Add ITerrainInfo interface.

This commit is contained in:
Paul Chote
2020-10-10 23:52:00 +01:00
committed by reaperrr
parent 0a374e2264
commit 87790069e9
30 changed files with 97 additions and 83 deletions

View File

@@ -27,6 +27,7 @@ namespace OpenRA
public readonly IReadOnlyDictionary<string, SoundInfo> Voices;
public readonly IReadOnlyDictionary<string, SoundInfo> Notifications;
public readonly IReadOnlyDictionary<string, MusicInfo> Music;
public readonly ITerrainInfo TerrainInfo;
public readonly TileSet TileSet;
public readonly SequenceProvider Sequences;
public readonly IReadOnlyDictionary<string, MiniYamlNode> ModelSequences;
@@ -46,6 +47,7 @@ namespace OpenRA
Voices = voices;
Notifications = notifications;
Music = music;
TerrainInfo = tileSet;
TileSet = tileSet;
Sequences = sequences;
ModelSequences = modelSequences;

View File

@@ -283,7 +283,7 @@ namespace OpenRA
/// Initializes a new map created by the editor or importer.
/// The map will not receive a valid UID until after it has been saved and reloaded.
/// </summary>
public Map(ModData modData, TileSet tileset, int width, int height)
public Map(ModData modData, ITerrainInfo terrainInfo, int width, int height)
{
this.modData = modData;
var size = new Size(width, height);
@@ -293,7 +293,7 @@ namespace OpenRA
Author = "Your name here";
MapSize = new int2(size);
Tileset = tileset.Id;
Tileset = terrainInfo.Id;
// Empty rules that can be added to by the importers.
// Will be dropped on save if nothing is added to it
@@ -310,7 +310,7 @@ namespace OpenRA
Tiles.CellEntryChanged += UpdateRamp;
}
Tiles.Clear(tileset.DefaultTerrainTile);
Tiles.Clear(terrainInfo.DefaultTerrainTile);
PostInit();
}
@@ -431,14 +431,14 @@ namespace OpenRA
CustomTerrain[uv] = byte.MaxValue;
// Replace invalid tiles and cache ramp state
var tileset = Rules.TileSet;
var terrainInfo = Rules.TerrainInfo;
foreach (var uv in AllCells.MapCoords)
{
if (!tileset.TryGetTileInfo(Tiles[uv], out var info))
if (!terrainInfo.TryGetTerrainInfo(Tiles[uv], out var info))
{
ReplacedInvalidTerrainTiles[uv.ToCPos(this)] = Tiles[uv];
Tiles[uv] = tileset.DefaultTerrainTile;
info = tileset.GetTileInfo(tileset.DefaultTerrainTile);
Tiles[uv] = terrainInfo.DefaultTerrainTile;
info = terrainInfo.GetTerrainInfo(terrainInfo.DefaultTerrainTile);
}
Ramp[uv] = info.RampType;
@@ -449,7 +449,7 @@ namespace OpenRA
void UpdateRamp(CPos cell)
{
Ramp[cell] = Rules.TileSet.GetTileInfo(Tiles[cell]).RampType;
