Make TS explosions and muzzle flashes 'glow' on darker maps

The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
This commit is contained in:
reaperrr
2017-04-08 14:37:32 +02:00
parent 6b18eb1993
commit 882b5da20d
12 changed files with 43 additions and 13 deletions

View File

@@ -77,23 +77,23 @@ IonCannon:
Delay: 3
Warhead@4Effect: CreateEffect
Explosions: ionbeam
ExplosionPalette: effectalpha75
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: ion1.aud
Warhead@5Effect: CreateEffect
Explosions: ionbeam2
ExplosionPalette: effectalpha75
ExplosionPalette: effect-ignore-lighting-alpha75
Warhead@6Effect: CreateEffect
Explosions: ionbeam3
ExplosionPalette: effectalpha75
ExplosionPalette: effect-ignore-lighting-alpha75
Warhead@7Effect: CreateEffect
Explosions: ionbeam4
ExplosionPalette: effectalpha75
ExplosionPalette: effect-ignore-lighting-alpha75
Warhead@8Effect: CreateEffect
Explosions: ionbeam5
ExplosionPalette: effectalpha75
ExplosionPalette: effect-ignore-lighting-alpha75
Warhead@9Effect: CreateEffect
Explosions: ionbeam6
ExplosionPalette: effectalpha75
ExplosionPalette: effect-ignore-lighting-alpha75
EMPulseCannon:
ReloadDelay: 100
@@ -107,6 +107,7 @@ EMPulseCannon:
Image: pulsball
Warhead@1Eff: CreateEffect
Explosions: pulse_explosion
ExplosionPalette: effect-ignore-lighting-alpha75
Warhead@emp: GrantExternalCondition
Range: 4c0
Duration: 250
@@ -124,6 +125,7 @@ ClusterMissile:
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@SoundEffect0: CreateEffect
Explosions: large_explosion
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew19.aud
Warhead@ResourceDestruction0: DestroyResource
Size: 1