Make TS explosions and muzzle flashes 'glow' on darker maps

The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
This commit is contained in:
reaperrr
2017-04-08 14:37:32 +02:00
parent 6b18eb1993
commit 882b5da20d
12 changed files with 43 additions and 13 deletions

View File

@@ -11,7 +11,7 @@
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_twlt
ExplosionPalette: effectalpha75
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew09.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
@@ -34,7 +34,7 @@ UnitExplodeSmall:
BuildingExplosions:
Warhead@1Eff: CreateEffect
Explosions: building, large_bang, large_brnl, verylarge_clsn, large_tumu
ExplosionPalette: effectalpha75
ExplosionPalette: effect-ignore-lighting-alpha75
Warhead@2Smu: LeaveSmudge
SmudgeType: MediumCrater
@@ -61,5 +61,5 @@ Demolish:
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: large_twlt
ExplosionPalette: effectalpha75
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew09.aud