
||||
if (unit != null)
|
||||
{
|
||||
yield return new Order("IronCurtain", underCursor, null, int2.Zero, null);
|
||||
yield return new Order("IronCurtain", underCursor, this.power);
|
||||
//yield return new Order("IronCurtain", underCursor, null, int2.Zero, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRa.Game.SupportPowers;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
@@ -31,6 +32,19 @@ namespace OpenRa.Game
|
||||
this.TargetLocation = targetLocation;
|
||||
this.TargetString = targetString;
|
||||
}
|
||||
// This is a hack - fix me
|
||||
public readonly ISupportPowerImpl Power;
|
||||
public Order(string orderString, Actor subject, ISupportPowerImpl power)
|
||||
{
|
||||
this.OrderString = orderString;
|
||||
this.SubjectId = UIntFromActor( subject );
|
||||
|
||||
this.Power = power;
|
||||
|
||||
this.TargetActorId = UIntFromActor(null);
|
||||
this.TargetLocation = int2.Zero;
|
||||
this.TargetString = null;
|
||||
}
|
||||
|
||||
public bool Validate()
|
||||
{
|
||||
|
||||
@@ -34,7 +34,9 @@ namespace OpenRa.Game
|
||||
public bool IsDone { get { return RemainingTime == 0; } }
|
||||
public int RemainingTime { get; private set; }
|
||||
public int TotalTime { get; private set; }
|
||||
|
||||
bool notifiedReady = false;
|
||||
bool notifiedCharging = false;
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
if (Info.OneShot && IsUsed)
|
||||
@@ -56,10 +58,20 @@ namespace OpenRa.Game
|
||||
if (IsAvailable && (!Info.Powered || Owner.GetPowerState() == PowerState.Normal))
|
||||
{
|
||||
if (RemainingTime > 0) --RemainingTime;
|
||||
if (!notifiedCharging)
|
||||
{
|
||||
Impl.IsChargingNotification(this);
|
||||
notifiedCharging = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (RemainingTime == 0 && Info.AutoActivate)
|
||||
Activate();
|
||||
if (RemainingTime == 0
|
||||
&& Impl != null
|
||||
&& !notifiedReady)
|
||||
{
|
||||
Impl.IsReadyNotification(this);
|
||||
notifiedReady = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
@@ -76,6 +88,8 @@ namespace OpenRa.Game
|
||||
IsAvailable = false;
|
||||
}
|
||||
RemainingTime = TotalTime;
|
||||
notifiedReady = false;
|
||||
notifiedCharging = false;
|
||||
}
|
||||
|
||||
public void Give(bool requireCharge) // called by crate/spy/etc code
|
||||
|
||||
@@ -11,5 +11,9 @@ namespace OpenRa.Game.SupportPowers
|
||||
if (Game.controller.ToggleInputMode<ChronosphereSelectOrderGenerator>())
|
||||
Sound.Play("slcttgt1.aud");
|
||||
}
|
||||
|
||||
public void OnFireNotification(Actor target, int2 xy) {}
|
||||
public void IsChargingNotification(SupportPower p) {}
|
||||
public void IsReadyNotification(SupportPower p) {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,8 +6,16 @@ namespace OpenRa.Game.SupportPowers
|
||||
{
|
||||
class GpsSatellite : ISupportPowerImpl
|
||||
{
|
||||
const int revealDelay = 30 * 25;
|
||||
const int revealDelay = 15 * 25;
|
||||
|
||||
public void OnFireNotification(Actor a, int2 xy) { }
|
||||
public void IsChargingNotification(SupportPower p) { }
|
||||
public void IsReadyNotification(SupportPower p)
|
||||
{
|
||||
// Power is auto-activated
|
||||
Activate(p);
|
||||
}
|
||||
|
||||
public void Activate(SupportPower p)
|
||||
{
|
||||
var launchSite = Game.world.Actors
|
||||
|
