Reduce projectile search radius to match warheads.
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Effects
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public readonly bool Blockable = false;
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[Desc("Extra search radius beyond beam width. Required to ensure affecting actors with large health radius.")]
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public readonly WDist TargetExtraSearchRadius = new WDist(2048);
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public readonly WDist TargetExtraSearchRadius = new WDist(1536);
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[Desc("Should the beam be visuall rendered? False = Beam is invisible.")]
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public readonly bool RenderBeam = true;
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Effects
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public readonly WDist Width = new WDist(1);
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[Desc("Extra search radius beyond path for blocking actors.")]
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public readonly WDist TargetExtraSearchRadius = new WDist(2048);
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public readonly WDist TargetExtraSearchRadius = new WDist(1536);
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[Desc("Arc in WAngles, two values indicate variable arc.")]
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public readonly WAngle[] Angle = { WAngle.Zero };
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Effects
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public readonly WDist Width = new WDist(1);
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[Desc("Extra search radius beyond path for blocking actors.")]
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public readonly WDist TargetExtraSearchRadius = new WDist(2048);
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public readonly WDist TargetExtraSearchRadius = new WDist(1536);
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[Desc("Maximum offset at the maximum range")]
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public readonly WDist Inaccuracy = WDist.Zero;
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