Move effects to WorldRenderer palette lookup.
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@@ -32,11 +32,11 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick( World world ) { anim.Tick(); }
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public IEnumerable<Renderable> Render()
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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yield return new Renderable(anim.Image,
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pos.ToFloat2() - .5f * anim.Image.size - new int2(0,altitude),
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PaletteReference.FromName("effect"), (int)pos.Y - altitude);
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wr.Palette("effect"), (int)pos.Y - altitude);
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}
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public Player Owner { get { return null; } }
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