Add ITerrainInfo interface.
This commit is contained in:
@@ -27,6 +27,7 @@ namespace OpenRA
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public readonly IReadOnlyDictionary<string, SoundInfo> Voices;
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public readonly IReadOnlyDictionary<string, SoundInfo> Notifications;
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public readonly IReadOnlyDictionary<string, MusicInfo> Music;
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public readonly ITerrainInfo TerrainInfo;
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public readonly TileSet TileSet;
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public readonly SequenceProvider Sequences;
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public readonly IReadOnlyDictionary<string, MiniYamlNode> ModelSequences;
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@@ -46,6 +47,7 @@ namespace OpenRA
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Voices = voices;
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Notifications = notifications;
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Music = music;
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TerrainInfo = tileSet;
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TileSet = tileSet;
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Sequences = sequences;
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ModelSequences = modelSequences;
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@@ -283,7 +283,7 @@ namespace OpenRA
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/// Initializes a new map created by the editor or importer.
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/// The map will not receive a valid UID until after it has been saved and reloaded.
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/// </summary>
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public Map(ModData modData, TileSet tileset, int width, int height)
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public Map(ModData modData, ITerrainInfo terrainInfo, int width, int height)
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{
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this.modData = modData;
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var size = new Size(width, height);
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@@ -293,7 +293,7 @@ namespace OpenRA
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Author = "Your name here";
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MapSize = new int2(size);
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Tileset = tileset.Id;
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Tileset = terrainInfo.Id;
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// Empty rules that can be added to by the importers.
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// Will be dropped on save if nothing is added to it
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@@ -310,7 +310,7 @@ namespace OpenRA
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Tiles.CellEntryChanged += UpdateRamp;
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}
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Tiles.Clear(tileset.DefaultTerrainTile);
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Tiles.Clear(terrainInfo.DefaultTerrainTile);
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PostInit();
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}
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@@ -431,14 +431,14 @@ namespace OpenRA
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CustomTerrain[uv] = byte.MaxValue;
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// Replace invalid tiles and cache ramp state
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var tileset = Rules.TileSet;
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var terrainInfo = Rules.TerrainInfo;
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foreach (var uv in AllCells.MapCoords)
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{
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if (!tileset.TryGetTileInfo(Tiles[uv], out var info))
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if (!terrainInfo.TryGetTerrainInfo(Tiles[uv], out var info))
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{
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ReplacedInvalidTerrainTiles[uv.ToCPos(this)] = Tiles[uv];
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Tiles[uv] = tileset.DefaultTerrainTile;
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info = tileset.GetTileInfo(tileset.DefaultTerrainTile);
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Tiles[uv] = terrainInfo.DefaultTerrainTile;
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info = terrainInfo.GetTerrainInfo(terrainInfo.DefaultTerrainTile);
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}
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Ramp[uv] = info.RampType;
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@@ -449,7 +449,7 @@ namespace OpenRA
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void UpdateRamp(CPos cell)
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{
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Ramp[cell] = Rules.TileSet.GetTileInfo(Tiles[cell]).RampType;
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Ramp[cell] = Rules.TerrainInfo.GetTerrainInfo(Tiles[cell]).RampType;
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}
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void InitializeCellProjection()
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@@ -536,8 +536,7 @@ namespace OpenRA
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// The original games treat the top of cliffs the same way as the bottom
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// This information isn't stored in the map data, so query the offset from the tileset
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var temp = inverse.MaxBy(uv => uv.V);
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var terrain = Tiles[temp];
