add a new lint check for invalid map cordons

This commit is contained in:
Matthias Mailänder
2014-07-02 09:26:40 +02:00
parent 0d61a1d19a
commit 884fbc0ea9
2 changed files with 30 additions and 0 deletions

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@@ -0,0 +1,29 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class CheckMapCordon : ILintPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
{
if (map.Bounds.Left == 0 || map.Bounds.Top == 0
|| map.Bounds.Right == map.MapSize.X || map.Bounds.Bottom == map.MapSize.Y)
emitError("This map does not define a valid cordon.\n"
+"A one cell (or greater) border is required on all four sides "
+"between the playable bounds and the map edges");
}
}
}

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@@ -519,6 +519,7 @@
<Compile Include="Lint\CheckPlayers.cs" />
<Compile Include="Player\ProvidesCustomPrerequisite.cs" />
<Compile Include="Lint\CheckActors.cs" />
<Compile Include="Lint\CheckMapCordon.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">