Merge pull request #5695 from Mailaender/parachute-dangers
Added the possibility for paratroopers to die on impact
This commit is contained in:
@@ -18,8 +18,11 @@ namespace OpenRA.Mods.RA
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{
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class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo>
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{
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public readonly int Lifetime = 5; // Seconds
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[Desc("Seconds")]
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public readonly int Lifetime = 5;
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public readonly string[] TerrainTypes = { };
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public object Create(ActorInitializer init) { return new Crate(init, this); }
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}
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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.RA
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plane.CancelActivity();
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plane.QueueActivity(new FlyAttack(Target.FromCell(w, p)));
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plane.Trait<ParaDrop>().SetLZ(p);
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plane.Trait<ParaDrop>().SetLZ(p, true);
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plane.Trait<Cargo>().Load(plane, crate);
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}
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else
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@@ -18,22 +18,39 @@ namespace OpenRA.Mods.RA.Effects
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{
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public class Parachute : IEffect
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{
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readonly Animation paraAnim;
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readonly ParachutableInfo parachutableInfo;
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readonly Animation parachute;
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readonly Animation shadow;
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readonly WVec parachuteOffset;
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readonly Actor cargo;
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WPos pos;
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WVec fallRate = new WVec(0, 0, 13);
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WVec fallVector;
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public Parachute(Actor cargo, WPos dropPosition)
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{
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this.cargo = cargo;
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var pai = cargo.Info.Traits.GetOrDefault<ParachuteAttachmentInfo>();
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paraAnim = new Animation(cargo.World, pai != null ? pai.ParachuteSprite : "parach");
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paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle"));
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parachutableInfo = cargo.Info.Traits.GetOrDefault<ParachutableInfo>();
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if (pai != null)
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parachuteOffset = pai.Offset;
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if (parachutableInfo != null)
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fallVector = new WVec(0, 0, parachutableInfo.FallRate);
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var parachuteSprite = parachutableInfo != null ? parachutableInfo.ParachuteSequence : null;
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if (parachuteSprite != null)
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{
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parachute = new Animation(cargo.World, parachuteSprite);
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parachute.PlayThen("open", () => parachute.PlayRepeating("idle"));
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}
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var shadowSprite = parachutableInfo != null ? parachutableInfo.ShadowSequence : null;
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if (shadowSprite != null)
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{
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shadow = new Animation(cargo.World, shadowSprite);
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shadow.PlayRepeating("idle");
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}
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if (parachutableInfo != null)
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parachuteOffset = parachutableInfo.ParachuteOffset;
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// Adjust x,y to match the target subcell
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cargo.Trait<IPositionable>().SetPosition(cargo, cargo.World.Map.CellContaining(dropPosition));
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@@ -43,9 +60,13 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick(World world)
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{
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paraAnim.Tick();
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if (parachute != null)
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parachute.Tick();
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pos -= fallRate;
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if (shadow != null)
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shadow.Tick();
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pos -= fallVector;
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if (pos.Z <= 0)
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{
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@@ -69,17 +90,24 @@ namespace OpenRA.Mods.RA.Effects
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if (!rc.Any())
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yield break;
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var shadow = wr.Palette("shadow");
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var parachuteShadowPalette = wr.Palette(parachutableInfo.ParachuteShadowPalette);
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foreach (var c in rc)
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{
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if (!c.IsDecoration)
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yield return c.WithPalette(shadow).WithZOffset(c.ZOffset - 1).AsDecoration();
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if (!c.IsDecoration && shadow == null)
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yield return c.WithPalette(parachuteShadowPalette).WithZOffset(c.ZOffset - 1).AsDecoration();
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yield return c.OffsetBy(pos - c.Pos);
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}
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foreach (var r in paraAnim.Render(pos, parachuteOffset, 1, rc.First().Palette, 1f))
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yield return r;
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var shadowPalette = !string.IsNullOrEmpty(parachutableInfo.ShadowPalette) ? wr.Palette(parachutableInfo.ShadowPalette) : rc.First().Palette;
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if (shadow != null)
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foreach (var r in shadow.Render(pos - new WVec(0, 0, pos.Z), WVec.Zero, 1, shadowPalette, 1f))
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yield return r;
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var parachutePalette = !string.IsNullOrEmpty(parachutableInfo.ParachutePalette) ? wr.Palette(parachutableInfo.ParachutePalette) : rc.First().Palette;
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if (parachute != null)
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foreach (var r in parachute.Render(pos, parachuteOffset, 1, parachutePalette, 1f))
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yield return r;
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}
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}
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}
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@@ -24,6 +24,9 @@ namespace OpenRA.Mods.RA
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public readonly string ChuteSound = "chute1.aud";
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public readonly bool EjectInAir = false;
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public readonly bool EjectOnGround = false;
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[Desc("Risks stuck units when they don't have the Paratrooper trait.")]