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return (byte)(Height[temp] - Rules.TileSet.Templates[terrain.Type][terrain.Index].Height);
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return (byte)(Height[temp] - Rules.TerrainInfo.GetTerrainInfo(Tiles[temp]).Height);
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}
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// Try the next cell down if this is a cliff face
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@@ -673,8 +672,8 @@ namespace OpenRA
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public (Color Left, Color Right) GetTerrainColorPair(MPos uv)
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{
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Color left, right;
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var tileset = Rules.TileSet;
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var type = tileset.GetTileInfo(Tiles[uv]);
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var terrainInfo = Rules.TerrainInfo;
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var type = terrainInfo.GetTerrainInfo(Tiles[uv]);
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if (type.MinColor != type.MaxColor)
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{
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left = Exts.ColorLerp(Game.CosmeticRandom.NextFloat(), type.MinColor, type.MaxColor);
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@@ -683,9 +682,9 @@ namespace OpenRA
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else
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left = right = type.MinColor;
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if (tileset.MinHeightColorBrightness != 1.0f || tileset.MaxHeightColorBrightness != 1.0f)
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if (terrainInfo.MinHeightColorBrightness != 1.0f || terrainInfo.MaxHeightColorBrightness != 1.0f)
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{
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var scale = float2.Lerp(tileset.MinHeightColorBrightness, tileset.MaxHeightColorBrightness, Height[uv] * 1f / Grid.MaximumTerrainHeight);
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var scale = float2.Lerp(terrainInfo.MinHeightColorBrightness, terrainInfo.MaxHeightColorBrightness, Height[uv] * 1f / Grid.MaximumTerrainHeight);
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left = Color.FromArgb((int)(scale * left.R).Clamp(0, 255), (int)(scale * left.G).Clamp(0, 255), (int)(scale * left.B).Clamp(0, 255));
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right = Color.FromArgb((int)(scale * right.R).Clamp(0, 255), (int)(scale * right.G).Clamp(0, 255), (int)(scale * right.B).Clamp(0, 255));
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}
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@@ -1071,8 +1070,7 @@ namespace OpenRA
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if (terrainIndex == InvalidCachedTerrainIndex)
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{
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var custom = CustomTerrain[uv];
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terrainIndex = cachedTerrainIndexes[uv] =
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custom != byte.MaxValue ? custom : Rules.TileSet.GetTerrainIndex(Tiles[uv]);
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terrainIndex = cachedTerrainIndexes[uv] = custom != byte.MaxValue ? custom : Rules.TerrainInfo.GetTerrainInfo(Tiles[uv]).TerrainType;
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}
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return (byte)terrainIndex;
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@@ -1080,7 +1078,7 @@ namespace OpenRA
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public TerrainTypeInfo GetTerrainInfo(CPos cell)
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{
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return Rules.TileSet[GetTerrainIndex(cell)];
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return Rules.TerrainInfo.TerrainTypes[GetTerrainIndex(cell)];
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}
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public CPos Clamp(CPos cell)
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@@ -18,6 +18,22 @@ using OpenRA.Traits;
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namespace OpenRA
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{
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public interface ITerrainInfo
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{
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string Id { get; }
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TerrainTypeInfo[] TerrainTypes { get; }
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TerrainTileInfo GetTerrainInfo(TerrainTile r);
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bool TryGetTerrainInfo(TerrainTile r, out TerrainTileInfo info);
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byte GetTerrainIndex(string type);
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byte GetTerrainIndex(TerrainTile r);
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TerrainTile DefaultTerrainTile { get; }
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Color[] HeightDebugColors { get; }
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IEnumerable<Color> RestrictedPlayerColors { get; }
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float MinHeightColorBrightness { get; }
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float MaxHeightColorBrightness { get; }
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}
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public class TerrainTileInfo
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{
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[FieldLoader.Ignore]
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@@ -54,7 +70,7 @@ namespace OpenRA
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readonly TerrainTileInfo[] tileInfo;
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public TerrainTemplateInfo(TileSet tileSet, MiniYaml my)
