Merge pull request #6079 from reaperrr/rof-modifier

Adds ReloadDelay modifier & renames ROF to ReloadDelay
This commit is contained in:
obrakmann
2014-08-21 00:27:39 +02:00
19 changed files with 218 additions and 190 deletions

View File

@@ -114,12 +114,13 @@
GainsExperience:
ChevronPalette: ra
Upgrades:
500: firepower, armor, speed
1000: firepower, armor, speed
500: firepower, armor, speed, reload
1000: firepower, armor, speed, reload
GainsStatUpgrades:
FirepowerModifier: 120, 150
FirepowerModifier: 110, 130
ArmorModifier: 120, 150
SpeedModifier: 120, 150
ReloadModifier: 90, 75
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
@@ -203,12 +204,13 @@
GainsExperience:
ChevronPalette: ra
Upgrades:
500: firepower, armor, speed
1000: firepower, armor, speed
500: firepower, armor, speed, reload
1000: firepower, armor, speed, reload
GainsStatUpgrades:
FirepowerModifier: 120, 150
FirepowerModifier: 110, 130
ArmorModifier: 120, 150
SpeedModifier: 120, 150
ReloadModifier: 90, 75
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
@@ -255,12 +257,13 @@
GainsExperience:
ChevronPalette: ra
Upgrades:
500: firepower, armor, speed
1000: firepower, armor, speed
500: firepower, armor, speed, reload
1000: firepower, armor, speed, reload
GainsStatUpgrades:
FirepowerModifier: 120, 150
FirepowerModifier: 110, 130
ArmorModifier: 120, 150
SpeedModifier: 120, 150
ReloadModifier: 90, 75
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
@@ -301,12 +304,13 @@
GainsExperience:
ChevronPalette: ra
Upgrades:
500: firepower, armor, speed
1000: firepower, armor, speed
500: firepower, armor, speed, reload
1000: firepower, armor, speed, reload
GainsStatUpgrades:
FirepowerModifier: 120, 150
FirepowerModifier: 110, 130
ArmorModifier: 120, 150
SpeedModifier: 120, 150
ReloadModifier: 90, 75
GivesExperience:
DrawLineToTarget:
ActorLostNotification:

