Avoid duplication in server messages and fix a typo.
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@@ -35,6 +35,8 @@ namespace OpenRA.Server
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public class Server
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public class Server
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{
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{
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public readonly string TwoHumansRequiredText = "This server requires at least two human players to start a match.";
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public readonly IPAddress Ip;
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public readonly IPAddress Ip;
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public readonly int Port;
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public readonly int Port;
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public readonly MersenneTwister Random = new MersenneTwister();
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public readonly MersenneTwister Random = new MersenneTwister();
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@@ -396,7 +398,7 @@ namespace OpenRA.Server
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SendOrderTo(newConn, "Message", "This map contains custom rules. Game experience may change.");
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SendOrderTo(newConn, "Message", "This map contains custom rules. Game experience may change.");
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if (!LobbyInfo.GlobalSettings.EnableSingleplayer)
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if (!LobbyInfo.GlobalSettings.EnableSingleplayer)
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SendOrderTo(newConn, "Message", "This server requires at least two human players to start a match.");
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SendOrderTo(newConn, "Message", TwoHumansRequiredText);
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else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
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else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
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SendOrderTo(newConn, "Message", "Bots have been disabled on this map.");
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SendOrderTo(newConn, "Message", "Bots have been disabled on this map.");
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@@ -126,7 +126,7 @@ namespace OpenRA.Mods.Common.Server
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer &&
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer &&
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server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null).Count() == 1)
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server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null).Count() == 1)
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{
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{
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server.SendOrderTo(conn, "Message", "This server requires at least two human players to start match.");
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server.SendOrderTo(conn, "Message", server.TwoHumansRequiredText);
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return true;
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return true;
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}
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}
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@@ -404,7 +404,7 @@ namespace OpenRA.Mods.Common.Server
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server.SendMessage("This map contains custom rules. Game experience may change.");
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server.SendMessage("This map contains custom rules. Game experience may change.");
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer)
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer)
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server.SendMessage("This server requires at least two human players to start match.");
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server.SendMessage(server.TwoHumansRequiredText);
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else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
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else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
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server.SendMessage("Bots have been disabled on this map.");
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server.SendMessage("Bots have been disabled on this map.");
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};
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};
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