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public TerrainTemplateInfo(ITerrainInfo terrainInfo, MiniYaml my)
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{
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FieldLoader.Load(this, my);
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@@ -66,12 +82,12 @@ namespace OpenRA
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foreach (var node in nodes)
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{
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if (!int.TryParse(node.Key, out var key))
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throw new YamlException("Tileset `{0}` template `{1}` defines a frame `{2}` that is not a valid integer.".F(tileSet.Id, Id, node.Key));
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throw new YamlException("Tileset `{0}` template `{1}` defines a frame `{2}` that is not a valid integer.".F(terrainInfo.Id, Id, node.Key));
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if (key < 0 || key >= tileInfo.Length)
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throw new YamlException("Tileset `{0}` template `{1}` references frame {2}, but only [0..{3}] are valid for a {4}x{5} Size template.".F(tileSet.Id, Id, key, tileInfo.Length - 1, Size.X, Size.Y));
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throw new YamlException("Tileset `{0}` template `{1}` references frame {2}, but only [0..{3}] are valid for a {4}x{5} Size template.".F(terrainInfo.Id, Id, key, tileInfo.Length - 1, Size.X, Size.Y));
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tileInfo[key] = LoadTileInfo(tileSet, node.Value);
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tileInfo[key] = LoadTileInfo(terrainInfo, node.Value);
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}
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}
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else
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@@ -82,30 +98,30 @@ namespace OpenRA
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foreach (var node in nodes)
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{
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if (!int.TryParse(node.Key, out var key))
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throw new YamlException("Tileset `{0}` template `{1}` defines a frame `{2}` that is not a valid integer.".F(tileSet.Id, Id, node.Key));
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throw new YamlException("Tileset `{0}` template `{1}` defines a frame `{2}` that is not a valid integer.".F(terrainInfo.Id, Id, node.Key));
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if (key != i++)
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throw new YamlException("Tileset `{0}` template `{1}` is missing a definition for frame {2}.".F(tileSet.Id, Id, i - 1));
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throw new YamlException("Tileset `{0}` template `{1}` is missing a definition for frame {2}.".F(terrainInfo.Id, Id, i - 1));
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tileInfo[key] = LoadTileInfo(tileSet, node.Value);
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tileInfo[key] = LoadTileInfo(terrainInfo, node.Value);
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}
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}
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}
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static TerrainTileInfo LoadTileInfo(TileSet tileSet, MiniYaml my)
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static TerrainTileInfo LoadTileInfo(ITerrainInfo terrainInfo, MiniYaml my)
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{
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var tile = new TerrainTileInfo();
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FieldLoader.Load(tile, my);
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// Terrain type must be converted from a string to an index
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tile.GetType().GetField("TerrainType").SetValue(tile, tileSet.GetTerrainIndex(my.Value));
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tile.GetType().GetField("TerrainType").SetValue(tile, terrainInfo.GetTerrainIndex(my.Value));
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// Fall back to the terrain-type color if necessary
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var overrideColor = tileSet.TerrainInfo[tile.TerrainType].Color;
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if (tile.MinColor == default(Color))
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var overrideColor = terrainInfo.TerrainTypes[tile.TerrainType].Color;
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if (tile.MinColor == default)
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tile.GetType().GetField("MinColor").SetValue(tile, overrideColor);
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if (tile.MaxColor == default(Color))
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if (tile.MaxColor == default)
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tile.GetType().GetField("MaxColor").SetValue(tile, overrideColor);
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return tile;
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@@ -124,7 +140,7 @@ namespace OpenRA
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}
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}
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public class TileSet
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public class TileSet : ITerrainInfo
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{
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public const string TerrainPaletteInternalName = "terrain";
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@@ -245,6 +261,14 @@ namespace OpenRA
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return info != null;
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}
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public TerrainTile DefaultTerrainTile { get { return new TerrainTile(Templates.First().Key, 0); } }