View File

@@ -27,7 +27,7 @@ UnitExplodeSmall:
ImpactSound: expnew13.aud
Minigun:
ROF: 21
ReloadDelay: 21
Range: 4c0
Report: INFGUN3.AUD
Projectile: Bullet
@@ -50,7 +50,7 @@ Minigun:
ValidImpactTypes: Water
Grenade:
ROF: 60
ReloadDelay: 60
Range: 4c512
Projectile: Bullet
Speed: 85
@@ -80,7 +80,7 @@ Grenade:
ValidImpactTypes: Water
Bazooka:
ROF: 60
ReloadDelay: 60
Range: 6c0
Report: RKETINF1.AUD
ValidTargets: Ground, Air
@@ -119,7 +119,7 @@ Bazooka:
ValidImpactTypes: Air, AirHit
MultiCluster:
ROF: 80
ReloadDelay: 80
Range: 6c0
Report: MISL1.AUD
ValidTargets: Ground
@@ -154,7 +154,7 @@ MultiCluster:
ValidImpactTypes: Water
Heal:
ROF: 80
ReloadDelay: 80
Range: 2c849
Report: HEALER1.AUD
Projectile: Bullet
@@ -171,7 +171,7 @@ Heal:
Concrete: 0%
Sniper:
ROF: 60
ReloadDelay: 60
Range: 6c768
Report: SILENCER.AUD
Projectile: Bullet
@@ -189,7 +189,7 @@ Sniper:
Concrete: 0%
M1Carbine:
ROF: 20
ReloadDelay: 20
Range: 4c0
Report: INFGUN3.AUD
Projectile: Bullet
@@ -212,7 +212,7 @@ M1Carbine:
ValidImpactTypes: Water
LtRail:
ROF: 60
ReloadDelay: 60
Range: 6c0
Report: BIGGGUN1.AUD
Projectile: LaserZap
@@ -233,7 +233,7 @@ LtRail:
Concrete: 5%
CyCannon:
ROF: 50
ReloadDelay: 50
Range: 7c0
Report: SCRIN5B.AUD
ValidTargets: Ground
@@ -264,7 +264,7 @@ CyCannon:
ValidImpactTypes: Water
Vulcan3:
ROF: 30
ReloadDelay: 30
Burst: 3
Range: 4c0
Report: CYGUN1.AUD
@@ -288,7 +288,7 @@ Vulcan3:
ValidImpactTypes: Water
Vulcan2:
ROF: 50
ReloadDelay: 50
Burst: 3
Range: 6c0
Report: TSGUN4.AUD
@@ -313,7 +313,7 @@ Vulcan2:
ValidImpactTypes: Water
Vulcan:
ROF: 60
ReloadDelay: 60
Range: 4c0
Report: CHAINGN1.AUD
Projectile: Bullet
@@ -336,7 +336,7 @@ Vulcan:
ValidImpactTypes: Water
FiendShard:
ROF: 30
ReloadDelay: 30
Burst: 3
Range: 5c0
Report: FIEND2.AUD
@@ -362,7 +362,7 @@ FiendShard:
ValidImpactTypes: Water
JumpCannon:
ROF: 40
ReloadDelay: 40
Burst: 2
Range: 5c0
Report: JUMPJET1.AUD
@@ -386,7 +386,7 @@ JumpCannon:
ValidImpactTypes: Water
HoverMissile:
ROF: 68
ReloadDelay: 68
Burst: 2
Range: 8c0
Report: HOVRMIS1.AUD
@@ -426,7 +426,7 @@ HoverMissile:
ValidImpactTypes: Air, AirHit
120mmx:
ROF: 80
ReloadDelay: 80
Range: 6c768
Report: 120MMF.AUD
Burst: 2
@@ -457,7 +457,7 @@ HoverMissile:
ValidImpactTypes: Water
MammothTusk:
ROF: 80
ReloadDelay: 80
Range: 6c0
Report: MISL1.AUD
ValidTargets: Air
@@ -494,7 +494,7 @@ MammothTusk:
ValidImpactTypes: Water
Repair:
ROF: 80
ReloadDelay: 80
Range: 1c819
Report: REPAIR11.AUD
Projectile: Bullet
@@ -512,7 +512,7 @@ Repair:
Concrete: 0%
SlimeAttack:
ROF: 80
ReloadDelay: 80
Burst: 3
Range: 5c0
Report: VICER1.AUD
@@ -529,7 +529,7 @@ SlimeAttack:
Concrete: 10%
SuicideBomb:
ROF: 1
ReloadDelay: 1
Range: 0c512
Report: HUNTER2.AUD
Warhead@1Dam: SpreadDamage
@@ -544,7 +544,7 @@ SuicideBomb:
Warhead@2Res: DestroyResource
120mm:
ROF: 80
ReloadDelay: 80
Range: 6c768
Report: 120MMF.AUD
Projectile: Bullet
