Fix mpspawn, waypoint and camera art

All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
This commit is contained in:
reaperrr
2015-11-17 20:55:37 +01:00
parent 9827796ea8
commit 88430f3a33
18 changed files with 31 additions and 4 deletions

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mods/cnc/bits/camera.shp Normal file

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@@ -31,7 +31,6 @@ mpspawn:
OccupiesSpace: false OccupiesSpace: false
WithSpriteBody: WithSpriteBody:
RenderSpritesEditorOnly: RenderSpritesEditorOnly:
Palette: chrome
BodyOrientation: BodyOrientation:
QuantizedFacings: 1 QuantizedFacings: 1
@@ -41,7 +40,6 @@ waypoint:
OccupiesSpace: false OccupiesSpace: false
WithSpriteBody: WithSpriteBody:
RenderSpritesEditorOnly: RenderSpritesEditorOnly:
Palette: chrome
BodyOrientation: BodyOrientation:
QuantizedFacings: 1 QuantizedFacings: 1
@@ -53,6 +51,10 @@ waypoint:
CAMERA: CAMERA:
AlwaysVisible: AlwaysVisible:
WithSpriteBody:
RenderSpritesEditorOnly:
BodyOrientation:
QuantizedFacings: 1
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
Health: Health:
@@ -63,6 +65,11 @@ CAMERA:
CAMERA.small: CAMERA.small:
AlwaysVisible: AlwaysVisible:
WithSpriteBody:
RenderSpritesEditorOnly:
Image: camera
BodyOrientation:
QuantizedFacings: 1
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
Health: Health:

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@@ -202,6 +202,10 @@ waypoint:
idle: idle:
Length: * Length: *
camera:
idle:
Length: *
clock: clock:
idle: hclock idle: hclock
Length: * Length: *

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mods/d2k/bits/camera.shp Normal file

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@@ -152,6 +152,10 @@ waypoint:
camera: camera:
AlwaysVisible: AlwaysVisible:
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
Health: Health:

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@@ -290,6 +290,10 @@ waypoint:
idle: waypoint.shp idle: waypoint.shp
Length: * Length: *
camera:
idle: camera.shp
Length: *
wormspawner: wormspawner:
idle: wormspawner.shp idle: wormspawner.shp
Length: * Length: *

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mods/ts/bits/camera.shp Normal file

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@@ -33,6 +33,10 @@ waypoint:
CAMERA: CAMERA:
AlwaysVisible: AlwaysVisible:
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
Health: Health:

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@@ -62,11 +62,15 @@ rank:
Start: 7 Start: 7
Length: 2 Length: 2
mpspawn: # TODO: backfall to RA asset mpspawn:
idle: idle:
Length: * Length: *
waypoint: # TODO: backfall to RA asset waypoint:
idle:
Length: *
camera:
idle: idle:
Length: * Length: *