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string ITerrainInfo.Id { get { return Id; } }
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TerrainTypeInfo[] ITerrainInfo.TerrainTypes { get { return TerrainInfo; } }
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TerrainTileInfo ITerrainInfo.GetTerrainInfo(TerrainTile r) { return GetTileInfo(r); }
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bool ITerrainInfo.TryGetTerrainInfo(TerrainTile r, out TerrainTileInfo info) { return TryGetTileInfo(r, out info); }
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Color[] ITerrainInfo.HeightDebugColors { get { return HeightDebugColors; } }
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IEnumerable<Color> ITerrainInfo.RestrictedPlayerColors { get { return TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color); } }
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float ITerrainInfo.MinHeightColorBrightness { get { return MinHeightColorBrightness; } }
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float ITerrainInfo.MaxHeightColorBrightness { get { return MaxHeightColorBrightness; } }
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TerrainTile ITerrainInfo.DefaultTerrainTile { get { return new TerrainTile(Templates.First().Key, 0); } }
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}
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}
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@@ -88,8 +88,8 @@ namespace OpenRA.Mods.Common.Widgets
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return false;
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var tile = world.Map.Tiles[cell];
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var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
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var terrainType = world.Map.Rules.TileSet.TerrainInfo[tileInfo.TerrainType];
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var tileInfo = world.Map.Rules.TerrainInfo.GetTerrainInfo(tile);
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var terrainType = world.Map.Rules.TerrainInfo.TerrainTypes[tileInfo.TerrainType];
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if (mapResources[cell].Type == ResourceType.ResourceType)
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return false;
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@@ -386,8 +386,7 @@ namespace OpenRA.Mods.Common.Server
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// Pick a random color for the bot
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var validator = server.ModData.Manifest.Get<ColorValidator>();
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var tileset = server.Map.Rules.TileSet;
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var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
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var terrainColors = server.Map.Rules.TerrainInfo.RestrictedPlayerColors;
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var playerColors = server.LobbyInfo.Clients.Select(c => c.Color)
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.Concat(server.Map.Players.Players.Values.Select(p => p.Color));
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bot.Color = bot.PreferredColor = validator.RandomPresetColor(server.Random, terrainColors, playerColors);
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@@ -1105,8 +1104,7 @@ namespace OpenRA.Mods.Common.Server
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server.SendOrderTo(connectionToEcho, "Message", message);
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};
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var tileset = server.Map.Rules.TileSet;
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var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color).ToList();
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var terrainColors = server.Map.Rules.TerrainInfo.RestrictedPlayerColors;
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var playerColors = server.LobbyInfo.Clients.Where(c => c.Index != playerIndex).Select(c => c.Color)
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.Concat(server.Map.Players.Players.Values.Select(p => p.Color)).ToList();
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@@ -28,14 +28,13 @@ namespace OpenRA.Mods.Common.Traits
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void IMapPreviewSignatureInfo.PopulateMapPreviewSignatureCells(Map map, ActorInfo ai, ActorReference s, List<(MPos, Color)> destinationBuffer)
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{
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var tileSet = map.Rules.TileSet;
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Color color;
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if (!string.IsNullOrEmpty(Terrain))
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{
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color = tileSet[tileSet.GetTerrainIndex(Terrain)].Color;
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var terrainInfo = map.Rules.TerrainInfo;
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color = terrainInfo.TerrainTypes[terrainInfo.GetTerrainIndex(Terrain)].Color;
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}
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else if (Color != default(Color))
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else if (Color != default)
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{
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color = Color;
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}
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@@ -173,10 +173,10 @@ namespace OpenRA.Mods.Common.Traits
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protected override void TraitEnabled(Actor self)
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{
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var tileset = world.Map.Rules.TileSet;
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resourceTypeIndices = new BitArray(tileset.TerrainInfo.Length); // Big enough
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var terrainInfo = world.Map.Rules.TerrainInfo;
