Make TS explosions and muzzle flashes 'glow' on darker maps
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps. Exception: pistol/rifle/machine gun piffs.
This commit is contained in:
@@ -11,7 +11,7 @@
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_twlt
|
||||
ExplosionPalette: effectalpha75
|
||||
ExplosionPalette: effect-ignore-lighting-alpha75
|
||||
ImpactSounds: expnew09.aud
|
||||
Warhead@4Smu: LeaveSmudge
|
||||
SmudgeType: MediumCrater
|
||||
@@ -34,7 +34,7 @@ UnitExplodeSmall:
|
||||
BuildingExplosions:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: building, large_bang, large_brnl, verylarge_clsn, large_tumu
|
||||
ExplosionPalette: effectalpha75
|
||||
ExplosionPalette: effect-ignore-lighting-alpha75
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: MediumCrater
|
||||
|
||||
@@ -61,5 +61,5 @@ Demolish:
|
||||
DamageTypes: DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_twlt
|
||||
ExplosionPalette: effectalpha75
|
||||
ExplosionPalette: effect-ignore-lighting-alpha75
|
||||
ImpactSounds: expnew09.aud
|
||||
|
||||
Reference in New Issue
Block a user