Ramp[cell] = Rules.TerrainInfo.GetTerrainInfo(Tiles[cell]).RampType;
}
void InitializeCellProjection()
@@ -536,8 +536,7 @@ namespace OpenRA
// The original games treat the top of cliffs the same way as the bottom
// This information isn't stored in the map data, so query the offset from the tileset
var temp = inverse.MaxBy(uv => uv.V);
var terrain = Tiles[temp];
return (byte)(Height[temp] - Rules.TileSet.Templates[terrain.Type][terrain.Index].Height);
return (byte)(Height[temp] - Rules.TerrainInfo.GetTerrainInfo(Tiles[temp]).Height);
}
// Try the next cell down if this is a cliff face
@@ -673,8 +672,8 @@ namespace OpenRA
public (Color Left, Color Right) GetTerrainColorPair(MPos uv)
{
Color left, right;
var tileset = Rules.TileSet;
var type = tileset.GetTileInfo(Tiles[uv]);
var terrainInfo = Rules.TerrainInfo;
var type = terrainInfo.GetTerrainInfo(Tiles[uv]);
if (type.MinColor != type.MaxColor)
{
left = Exts.ColorLerp(Game.CosmeticRandom.NextFloat(), type.MinColor, type.MaxColor);
@@ -683,9 +682,9 @@ namespace OpenRA
else
left = right = type.MinColor;
if (tileset.MinHeightColorBrightness != 1.0f || tileset.MaxHeightColorBrightness != 1.0f)
if (terrainInfo.MinHeightColorBrightness != 1.0f || terrainInfo.MaxHeightColorBrightness != 1.0f)
{
var scale = float2.Lerp(tileset.MinHeightColorBrightness, tileset.MaxHeightColorBrightness, Height[uv] * 1f / Grid.MaximumTerrainHeight);
var scale = float2.Lerp(terrainInfo.MinHeightColorBrightness, terrainInfo.MaxHeightColorBrightness, Height[uv] * 1f / Grid.MaximumTerrainHeight);
left = Color.FromArgb((int)(scale * left.R).Clamp(0, 255), (int)(scale * left.G).Clamp(0, 255), (int)(scale * left.B).Clamp(0, 255));
right = Color.FromArgb((int)(scale * right.R).Clamp(0, 255), (int)(scale * right.G).Clamp(0, 255), (int)(scale * right.B).Clamp(0, 255));
}
@@ -1071,8 +1070,7 @@ namespace OpenRA
if (terrainIndex == InvalidCachedTerrainIndex)
{
var custom = CustomTerrain[uv];
terrainIndex = cachedTerrainIndexes[uv] =
custom != byte.MaxValue ? custom : Rules.TileSet.GetTerrainIndex(Tiles[uv]);
terrainIndex = cachedTerrainIndexes[uv] = custom != byte.MaxValue ? custom : Rules.TerrainInfo.GetTerrainInfo(Tiles[uv]).TerrainType;
}
return (byte)terrainIndex;
@@ -1080,7 +1078,7 @@ namespace OpenRA
public TerrainTypeInfo GetTerrainInfo(CPos cell)
{
return Rules.TileSet[GetTerrainIndex(cell)];
return Rules.TerrainInfo.TerrainTypes[GetTerrainIndex(cell)];
}
public CPos Clamp(CPos cell)