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resourceTypeIndices = new BitArray(terrainInfo.TerrainTypes.Length); // Big enough
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foreach (var t in world.Map.Rules.Actors["world"].TraitInfos<ResourceTypeInfo>())
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resourceTypeIndices.Set(tileset.GetTerrainIndex(t.TerrainType), true);
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resourceTypeIndices.Set(terrainInfo.GetTerrainIndex(t.TerrainType), true);
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foreach (var building in Info.BuildingQueues)
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builders.Add(new BaseBuilderQueueManager(this, building, player, playerPower, playerResources, resourceTypeIndices));
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@@ -77,8 +77,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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bridgeLayer.Add(self);
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var tileSet = self.World.Map.Rules.TileSet;
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var terrainIndex = tileSet.GetTerrainIndex(Info.TerrainType);
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var terrainIndex = self.World.Map.Rules.TerrainInfo.GetTerrainIndex(Info.TerrainType);
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UpdateTerrain(self, terrainIndex);
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KillInvalidActorsInFootprint(self);
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}
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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var cell = self.Location;
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var map = self.World.Map;
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var terrain = map.Rules.TileSet.GetTerrainIndex(info.TerrainType);
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var terrain = map.Rules.TerrainInfo.GetTerrainIndex(info.TerrainType);
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previousTerrain = map.CustomTerrain[cell];
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map.CustomTerrain[cell] = terrain;
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}
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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public class GrantConditionOnTerrain : ITick
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{
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readonly GrantConditionOnTerrainInfo info;
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readonly TileSet tileSet;
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readonly TerrainTypeInfo[] terrainTypes;
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int conditionToken = Actor.InvalidConditionToken;
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string cachedTerrain;
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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public GrantConditionOnTerrain(ActorInitializer init, GrantConditionOnTerrainInfo info)
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{
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this.info = info;
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tileSet = init.World.Map.Rules.TileSet;
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terrainTypes = init.World.Map.Rules.TerrainInfo.TerrainTypes;
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}
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void ITick.Tick(Actor self)
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
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// The terrain type may change between ticks without the actor moving
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var currentTerrain = cell.Layer == 0 ? self.World.Map.GetTerrainInfo(cell).Type :
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tileSet[self.World.GetCustomMovementLayers()[cell.Layer].GetTerrainIndex(cell)].Type;
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terrainTypes[self.World.GetCustomMovementLayers()[cell.Layer].GetTerrainIndex(cell)].Type;
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var wantsGranted = info.TerrainTypes.Contains(currentTerrain);
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if (currentTerrain != cachedTerrain)
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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this.info = info;
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rotationBuffer = new uint[info.RotationRange];
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tilesetId = world.Map.Rules.TileSet.Id;
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tilesetId = world.Map.Rules.TerrainInfo.Id;
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validTileset = IsValidTileset();
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}
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
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var custom = map.CustomTerrain[uv];
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if (custom != byte.MaxValue)
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{
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var c = map.Rules.TileSet[custom].Color.ToArgb();
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var c = map.Rules.TerrainInfo.TerrainTypes[custom].Color.ToArgb();
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return (c, c);
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}
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@@ -21,8 +21,8 @@ namespace OpenRA.Mods.Common.Traits.Radar
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public Color GetColorFromTerrain(World world)
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{
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var tileSet = world.Map.Rules.TileSet;
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return tileSet[tileSet.GetTerrainIndex(Terrain)].Color;
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var terrainInfo = world.Map.Rules.TerrainInfo;
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return terrainInfo.TerrainTypes[terrainInfo.GetTerrainIndex(Terrain)].Color;
