Make TS explosions and muzzle flashes 'glow' on darker maps
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps. Exception: pistol/rifle/machine gun piffs.
This commit is contained in:
@@ -24,6 +24,7 @@
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Weapon: 120mmx
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LocalOffset: 500,60,360, 500,-85,360
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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Armament@SECONDARY:
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Weapon: MammothTusk
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LocalOffset: 0,200,410, 0,-200,410
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@@ -95,6 +95,7 @@ GACTWR:
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Weapon: VulcanTower
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LocalOffset: 416,85,960
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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MuzzleSplitFacings: 8
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Armament@VULCSECONDARY:
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RequiresCondition: tower.vulcan
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@@ -102,6 +103,7 @@ GACTWR:
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Weapon: VulcanTower
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LocalOffset: 416,-85,960
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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MuzzleSplitFacings: 8
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Armament@ROCKET:
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RequiresCondition: tower.rocket
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@@ -185,6 +185,7 @@ MMCH:
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Armament:
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Weapon: 120mm
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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Recoil: 128
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RecoilRecovery: 32
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LocalOffset: 640, 192, 832
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@@ -207,6 +207,7 @@ GAARTY:
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Weapon: 155mm
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LocalOffset: 811,0,0
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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BodyOrientation:
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QuantizedFacings: 32
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RenderVoxels:
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@@ -26,6 +26,7 @@ BGGY:
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Weapon: RaiderCannon
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LocalOffset: 0,-43,384, 0,43,384
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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MuzzleSplitFacings: 8
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AttackFrontal:
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Voice: Attack
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@@ -102,11 +103,13 @@ TTNK:
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LocalOffset: 288,0,256
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RequiresCondition: !rank-elite
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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Armament@ELITE:
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Weapon: 120mmx
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LocalOffset: 288,0,256
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RequiresCondition: rank-elite
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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WithMuzzleOverlay:
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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@@ -154,6 +157,7 @@ TTNK:
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LocalOffset: 384,0,256
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RequiresCondition: !rank-elite
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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Armament@deployedElite:
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Name: deployed
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Turret: deployed
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@@ -161,6 +165,7 @@ TTNK:
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LocalOffset: 384,0,256
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RequiresCondition: rank-elite
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MuzzleSequence: muzzle
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MuzzlePalette: effect-ignore-lighting
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Armor@deployed:
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Type: Concrete
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RequiresCondition: deployed
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@@ -41,6 +41,9 @@
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PaletteFromFile@effect:
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Name: effect
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Filename: anim.pal
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PaletteFromFile@effect-nolite:
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Name: effect-ignore-lighting
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Filename: anim.pal
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PaletteFromPaletteWithAlpha@effectalpha25:
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Name: effectalpha25
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Alpha: 0.25
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@@ -53,6 +56,18 @@
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Name: effectalpha75
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Alpha: 0.75
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BasePalette: effect
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PaletteFromPaletteWithAlpha@effect-nolite-alpha25:
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Name: effect-ignore-lighting-alpha25
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Alpha: 0.25
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BasePalette: effect-ignore-lighting
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PaletteFromPaletteWithAlpha@effect-nolite-alpha50:
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Name: effect-ignore-lighting-alpha50
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Alpha: 0.5
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BasePalette: effect-ignore-lighting
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PaletteFromPaletteWithAlpha@effect-nolite-alpha75:
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Name: effect-ignore-lighting-alpha75
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Alpha: 0.75
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BasePalette: effect-ignore-lighting
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PaletteFromFile@sidebar:
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Name: sidebar
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Filename: sidebar-nod|sidebar.pal
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@@ -127,3 +142,5 @@
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Alpha: 0.55
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PlayerHighlightPalette:
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MenuPaletteEffect:
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GlobalLightingPaletteEffect:
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ExcludePalettes: cursor, chrome, colorpicker, fog, shroud, alpha, effect-ignore-lighting, effect-ignore-lighting-alpha25, effect-ignore-lighting-alpha50, effect-ignore-lighting-alpha75
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@@ -21,7 +21,7 @@
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: medium_clsn
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew14.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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@@ -105,7 +105,7 @@ SonicZap:
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ValidTargets: Ground
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew12.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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@@ -11,7 +11,7 @@
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_twlt
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew09.aud
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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@@ -34,7 +34,7 @@ UnitExplodeSmall:
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BuildingExplosions:
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Warhead@1Eff: CreateEffect
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Explosions: building, large_bang, large_brnl, verylarge_clsn, large_tumu
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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Warhead@2Smu: LeaveSmudge
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SmudgeType: MediumCrater
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@@ -61,5 +61,5 @@ Demolish:
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DamageTypes: DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_twlt
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew09.aud
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@@ -35,6 +35,7 @@
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_clsn
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew12.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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@@ -47,7 +47,7 @@ Bomb:
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew09.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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@@ -130,7 +130,7 @@ Veins:
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: tiny_twlt
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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@@ -77,23 +77,23 @@ IonCannon:
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Delay: 3
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Warhead@4Effect: CreateEffect
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Explosions: ionbeam
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: ion1.aud
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Warhead@5Effect: CreateEffect
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Explosions: ionbeam2
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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Warhead@6Effect: CreateEffect
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Explosions: ionbeam3
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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Warhead@7Effect: CreateEffect
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Explosions: ionbeam4
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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Warhead@8Effect: CreateEffect
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Explosions: ionbeam5
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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Warhead@9Effect: CreateEffect
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Explosions: ionbeam6
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ExplosionPalette: effectalpha75
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ExplosionPalette: effect-ignore-lighting-alpha75
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EMPulseCannon:
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ReloadDelay: 100
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@@ -107,6 +107,7 @@ EMPulseCannon:
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Image: pulsball
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Warhead@1Eff: CreateEffect
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Explosions: pulse_explosion
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ExplosionPalette: effect-ignore-lighting-alpha75
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Warhead@emp: GrantExternalCondition
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Range: 4c0
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Duration: 250
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@@ -124,6 +125,7 @@ ClusterMissile:
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@SoundEffect0: CreateEffect
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Explosions: large_explosion
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew19.aud
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Warhead@ResourceDestruction0: DestroyResource
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Size: 1
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