View File

@@ -18,6 +18,22 @@ using OpenRA.Traits;
namespace OpenRA
{
public interface ITerrainInfo
{
string Id { get; }
TerrainTypeInfo[] TerrainTypes { get; }
TerrainTileInfo GetTerrainInfo(TerrainTile r);
bool TryGetTerrainInfo(TerrainTile r, out TerrainTileInfo info);
byte GetTerrainIndex(string type);
byte GetTerrainIndex(TerrainTile r);
TerrainTile DefaultTerrainTile { get; }
Color[] HeightDebugColors { get; }
IEnumerable<Color> RestrictedPlayerColors { get; }
float MinHeightColorBrightness { get; }
float MaxHeightColorBrightness { get; }
}
public class TerrainTileInfo
{
[FieldLoader.Ignore]
@@ -54,7 +70,7 @@ namespace OpenRA
readonly TerrainTileInfo[] tileInfo;
public TerrainTemplateInfo(TileSet tileSet, MiniYaml my)
public TerrainTemplateInfo(ITerrainInfo terrainInfo, MiniYaml my)
{
FieldLoader.Load(this, my);
@@ -66,12 +82,12 @@ namespace OpenRA
foreach (var node in nodes)
{
if (!int.TryParse(node.Key, out var key))
throw new YamlException("Tileset `{0}` template `{1}` defines a frame `{2}` that is not a valid integer.".F(tileSet.Id, Id, node.Key));
throw new YamlException("Tileset `{0}` template `{1}` defines a frame `{2}` that is not a valid integer.".F(terrainInfo.Id, Id, node.Key));
if (key < 0 || key >= tileInfo.Length)
throw new YamlException("Tileset `{0}` template `{1}` references frame {2}, but only [0..{3}] are valid for a {4}x{5} Size template.".F(tileSet.Id, Id, key, tileInfo.Length - 1, Size.X, Size.Y));
throw new YamlException("Tileset `{0}` template `{1}` references frame {2}, but only [0..{3}] are valid for a {4}x{5} Size template.".F(terrainInfo.Id, Id, key, tileInfo.Length - 1, Size.X, Size.Y));
tileInfo[key] = LoadTileInfo(tileSet, node.Value);
tileInfo[key] = LoadTileInfo(terrainInfo, node.Value);
}
}
else
@@ -82,30 +98,30 @@ namespace OpenRA
foreach (var node in nodes)
{
if (!int.TryParse(node.Key, out var key))
throw new YamlException("Tileset `{0}` template `{1}` defines a frame `{2}` that is not a valid integer.".F(tileSet.Id, Id, node.Key));
throw new YamlException("Tileset `{0}` template `{1}` defines a frame `{2}` that is not a valid integer.".F(terrainInfo.Id, Id, node.Key));
if (key != i++)
throw new YamlException("Tileset `{0}` template `{1}` is missing a definition for frame {2}.".F(tileSet.Id, Id, i - 1));
throw new YamlException("Tileset `{0}` template `{1}` is missing a definition for frame {2}.".F(terrainInfo.Id, Id, i - 1));
tileInfo[key] = LoadTileInfo(tileSet, node.Value);
tileInfo[key] = LoadTileInfo(terrainInfo, node.Value);
}
}
}
static TerrainTileInfo LoadTileInfo(TileSet tileSet, MiniYaml my)
static TerrainTileInfo LoadTileInfo(ITerrainInfo terrainInfo, MiniYaml my)
{
var tile = new TerrainTileInfo();
FieldLoader.Load(tile, my);
// Terrain type must be converted from a string to an index
tile.GetType().GetField("TerrainType").SetValue(tile, tileSet.GetTerrainIndex(my.Value));
tile.GetType().GetField("TerrainType").SetValue(tile, terrainInfo.GetTerrainIndex(my.Value));
// Fall back to the terrain-type color if necessary
var overrideColor = tileSet.TerrainInfo[tile.TerrainType].Color;
if (tile.MinColor == default(Color))
var overrideColor = terrainInfo.TerrainTypes[tile.TerrainType].Color;
if (tile.MinColor == default)
tile.GetType().GetField("MinColor").SetValue(tile, overrideColor);
if (tile.MaxColor == default(Color))
if (tile.MaxColor == default)
tile.GetType().GetField("MaxColor").SetValue(tile, overrideColor);
return tile;
@@ -124,7 +140,7 @@ namespace OpenRA
}
}
public class TileSet
public class TileSet : ITerrainInfo
{
public const string TerrainPaletteInternalName = "terrain";
@@ -245,6 +261,14 @@ namespace OpenRA
return info != null;
}
public TerrainTile DefaultTerrainTile { get { return new TerrainTile(Templates.First().Key, 0); } }
string ITerrainInfo.Id { get { return Id; } }
TerrainTypeInfo[] ITerrainInfo.TerrainTypes { get { return TerrainInfo; } }
TerrainTileInfo ITerrainInfo.GetTerrainInfo(TerrainTile r) { return GetTileInfo(r); }
bool ITerrainInfo.TryGetTerrainInfo(TerrainTile r, out TerrainTileInfo info) { return TryGetTileInfo(r, out info); }
Color[] ITerrainInfo.HeightDebugColors { get { return HeightDebugColors; } }
IEnumerable<Color> ITerrainInfo.RestrictedPlayerColors { get { return TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color); } }
float ITerrainInfo.MinHeightColorBrightness { get { return MinHeightColorBrightness; } }
float ITerrainInfo.MaxHeightColorBrightness { get { return MaxHeightColorBrightness; } }
TerrainTile ITerrainInfo.DefaultTerrainTile { get { return new TerrainTile(Templates.First().Key, 0); } }
}
}