||||
@@ -8,5 +8,8 @@ namespace OpenRa.Game.SupportPowers
|
||||
interface ISupportPowerImpl
|
||||
{
|
||||
void Activate(SupportPower p);
|
||||
void OnFireNotification(Actor target, int2 xy);
|
||||
void IsChargingNotification(SupportPower p);
|
||||
void IsReadyNotification(SupportPower p);
|
||||
}
|
||||
}
|
||||
|
||||
43
OpenRa.Game/SupportPowers/IronCurtainPower.cs
Normal file
43
OpenRa.Game/SupportPowers/IronCurtainPower.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRa.Game.Orders;
|
||||
using OpenRa.Game.Traits;
|
||||
|
||||
namespace OpenRa.Game.SupportPowers
|
||||
{
|
||||
class IronCurtainPower : ISupportPowerImpl
|
||||
{
|
||||
public void IsReadyNotification(SupportPower p)
|
||||
{
|
||||
Sound.Play("ironrdy1.aud");
|
||||
}
|
||||
|
||||
public void IsChargingNotification(SupportPower p)
|
||||
{
|
||||
Sound.Play("ironchg1.aud");
|
||||
}
|
||||
|
||||
public void OnFireNotification(Actor target, int2 xy)
|
||||
{
|
||||
p.FinishActivate();
|
||||
Game.controller.CancelInputMode();
|
||||
Sound.Play("ironcur9.aud");
|
||||
|
||||
// Play active anim
|
||||
var ironCurtain = Game.world.Actors
|
||||
.Where(a => a.Owner == p.Owner && a.traits.Contains<IronCurtain>())
|
||||
.FirstOrDefault();
|
||||
if (ironCurtain != null)
|
||||
ironCurtain.traits.Get<RenderBuilding>().PlayCustomAnim(ironCurtain, "active");
|
||||
}
|
||||
SupportPower p;
|
||||
public void Activate(SupportPower p)
|
||||
{
|
||||
this.p = p;
|
||||
// Pick a building to use
|
||||
Game.controller.orderGenerator = new IronCurtainOrderGenerator(this);
|
||||
Sound.Play("slcttgt1.aud");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,9 @@ namespace OpenRa.Game.SupportPowers
|
||||
{
|
||||
class NullPower : ISupportPowerImpl
|
||||
{
|
||||
public void OnFireNotification(Actor a, int2 xy) { }
|
||||
public void IsReadyNotification(SupportPower p) { }
|
||||
public void IsChargingNotification(SupportPower p) { }
|
||||
public void Activate(SupportPower p)
|
||||
{
|
||||
// if this was a real power, i'd do something here!
|
||||
|
||||
@@ -28,16 +28,9 @@ namespace OpenRa.Game.Traits
|
||||
{
|
||||
if (order.OrderString == "IronCurtain")
|
||||
{
|
||||
Game.controller.CancelInputMode();
|
||||
order.Power.OnFireNotification(self, self.Location);
|
||||
Game.world.AddFrameEndTask(w => w.Add(new InvulnEffect(self)));
|
||||
RemainingTicks = (int)(Rules.General.IronCurtain * 60 * 25);
|
||||
Sound.Play("ironcur9.aud");
|
||||
// Play active anim
|
||||
var ironCurtain = Game.world.Actors
|
||||
.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<IronCurtain>())
|
||||
.FirstOrDefault();
|
||||
if (ironCurtain != null)
|
||||
ironCurtain.traits.Get<RenderBuilding>().PlayCustomAnim(ironCurtain, "active");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -890,7 +890,6 @@ Prerequisite=ATEK
|
||||
Image=gpssicon
|
||||
TechLevel=12
|
||||
Impl=GpsSatellite
|
||||
AutoActivate=yes
|
||||
|
||||
[InvulnerabilityPower] ; the point of IRON
|
||||
ChargeTime=11
|
||||
@@ -899,4 +898,4 @@ LongDesc=Makes a single unit invulnerable for a \nshort time.
|
||||
Image=infxicon
|
||||
Prerequisite=IRON
|
||||
TechLevel=12
|
||||
Impl=IronCurtain
|
||||
Impl=IronCurtainPower
|
||||
|
||||
Reference in New Issue
Block a user