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}
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public override object Create(ActorInitializer init) { return new RadarColorFromTerrain(init.Self, this); }
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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var tileType = w.Map.Rules.TileSet.GetTerrainIndex(info.TerrainType);
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var tileType = w.Map.Rules.TerrainInfo.GetTerrainIndex(info.TerrainType);
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// Units are allowed behind cliffs *only* if they are part of a tunnel portal
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var tunnelPortals = w.WorldActor.Info.TraitInfos<TerrainTunnelInfo>()
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@@ -23,13 +23,11 @@ namespace OpenRA.Mods.Common.Traits
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|
||||
public class DomainIndex : IWorldLoaded
|
||||
{
|
||||
TileSet tileSet;
|
||||
Dictionary<uint, MovementClassDomainIndex> domainIndexes;
|
||||
|
||||
public void WorldLoaded(World world, WorldRenderer wr)
|
||||
{
|
||||
domainIndexes = new Dictionary<uint, MovementClassDomainIndex>();
|
||||
tileSet = world.Map.Rules.TileSet;
|
||||
var locomotors = world.WorldActor.TraitsImplementing<Locomotor>().Where(l => !string.IsNullOrEmpty(l.Info.Name));
|
||||
var movementClasses = locomotors.Select(t => t.MovementClass).Distinct();
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
for (var x = 0; x < TerrainTemplate.Size.X; x++)
|
||||
{
|
||||
var tile = new TerrainTile(TerrainTemplate.Id, (byte)i++);
|
||||
if (!world.Map.Rules.TileSet.TryGetTileInfo(tile, out var tileInfo))
|
||||
if (!world.Map.Rules.TerrainInfo.TryGetTerrainInfo(tile, out var tileInfo))
|
||||
continue;
|
||||
|
||||
var sprite = terrainRenderer.TileSprite(tile, 0);
|
||||
|
||||
@@ -26,7 +26,6 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public class EditorResourceLayer : IResourceLayer, IWorldLoaded, INotifyActorDisposing
|
||||
{
|
||||
protected readonly Map Map;
|
||||
protected readonly TileSet Tileset;
|
||||
protected readonly Dictionary<int, ResourceType> Resources;
|
||||
protected readonly CellLayer<ResourceLayerContents> Tiles;
|
||||
|
||||
@@ -45,8 +44,6 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return;
|
||||
|
||||
Map = self.World.Map;
|
||||
Tileset = self.World.Map.Rules.TileSet;
|
||||
|
||||
Tiles = new CellLayer<ResourceLayerContents>(Map);
|
||||
Resources = self.TraitsImplementing<ResourceType>()
|
||||
.ToDictionary(r => r.Info.ResourceType, r => r);
|
||||
@@ -82,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
Density = CalculateCellDensity(type, cell)
|
||||
};
|
||||
|
||||
newTerrain = Tileset.GetTerrainIndex(type.Info.TerrainType);
|
||||
newTerrain = Map.Rules.TerrainInfo.GetTerrainIndex(type.Info.TerrainType);
|
||||
}
|
||||
|
||||
// Nothing has changed
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
map = self.World.Map;
|
||||
cellCenters = new CellLayer<WPos>(map);
|
||||
terrainIndices = new CellLayer<byte>(map);
|
||||
terrainIndices.Clear(map.Rules.TileSet.GetTerrainIndex(info.ImpassableTerrainType));
|
||||
terrainIndices.Clear(map.Rules.TerrainInfo.GetTerrainIndex(info.ImpassableTerrainType));
|
||||
}
|
||||
|
||||
public void WorldLoaded(World world, WorldRenderer wr)
|
||||
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
enabled = true;
|
||||
|
||||
var terrain = map.Rules.TileSet.GetTerrainIndex(tti.TerrainType);
|
||||
var terrain = map.Rules.TerrainInfo.GetTerrainIndex(tti.TerrainType);
|
||||
foreach (var c in tti.BridgeCells())
|
||||
{
|
||||
var uv = c.ToMPos(map);
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public JumpjetActorLayer(Actor self, JumpjetActorLayerInfo info)
|
||||
{
|
||||
map = self.World.Map;
|
||||
terrainIndex = self.World.Map.Rules.TileSet.GetTerrainIndex(info.TerrainType);
|
||||
terrainIndex = self.World.Map.Rules.TerrainInfo.GetTerrainIndex(info.TerrainType);
|
||||
height = new CellLayer<int>(map);
|
||||
var cellHeight = self.World.Map.CellHeightStep.Length;
|
||||
foreach (var c in map.AllCells)
|
||||
|
||||
@@ -161,10 +161,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
sharesCell = info.SharesCell;
|
||||
world = self.World;
|
||||
|
||||
var tileSet = world.Map.Rules.TileSet;
|
||||
terrainInfos = new LocomotorInfo.TerrainInfo[tileSet.TerrainInfo.Length];
|
||||
var terrainInfo = world.Map.Rules.TerrainInfo;
|
||||
terrainInfos = new LocomotorInfo.TerrainInfo[terrainInfo.TerrainTypes.Length];
|
||||
for (var i = 0; i < terrainInfos.Length; i++)
|
||||
if (!info.TerrainSpeeds.TryGetValue(tileSet.TerrainInfo[i].Type, out terrainInfos[i]))
|
||||
if (!info.TerrainSpeeds.TryGetValue(terrainInfo.TerrainTypes[i].Type, out terrainInfos[i]))
|
||||
terrainInfos[i] = LocomotorInfo.TerrainInfo.Impassable;
|
||||
|
||||
MovementClass = (uint)terrainInfos.Select(ti => ti.Cost < short.MaxValue).ToBits();
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
get
|
||||
{
|
||||
// Only expose the palette if it is available for the shellmap's tileset (which is a requirement for its use).
|
||||
if (info.Tileset == null || info.Tileset == world.Map.Rules.TileSet.Id)
|
||||
if (info.Tileset == null || info.Tileset == world.Map.Rules.TerrainInfo.Id)
|
||||
yield return info.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,8 +130,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
get
|
||||
{
|
||||
// Only expose the palette if it is available for the shellmap's tileset (which is a requirement for its use).
|
||||
if ((info.Tilesets.Count == 0 || info.Tilesets.Contains(world.Map.Rules.TileSet.Id))
|
||||
&& !info.ExcludeTilesets.Contains(world.Map.Rules.TileSet.Id))
|
||||
if ((info.Tilesets.Count == 0 || info.Tilesets.Contains(world.Map.Rules.TerrainInfo.Id))
|
||||
&& !info.ExcludeTilesets.Contains(world.Map.Rules.TerrainInfo.Id))
|
||||
yield return info.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
get
|
||||
{
|
||||
// Only expose the palette if it is available for the shellmap's tileset (which is a requirement for its use).
