Add an upgrade rule
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@@ -578,6 +578,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (node.Key.StartsWith("UncloakOn", StringComparison.Ordinal))
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node.Value.Value = node.Value.Value.Replace("Damage", "Damage, Heal, SelfHeal");
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// Removed dead ActorGroupProxy trait
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if (engineVersion < 20170318)
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node.Value.Nodes.RemoveAll(n => n.Key == "ActorGroupProxy");
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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@@ -9,7 +9,6 @@ Player:
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PowerManager:
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AllyRepair:
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PlayerResources:
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ActorGroupProxy:
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DeveloperMode:
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BaseAttackNotifier:
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Shroud:
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@@ -62,7 +62,6 @@ Player:
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PlayerResources:
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SelectableCash: 2500, 5000, 7000, 10000, 20000
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InsufficientFundsNotification: InsufficientFunds
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ActorGroupProxy:
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DeveloperMode:
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BaseAttackNotifier:
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Shroud:
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@@ -41,7 +41,6 @@ Player:
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AllyRepair:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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ActorGroupProxy:
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DeveloperMode:
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GpsWatcher:
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Shroud:
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@@ -41,7 +41,6 @@ Player:
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AllyRepair:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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ActorGroupProxy:
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DeveloperMode:
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Enabled: true
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Shroud:
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