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@@ -88,8 +88,8 @@ namespace OpenRA.Mods.Common.Widgets
return false;
var tile = world.Map.Tiles[cell];
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
var terrainType = world.Map.Rules.TileSet.TerrainInfo[tileInfo.TerrainType];
var tileInfo = world.Map.Rules.TerrainInfo.GetTerrainInfo(tile);
var terrainType = world.Map.Rules.TerrainInfo.TerrainTypes[tileInfo.TerrainType];
if (mapResources[cell].Type == ResourceType.ResourceType)
return false;

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@@ -386,8 +386,7 @@ namespace OpenRA.Mods.Common.Server
// Pick a random color for the bot
var validator = server.ModData.Manifest.Get<ColorValidator>();
var tileset = server.Map.Rules.TileSet;
var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
var terrainColors = server.Map.Rules.TerrainInfo.RestrictedPlayerColors;
var playerColors = server.LobbyInfo.Clients.Select(c => c.Color)
.Concat(server.Map.Players.Players.Values.Select(p => p.Color));
bot.Color = bot.PreferredColor = validator.RandomPresetColor(server.Random, terrainColors, playerColors);
@@ -1105,8 +1104,7 @@ namespace OpenRA.Mods.Common.Server
server.SendOrderTo(connectionToEcho, "Message", message);
};
var tileset = server.Map.Rules.TileSet;
var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color).ToList();
var terrainColors = server.Map.Rules.TerrainInfo.RestrictedPlayerColors;
var playerColors = server.LobbyInfo.Clients.Where(c => c.Index != playerIndex).Select(c => c.Color)
.Concat(server.Map.Players.Players.Values.Select(p => p.Color)).ToList();

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@@ -28,14 +28,13 @@ namespace OpenRA.Mods.Common.Traits
void IMapPreviewSignatureInfo.PopulateMapPreviewSignatureCells(Map map, ActorInfo ai, ActorReference s, List<(MPos, Color)> destinationBuffer)
{
var tileSet = map.Rules.TileSet;
Color color;
if (!string.IsNullOrEmpty(Terrain))
{
color = tileSet[tileSet.GetTerrainIndex(Terrain)].Color;
var terrainInfo = map.Rules.TerrainInfo;
color = terrainInfo.TerrainTypes[terrainInfo.GetTerrainIndex(Terrain)].Color;
}
else if (Color != default(Color))
else if (Color != default)
{
color = Color;
}

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@@ -173,10 +173,10 @@ namespace OpenRA.Mods.Common.Traits
protected override void TraitEnabled(Actor self)
{
var tileset = world.Map.Rules.TileSet;
resourceTypeIndices = new BitArray(tileset.TerrainInfo.Length); // Big enough
var terrainInfo = world.Map.Rules.TerrainInfo;
resourceTypeIndices = new BitArray(terrainInfo.TerrainTypes.Length); // Big enough
foreach (var t in world.Map.Rules.Actors["world"].TraitInfos<ResourceTypeInfo>())
resourceTypeIndices.Set(tileset.GetTerrainIndex(t.TerrainType), true);
resourceTypeIndices.Set(terrainInfo.GetTerrainIndex(t.TerrainType), true);
foreach (var building in Info.BuildingQueues)
builders.Add(new BaseBuilderQueueManager(this, building, player, playerPower, playerResources, resourceTypeIndices));

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@@ -77,8 +77,7 @@ namespace OpenRA.Mods.Common.Traits
{
bridgeLayer.Add(self);
var tileSet = self.World.Map.Rules.TileSet;
var terrainIndex = tileSet.GetTerrainIndex(Info.TerrainType);
var terrainIndex = self.World.Map.Rules.TerrainInfo.GetTerrainIndex(Info.TerrainType);
UpdateTerrain(self, terrainIndex);
KillInvalidActorsInFootprint(self);
}

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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
{
var cell = self.Location;
var map = self.World.Map;
var terrain = map.Rules.TileSet.GetTerrainIndex(info.TerrainType);
var terrain = map.Rules.TerrainInfo.GetTerrainIndex(info.TerrainType);
previousTerrain = map.CustomTerrain[cell];
map.CustomTerrain[cell] = terrain;
}