@@ -569,7 +569,7 @@ SuicideBomb:
ValidImpactTypes: Water
MechRailgun:
ROF: 60
ReloadDelay: 60
Range: 8c0
Burst: 2
BurstDelay: 10
@@ -590,7 +590,7 @@ MechRailgun:
Concrete: 25%
AssaultCannon:
ROF: 50
ReloadDelay: 50
Range: 5c0
Report: TSGUN4.AUD
Projectile: Bullet
@@ -613,7 +613,7 @@ AssaultCannon:
ValidImpactTypes: Water
BikeMissile:
ROF: 60
ReloadDelay: 60
Burst: 2
BurstDelay: 60
Range: 5c0
@@ -650,7 +650,7 @@ BikeMissile:
ValidImpactTypes: Water
RaiderCannon:
ROF: 55
ReloadDelay: 55
Range: 4c0
Burst: 2
BurstDelay: 55
@@ -675,7 +675,7 @@ RaiderCannon:
ValidImpactTypes: Water
FireballLauncher:
ROF: 50
ReloadDelay: 50
Range: 4c256
Report: FLAMTNK1.AUD
Projectile: Bullet
@@ -697,7 +697,7 @@ FireballLauncher:
Concrete: 2%
SonicZap:
ROF: 120
ReloadDelay: 120
Range: 6c0
Charges: yes
Report: SONIC4.AUD
@@ -714,7 +714,7 @@ SonicZap:
Concrete: 60%
Dragon:
ROF: 50
ReloadDelay: 50
Range: 6c0
Burst: 2
Report: MISL1.AUD
@@ -754,7 +754,7 @@ Dragon:
ValidImpactTypes: Air, AirHit
90mm:
ROF: 50
ReloadDelay: 50
Range: 6c768
Report: 120MMF.AUD
Palette: ra
@@ -783,7 +783,7 @@ Dragon:
ValidImpactTypes: Water
155mm:
ROF: 110
ReloadDelay: 110
Range: 18c0
Report: 120MMF.AUD
Palette: ra
@@ -815,7 +815,7 @@ Dragon:
ValidImpactTypes: Water
Hellfire:
ROF: 50
ReloadDelay: 50
Range: 6c0
Report: ORCAMIS1.AUD
Burst: 2
@@ -855,7 +855,7 @@ Hellfire:
ValidImpactTypes: Air, AirHit
Bomb:
ROF: 10
ReloadDelay: 10
Range: 5c0
Palette: player
Projectile: Bullet
@@ -883,7 +883,7 @@ Bomb:
ValidImpactTypes: Water
Proton:
ROF: 3
ReloadDelay: 3
Range: 5c0
Report: SCRIN5B.AUD
Burst: 2
@@ -918,7 +918,7 @@ Proton:
ValidImpactTypes: Water
HarpyClaw:
ROF: 36
ReloadDelay: 36
Range: 5c0
Report: CYGUN1.AUD
Projectile: Bullet
@@ -943,7 +943,7 @@ HarpyClaw:
ValidImpactTypes: Water
Pistola:
ROF: 20
ReloadDelay: 20
Range: 3c0
Report: GUN18.AUD
Projectile: Bullet
@@ -966,7 +966,7 @@ Pistola:
ValidImpactTypes: Water
Tiberium:
ROF: 16
ReloadDelay: 16
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 2
@@ -974,7 +974,7 @@ Tiberium:
PreventProne: yes
TiberiumHeal:
ROF: 16
ReloadDelay: 16
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: -2
@@ -1003,7 +1003,7 @@ IonCannon:
Delay: 3
VulcanTower:
ROF: 26
ReloadDelay: 26
Range: 6c0
Report: CHAINGN1.AUD
Projectile: Bullet
@@ -1025,7 +1025,7 @@ VulcanTower:
ValidImpactTypes: Water
RPGTower:
ROF: 80
ReloadDelay: 80
Range: 8c0
Report: GLNCH4.AUD
Palette: player
@@ -1056,7 +1056,7 @@ RPGTower:
ValidImpactTypes: Water
SAMTower:
ROF: 55
ReloadDelay: 55
Range: 15c0
Report: SAMSHOT1.AUD
ValidTargets: Air
@@ -1080,7 +1080,7 @@ SAMTower:
ImpactSound: expnew12.aud
ObeliskLaser:
ROF: 120
ReloadDelay: 120
Range: 10c512
Charges: true
Report: OBELRAY1.AUD
@@ -1095,7 +1095,7 @@ ObeliskLaser:
SmudgeType: Scorch
TurretLaser:
ROF: 40
ReloadDelay: 40
Range: 5c512
Report: LASTUR1.AUD
Projectile: LaserZap