fix BADR spinning around stupidly at spawn
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@@ -77,7 +77,9 @@ namespace OpenRA.Mods.RA_NG
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crates.Add(crate);
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self.World.WorldActor.traits.Get<UnitInfluence>().Remove(crate, crate.traits.Get<IOccupySpace>());
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var plane = w.CreateActor("BADR", w.ChooseRandomEdgeCell(), w.NeutralPlayer);
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var startPos = w.ChooseRandomEdgeCell();
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var plane = w.CreateActor("BADR", startPos, w.NeutralPlayer);
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plane.traits.Get<Unit>().Facing = Util.GetFacing(p - startPos, 0);
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plane.CancelActivity();
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plane.QueueActivity(new FlyCircle(p));
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plane.traits.Get<ParaDrop>().SetLZ(p);
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@@ -77,6 +77,7 @@ namespace OpenRA.Mods.RA
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owner.World.AddFrameEndTask(w =>
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{
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var a = w.CreateActor("BADR", startPos, owner);
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a.traits.Get<Unit>().Facing = Util.GetFacing(p - startPos, 0);
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a.CancelActivity();
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a.QueueActivity(new FlyCircle(p));
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