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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
public class GrantConditionOnTerrain : ITick
{
readonly GrantConditionOnTerrainInfo info;
readonly TileSet tileSet;
readonly TerrainTypeInfo[] terrainTypes;
int conditionToken = Actor.InvalidConditionToken;
string cachedTerrain;
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
public GrantConditionOnTerrain(ActorInitializer init, GrantConditionOnTerrainInfo info)
{
this.info = info;
tileSet = init.World.Map.Rules.TileSet;
terrainTypes = init.World.Map.Rules.TerrainInfo.TerrainTypes;
}
void ITick.Tick(Actor self)
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
// The terrain type may change between ticks without the actor moving
var currentTerrain = cell.Layer == 0 ? self.World.Map.GetTerrainInfo(cell).Type :
tileSet[self.World.GetCustomMovementLayers()[cell.Layer].GetTerrainIndex(cell)].Type;
terrainTypes[self.World.GetCustomMovementLayers()[cell.Layer].GetTerrainIndex(cell)].Type;
var wantsGranted = info.TerrainTypes.Contains(currentTerrain);
if (currentTerrain != cachedTerrain)

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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
{
this.info = info;
rotationBuffer = new uint[info.RotationRange];
tilesetId = world.Map.Rules.TileSet.Id;
tilesetId = world.Map.Rules.TerrainInfo.Id;
validTileset = IsValidTileset();
}

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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
var custom = map.CustomTerrain[uv];
if (custom != byte.MaxValue)
{
var c = map.Rules.TileSet[custom].Color.ToArgb();
var c = map.Rules.TerrainInfo.TerrainTypes[custom].Color.ToArgb();
return (c, c);
}

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@@ -21,8 +21,8 @@ namespace OpenRA.Mods.Common.Traits.Radar
public Color GetColorFromTerrain(World world)
{
var tileSet = world.Map.Rules.TileSet;
return tileSet[tileSet.GetTerrainIndex(Terrain)].Color;
var terrainInfo = world.Map.Rules.TerrainInfo;
return terrainInfo.TerrainTypes[terrainInfo.GetTerrainIndex(Terrain)].Color;
}
public override object Create(ActorInitializer init) { return new RadarColorFromTerrain(init.Self, this); }

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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
public void WorldLoaded(World w, WorldRenderer wr)
{
var tileType = w.Map.Rules.TileSet.GetTerrainIndex(info.TerrainType);
var tileType = w.Map.Rules.TerrainInfo.GetTerrainIndex(info.TerrainType);
// Units are allowed behind cliffs *only* if they are part of a tunnel portal
var tunnelPortals = w.WorldActor.Info.TraitInfos<TerrainTunnelInfo>()

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@@ -23,13 +23,11 @@ namespace OpenRA.Mods.Common.Traits
public class DomainIndex : IWorldLoaded
{
TileSet tileSet;
Dictionary<uint, MovementClassDomainIndex> domainIndexes;
public void WorldLoaded(World world, WorldRenderer wr)
{
domainIndexes = new Dictionary<uint, MovementClassDomainIndex>();
tileSet = world.Map.Rules.TileSet;
var locomotors = world.WorldActor.TraitsImplementing<Locomotor>().Where(l => !string.IsNullOrEmpty(l.Info.Name));
var movementClasses = locomotors.Select(t => t.MovementClass).Distinct();

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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
for (var x = 0; x < TerrainTemplate.Size.X; x++)
{
var tile = new TerrainTile(TerrainTemplate.Id, (byte)i++);
if (!world.Map.Rules.TileSet.TryGetTileInfo(tile, out var tileInfo))
if (!world.Map.Rules.TerrainInfo.TryGetTerrainInfo(tile, out var tileInfo))
continue;
var sprite = terrainRenderer.TileSprite(tile, 0);

