Merge pull request #6079 from reaperrr/rof-modifier

Adds ReloadDelay modifier & renames ROF to ReloadDelay
This commit is contained in:
obrakmann
2014-08-21 00:27:39 +02:00
19 changed files with 218 additions and 190 deletions

View File

@@ -1,5 +1,5 @@
LMG:
ROF: 20
ReloadDelay: 20
Range: 5c0
Report: MGUN2.WAV
Projectile: Bullet
@@ -21,7 +21,7 @@ LMG:
Explosion: piffs
Bazooka:
ROF: 50
ReloadDelay: 50
Range: 5c0
Report: BAZOOK1.WAV
ValidTargets: Ground
@@ -51,7 +51,7 @@ Bazooka:
ImpactSound: EXPLSML1.WAV
Sniper:
ROF: 100
ReloadDelay: 100
Range: 8c512
Report: FREMODD1.WAV
Projectile: Bullet
@@ -72,7 +72,7 @@ Sniper:
Concrete: 0%
Vulcan:
ROF: 30
ReloadDelay: 30
Range: 5c768
Report: VULCAN.AUD
ValidTargets: Ground, Air
@@ -96,7 +96,7 @@ Vulcan:
Explosion: piffs
Slung:
ROF: 60
ReloadDelay: 60
Delay: 5
Range: 5c512
Report: BAZOOK2.WAV
@@ -124,7 +124,7 @@ Slung:
ImpactSound: EXPLLG5.WAV
HMG:
ROF: 30
ReloadDelay: 30
Range: 5c0
Burst: 2
BurstDelay: 5
@@ -148,7 +148,7 @@ HMG:
Explosion: piffs
HMGo:
ROF: 30
ReloadDelay: 30
Range: 5c0
Burst: 2
BurstDelay: 5
@@ -172,7 +172,7 @@ HMGo:
Explosion: piffs
QuadRockets:
ROF: 40
ReloadDelay: 40
Burst: 2
BurstDelay: 25
Range: 7c0
@@ -203,7 +203,7 @@ QuadRockets:
ImpactSound: EXPLSML1.WAV
TurretGun:
ROF: 35
ReloadDelay: 35
Range: 7c0
Report: TURRET1.WAV
Projectile: Bullet
@@ -228,7 +228,7 @@ TurretGun:
ImpactSound: EXPLSML4.WAV
TowerMissile:
ROF: 35
ReloadDelay: 35
Range: 7c768
MinRange: 1c0
Report: ROCKET1.WAV
@@ -263,7 +263,7 @@ TowerMissile:
ImpactSound: EXPLMD1.WAV
90mm:
ROF: 50
ReloadDelay: 50
Range: 5c768
Report: MEDTANK1.WAV
Projectile: Bullet
@@ -286,7 +286,7 @@ TowerMissile:
ImpactSound: EXPLSML4.WAV
90mma:
ROF: 50
ReloadDelay: 50
Range: 7c0
Report: MEDTANK1.WAV
Projectile: Bullet
@@ -309,7 +309,7 @@ TowerMissile:
ImpactSound: EXPLSML4.WAV
DevBullet:
ROF: 50
ReloadDelay: 50
Range: 5c0
Report: TANKHVY1.WAV
Projectile: Bullet
@@ -331,7 +331,7 @@ DevBullet:
Explosion: shockwave
227mm:
ROF: 100
ReloadDelay: 100
Range: 10c0
MinRange: 4c0
Burst: 4
@@ -366,7 +366,7 @@ DevBullet:
ImpactSound: EXPLMD3.WAV
FakeMissile:
ROF: 120
ReloadDelay: 120
Range: 8c0
Burst: 1
Report: MISSLE1.WAV
@@ -393,7 +393,7 @@ FakeMissile:
ImpactSound: EXPLSML2.WAV
155mm:
ROF: 75
ReloadDelay: 75
Range: 8c0
MinRange: 2c0
Report: MORTAR1.WAV
@@ -422,7 +422,7 @@ FakeMissile:
ImpactSound: EXPLLG3.WAV
Sound:
ROF: 100
ReloadDelay: 100
Range: 8c512
Report: SONIC1.WAV
Projectile: LaserZap
@@ -441,7 +441,7 @@ Sound:
Concrete: 75%
ChainGun:
ROF: 10
ReloadDelay: 10
Range: 5c0
MinRange: 1c0
Report: 20MMGUN1.WAV
@@ -461,7 +461,7 @@ ChainGun:
Explosion: piffs
Heal:
ROF: 160
ReloadDelay: 160
Range: 4c0
Report:
Projectile: Bullet
@@ -477,7 +477,7 @@ Heal:
Concrete: 0%
WormJaw:
ROF: 10
ReloadDelay: 10
Range: 3c0
Report: WORM.WAV
Warhead@1Dam: SpreadDamage
@@ -488,7 +488,7 @@ WormJaw:
Concrete: 0%
ParaBomb:
ROF: 10
ReloadDelay: 10
Range: 4c512
Report:
Projectile: GravityBomb
@@ -509,7 +509,7 @@ ParaBomb:
ImpactSound: EXPLLG3.WAV
Napalm:
ROF: 2
ReloadDelay: 2
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
@@ -642,7 +642,7 @@ UnitExplodeScale:
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
Grenade:
ROF: 60
ReloadDelay: 60
Range: 4c0
Report:
Projectile: Bullet
@@ -667,12 +667,12 @@ Grenade:
ImpactSound: EXPLLG5.WAV
Weathering:
ROF: 100
ReloadDelay: 100
Warhead@1Dam: SpreadDamage
Damage: 5
Shrapnel:
ROF: 60
ReloadDelay: 60
Range: 4c0
Report:
Projectile: Bullet