Fix dock animation continuing after refinery died
OnStateDock would always be triggered, even if the refinery was killed before the harvester would finish docking.
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@@ -62,10 +62,15 @@ namespace OpenRA.Mods.Common.Activities
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case DockingState.Dock:
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if (Refinery.IsInWorld && !Refinery.IsDead)
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{
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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nd.Docked(Refinery, self);
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OnStateDock(self);
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OnStateDock(self);
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}
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else
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dockingState = DockingState.Undock;
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return false;
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case DockingState.Loop:
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