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@@ -26,7 +26,6 @@ namespace OpenRA.Mods.Common.Traits
public class EditorResourceLayer : IResourceLayer, IWorldLoaded, INotifyActorDisposing
{
protected readonly Map Map;
protected readonly TileSet Tileset;
protected readonly Dictionary<int, ResourceType> Resources;
protected readonly CellLayer<ResourceLayerContents> Tiles;
@@ -45,8 +44,6 @@ namespace OpenRA.Mods.Common.Traits
return;
Map = self.World.Map;
Tileset = self.World.Map.Rules.TileSet;
Tiles = new CellLayer<ResourceLayerContents>(Map);
Resources = self.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.ResourceType, r => r);
@@ -82,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits
Density = CalculateCellDensity(type, cell)
};
newTerrain = Tileset.GetTerrainIndex(type.Info.TerrainType);
newTerrain = Map.Rules.TerrainInfo.GetTerrainIndex(type.Info.TerrainType);
}
// Nothing has changed

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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits
map = self.World.Map;
cellCenters = new CellLayer<WPos>(map);
terrainIndices = new CellLayer<byte>(map);
terrainIndices.Clear(map.Rules.TileSet.GetTerrainIndex(info.ImpassableTerrainType));
terrainIndices.Clear(map.Rules.TerrainInfo.GetTerrainIndex(info.ImpassableTerrainType));
}
public void WorldLoaded(World world, WorldRenderer wr)
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
{
enabled = true;
var terrain = map.Rules.TileSet.GetTerrainIndex(tti.TerrainType);
var terrain = map.Rules.TerrainInfo.GetTerrainIndex(tti.TerrainType);
foreach (var c in tti.BridgeCells())
{
var uv = c.ToMPos(map);

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
public JumpjetActorLayer(Actor self, JumpjetActorLayerInfo info)
{
map = self.World.Map;
terrainIndex = self.World.Map.Rules.TileSet.GetTerrainIndex(info.TerrainType);
terrainIndex = self.World.Map.Rules.TerrainInfo.GetTerrainIndex(info.TerrainType);
height = new CellLayer<int>(map);
var cellHeight = self.World.Map.CellHeightStep.Length;
foreach (var c in map.AllCells)

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@@ -161,10 +161,10 @@ namespace OpenRA.Mods.Common.Traits
sharesCell = info.SharesCell;
world = self.World;
var tileSet = world.Map.Rules.TileSet;
terrainInfos = new LocomotorInfo.TerrainInfo[tileSet.TerrainInfo.Length];
var terrainInfo = world.Map.Rules.TerrainInfo;
terrainInfos = new LocomotorInfo.TerrainInfo[terrainInfo.TerrainTypes.Length];
for (var i = 0; i < terrainInfos.Length; i++)
if (!info.TerrainSpeeds.TryGetValue(tileSet.TerrainInfo[i].Type, out terrainInfos[i]))
if (!info.TerrainSpeeds.TryGetValue(terrainInfo.TerrainTypes[i].Type, out terrainInfos[i]))
terrainInfos[i] = LocomotorInfo.TerrainInfo.Impassable;
MovementClass = (uint)terrainInfos.Select(ti => ti.Cost < short.MaxValue).ToBits();

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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits
get
{
// Only expose the palette if it is available for the shellmap's tileset (which is a requirement for its use).
if (info.Tileset == null || info.Tileset == world.Map.Rules.TileSet.Id)
if (info.Tileset == null || info.Tileset == world.Map.Rules.TerrainInfo.Id)
yield return info.Name;
}
}

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@@ -130,8 +130,8 @@ namespace OpenRA.Mods.Common.Traits
get
{
// Only expose the palette if it is available for the shellmap's tileset (which is a requirement for its use).
if ((info.Tilesets.Count == 0 || info.Tilesets.Contains(world.Map.Rules.TileSet.Id))
&& !info.ExcludeTilesets.Contains(world.Map.Rules.TileSet.Id))
if ((info.Tilesets.Count == 0 || info.Tilesets.Contains(world.Map.Rules.TerrainInfo.Id))
&& !info.ExcludeTilesets.Contains(world.Map.Rules.TerrainInfo.Id))
yield return info.Name;
}
}