|
||||
if (info.Tileset == null || info.Tileset == world.Map.Rules.TileSet.Id)
|
||||
if (info.Tileset == null || info.Tileset == world.Map.Rules.TerrainInfo.Id)
|
||||
yield return info.Name;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
ResourceLayerContents CreateResourceCell(ResourceType t, CPos cell)
|
||||
{
|
||||
world.Map.CustomTerrain[cell] = world.Map.Rules.TileSet.GetTerrainIndex(t.Info.TerrainType);
|
||||
world.Map.CustomTerrain[cell] = world.Map.Rules.TerrainInfo.GetTerrainIndex(t.Info.TerrainType);
|
||||
++resCells;
|
||||
|
||||
return new ResourceLayerContents
|
||||
|
||||
@@ -65,8 +65,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
void IMapPreviewSignatureInfo.PopulateMapPreviewSignatureCells(Map map, ActorInfo ai, ActorReference s, List<(MPos, Color)> destinationBuffer)
|
||||
{
|
||||
var tileSet = map.Rules.TileSet;
|
||||
var color = tileSet[tileSet.GetTerrainIndex(TerrainType)].Color;
|
||||
var terrainInfo = map.Rules.TerrainInfo;
|
||||
var color = terrainInfo.TerrainTypes[terrainInfo.GetTerrainIndex(TerrainType)].Color;
|
||||
|
||||
for (var i = 0; i < map.MapSize.X; i++)
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public SubterraneanActorLayer(Actor self, SubterraneanActorLayerInfo info)
|
||||
{
|
||||
map = self.World.Map;
|
||||
terrainIndex = self.World.Map.Rules.TileSet.GetTerrainIndex(info.TerrainType);
|
||||
terrainIndex = self.World.Map.Rules.TerrainInfo.GetTerrainIndex(info.TerrainType);
|
||||
height = new CellLayer<int>(map);
|
||||
foreach (var c in map.AllCells)
|
||||
{
|
||||
|
||||
@@ -52,8 +52,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
yield break;
|
||||
|
||||
var map = wr.World.Map;
|
||||
var tileSet = wr.World.Map.Rules.TileSet;
|
||||
var colors = tileSet.HeightDebugColors;
|
||||
var colors = wr.World.Map.Rules.TerrainInfo.HeightDebugColors;
|
||||
var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map);
|
||||
|
||||
foreach (var uv in wr.Viewport.AllVisibleCells.CandidateMapCoords)
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
map = self.World.Map;
|
||||
cellCenters = new CellLayer<WPos>(map);
|
||||
terrainIndices = new CellLayer<byte>(map);
|
||||
terrainIndices.Clear(map.Rules.TileSet.GetTerrainIndex(info.ImpassableTerrainType));
|
||||
terrainIndices.Clear(map.Rules.TerrainInfo.GetTerrainIndex(info.ImpassableTerrainType));
|
||||
}
|
||||
|
||||
public void WorldLoaded(World world, WorldRenderer wr)
|
||||
@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
enabled = true;
|
||||
|
||||
var terrain = map.Rules.TileSet.GetTerrainIndex(tti.TerrainType);
|
||||
var terrain = map.Rules.TerrainInfo.GetTerrainIndex(tti.TerrainType);
|
||||
foreach (var c in tti.TunnelCells())
|
||||
{
|
||||
var uv = c.ToMPos(map);
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
ownersDropDown.Text = selectedOwner.Name;
|
||||
ownersDropDown.TextColor = selectedOwner.Color;
|
||||
|
||||
var tileSetId = world.Map.Rules.TileSet.Id;
|
||||
var tileSetId = world.Map.Rules.TerrainInfo.Id;
|
||||
var allActorsTemp = new List<ActorSelectorActor>();
|
||||
foreach (var a in mapRules.Actors.Values)
|
||||
{
|
||||
@@ -209,7 +209,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
catch
|
||||
{
|
||||
Log.Write("debug", "Map editor ignoring actor {0}, because of missing sprites for tileset {1}.",
|
||||
actor.Name, World.Map.Rules.TileSet.Id);
|
||||
actor.Name, World.Map.Rules.TerrainInfo.Id);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
if (!strength.Contains(cell))
|
||||
return;
|
||||
|
||||
world.Map.CustomTerrain[cell] = world.Map.Rules.TileSet.GetTerrainIndex(tile);
|
||||
world.Map.CustomTerrain[cell] = world.Map.Rules.TerrainInfo.GetTerrainIndex(tile);
|
||||
strength[cell] = info.MaxStrength;
|
||||
dirty[cell] = tile;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user