Avoid duplication in server messages and fix a typo.

This commit is contained in:
Matthias Mailänder
2016-08-21 18:04:59 +02:00
parent 0a4a08c29e
commit 880d848a66
2 changed files with 5 additions and 3 deletions

View File

@@ -35,6 +35,8 @@ namespace OpenRA.Server
public class Server
{
public readonly string TwoHumansRequiredText = "This server requires at least two human players to start a match.";
public readonly IPAddress Ip;
public readonly int Port;
public readonly MersenneTwister Random = new MersenneTwister();
@@ -396,7 +398,7 @@ namespace OpenRA.Server
SendOrderTo(newConn, "Message", "This map contains custom rules. Game experience may change.");
if (!LobbyInfo.GlobalSettings.EnableSingleplayer)
SendOrderTo(newConn, "Message", "This server requires at least two human players to start a match.");
SendOrderTo(newConn, "Message", TwoHumansRequiredText);
else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
SendOrderTo(newConn, "Message", "Bots have been disabled on this map.");