Reduce projectile search radius to match warheads.

This commit is contained in:
Paul Chote
2015-12-19 13:17:06 +00:00
parent 124e7b389a
commit 8771562e37
3 changed files with 3 additions and 3 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Effects
public readonly bool Blockable = false;
[Desc("Extra search radius beyond beam width. Required to ensure affecting actors with large health radius.")]
public readonly WDist TargetExtraSearchRadius = new WDist(2048);
public readonly WDist TargetExtraSearchRadius = new WDist(1536);
[Desc("Should the beam be visuall rendered? False = Beam is invisible.")]
public readonly bool RenderBeam = true;

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Effects
public readonly WDist Width = new WDist(1);
[Desc("Extra search radius beyond path for blocking actors.")]
public readonly WDist TargetExtraSearchRadius = new WDist(2048);
public readonly WDist TargetExtraSearchRadius = new WDist(1536);
[Desc("Arc in WAngles, two values indicate variable arc.")]
public readonly WAngle[] Angle = { WAngle.Zero };

View File

@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Effects
public readonly WDist Width = new WDist(1);
[Desc("Extra search radius beyond path for blocking actors.")]
public readonly WDist TargetExtraSearchRadius = new WDist(2048);
public readonly WDist TargetExtraSearchRadius = new WDist(1536);
[Desc("Maximum offset at the maximum range")]
public readonly WDist Inaccuracy = WDist.Zero;