Add ITerrainInfo interface.

This commit is contained in:
Paul Chote
2020-10-10 23:52:00 +01:00
committed by reaperrr
parent 0a374e2264
commit 87790069e9
30 changed files with 97 additions and 83 deletions

View File

@@ -173,10 +173,10 @@ namespace OpenRA.Mods.Common.Traits
protected override void TraitEnabled(Actor self)
{
var tileset = world.Map.Rules.TileSet;
resourceTypeIndices = new BitArray(tileset.TerrainInfo.Length); // Big enough
var terrainInfo = world.Map.Rules.TerrainInfo;
resourceTypeIndices = new BitArray(terrainInfo.TerrainTypes.Length); // Big enough
foreach (var t in world.Map.Rules.Actors["world"].TraitInfos<ResourceTypeInfo>())
resourceTypeIndices.Set(tileset.GetTerrainIndex(t.TerrainType), true);
resourceTypeIndices.Set(terrainInfo.GetTerrainIndex(t.TerrainType), true);
foreach (var building in Info.BuildingQueues)
builders.Add(new BaseBuilderQueueManager(this, building, player, playerPower, playerResources, resourceTypeIndices));