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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
get
{
// Only expose the palette if it is available for the shellmap's tileset (which is a requirement for its use).
if (info.Tileset == null || info.Tileset == world.Map.Rules.TileSet.Id)
if (info.Tileset == null || info.Tileset == world.Map.Rules.TerrainInfo.Id)
yield return info.Name;
}
}

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@@ -137,7 +137,7 @@ namespace OpenRA.Mods.Common.Traits
ResourceLayerContents CreateResourceCell(ResourceType t, CPos cell)
{
world.Map.CustomTerrain[cell] = world.Map.Rules.TileSet.GetTerrainIndex(t.Info.TerrainType);
world.Map.CustomTerrain[cell] = world.Map.Rules.TerrainInfo.GetTerrainIndex(t.Info.TerrainType);
++resCells;
return new ResourceLayerContents

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@@ -65,8 +65,8 @@ namespace OpenRA.Mods.Common.Traits
void IMapPreviewSignatureInfo.PopulateMapPreviewSignatureCells(Map map, ActorInfo ai, ActorReference s, List<(MPos, Color)> destinationBuffer)
{
var tileSet = map.Rules.TileSet;
var color = tileSet[tileSet.GetTerrainIndex(TerrainType)].Color;
var terrainInfo = map.Rules.TerrainInfo;
var color = terrainInfo.TerrainTypes[terrainInfo.GetTerrainIndex(TerrainType)].Color;
for (var i = 0; i < map.MapSize.X; i++)
{

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
public SubterraneanActorLayer(Actor self, SubterraneanActorLayerInfo info)
{
map = self.World.Map;
terrainIndex = self.World.Map.Rules.TileSet.GetTerrainIndex(info.TerrainType);
terrainIndex = self.World.Map.Rules.TerrainInfo.GetTerrainIndex(info.TerrainType);
height = new CellLayer<int>(map);
foreach (var c in map.AllCells)
{

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@@ -52,8 +52,7 @@ namespace OpenRA.Mods.Common.Traits
yield break;
var map = wr.World.Map;
var tileSet = wr.World.Map.Rules.TileSet;
var colors = tileSet.HeightDebugColors;
var colors = wr.World.Map.Rules.TerrainInfo.HeightDebugColors;
var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map);
foreach (var uv in wr.Viewport.AllVisibleCells.CandidateMapCoords)

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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
map = self.World.Map;
cellCenters = new CellLayer<WPos>(map);
terrainIndices = new CellLayer<byte>(map);
terrainIndices.Clear(map.Rules.TileSet.GetTerrainIndex(info.ImpassableTerrainType));
terrainIndices.Clear(map.Rules.TerrainInfo.GetTerrainIndex(info.ImpassableTerrainType));
}
public void WorldLoaded(World world, WorldRenderer wr)
@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Traits
{
enabled = true;
var terrain = map.Rules.TileSet.GetTerrainIndex(tti.TerrainType);
var terrain = map.Rules.TerrainInfo.GetTerrainIndex(tti.TerrainType);
foreach (var c in tti.TunnelCells())
{
var uv = c.ToMPos(map);

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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
ownersDropDown.Text = selectedOwner.Name;
ownersDropDown.TextColor = selectedOwner.Color;
var tileSetId = world.Map.Rules.TileSet.Id;
var tileSetId = world.Map.Rules.TerrainInfo.Id;
var allActorsTemp = new List<ActorSelectorActor>();
foreach (var a in mapRules.Actors.Values)
{
@@ -209,7 +209,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
catch
{
Log.Write("debug", "Map editor ignoring actor {0}, because of missing sprites for tileset {1}.",
actor.Name, World.Map.Rules.TileSet.Id);
actor.Name, World.Map.Rules.TerrainInfo.Id);
continue;
}
}

View File

@@ -58,7 +58,7 @@ namespace OpenRA.Mods.D2k.Traits
if (!strength.Contains(cell))
return;
world.Map.CustomTerrain[cell] = world.Map.Rules.TileSet.GetTerrainIndex(tile);
world.Map.CustomTerrain[cell] = world.Map.Rules.TerrainInfo.GetTerrainIndex(tile);
strength[cell] = info.MaxStrength;
dirty[cell] = tile;
}