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public readonly bool AllowUnsuitableCell = false;
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}
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public class EjectOnDeath : INotifyKilled
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@@ -47,7 +50,7 @@ namespace OpenRA.Mods.RA
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new TypeDictionary { new OwnerInit(self.Owner), new LocationInit(self.Location) });
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if (IsSuitableCell(self, pilot))
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if (info.AllowUnsuitableCell || IsSuitableCell(self, pilot))
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{
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if (cp.Z > 0)
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{
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@@ -279,7 +279,6 @@
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<Compile Include="PaletteFromFile.cs" />
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<Compile Include="PaletteFromRGBA.cs" />
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<Compile Include="ParaDrop.cs" />
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<Compile Include="ParachuteAttachment.cs" />
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<Compile Include="Passenger.cs" />
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<Compile Include="Player\PlayerStatistics.cs" />
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<Compile Include="Player\ActorGroupProxy.cs" />
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@@ -520,6 +519,7 @@
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<Compile Include="Lint\CheckActors.cs" />
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<Compile Include="Lint\CheckMapCordon.cs" />
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<Compile Include="World\ResourceLayer.cs" />
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<Compile Include="Parachutable.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -24,13 +24,15 @@ namespace OpenRA.Mods.RA
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public class ParaDrop : ITick
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{
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bool checkForSuitableCell;
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readonly List<CPos> droppedAt = new List<CPos>();
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CPos lz;
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public void SetLZ(CPos lz)
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public void SetLZ(CPos lz, bool checkLandingCell)
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{
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this.lz = lz;
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droppedAt.Clear();
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checkForSuitableCell = checkLandingCell;
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}
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public void Tick(Actor self)
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@@ -45,7 +47,7 @@ namespace OpenRA.Mods.RA
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FinishedDropping(self);
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else
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{
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if (!IsSuitableCell(cargo.Peek(self), self.Location))
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if (checkForSuitableCell && !IsSuitableCell(cargo.Peek(self), self.Location))
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return;
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// unload a dude here
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82
OpenRA.Mods.RA/Parachutable.cs
Normal file
82
OpenRA.Mods.RA/Parachutable.cs
Normal file
@@ -0,0 +1,82 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ParachutableInfo : ITraitInfo
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{
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public readonly bool KilledOnImpassableTerrain = true;
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public readonly string GroundImpactSound = "squishy2.aud";
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public readonly string GroundCorpseSequence = "corpse";
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public readonly string GroundCorpsePalette = "effect";
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public readonly string WaterImpactSound = "splash9.aud";
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public readonly string WaterCorpseSequence = "small_splash";
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public readonly string WaterCorpsePalette = "effect";
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[Desc("Requires the sub-sequences \"open\" and \"idle\".")]
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public readonly string ParachuteSequence = null;
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[Desc("Optional, otherwise defaults to the palette the actor is using.")]
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public readonly string ParachutePalette = null;
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[Desc("Used to clone the actor with this palette and render it with a visual offset below.")]
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public readonly string ParachuteShadowPalette = "shadow";
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public readonly WVec ParachuteOffset = WVec.Zero;
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public readonly int FallRate = 13;
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[Desc("Alternative to ParachuteShadowPalette which disables it and allows to set a custom sprite sequence instead.")]
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public readonly string ShadowSequence = null;
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[Desc("Optional, otherwise defaults to the palette the actor is using.")]
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public readonly string ShadowPalette = null;
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public object Create(ActorInitializer init) { return new Parachutable(init, this); }
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}
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class Parachutable : INotifyParachuteLanded
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{
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readonly Actor self;
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readonly ParachutableInfo info;
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readonly IPositionable positionable;
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public Parachutable(ActorInitializer init, ParachutableInfo info)
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{
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this.self = init.self;
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this.info = info;
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positionable = self.TraitOrDefault<IPositionable>();
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}
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public void OnLanded()
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{
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if (!info.KilledOnImpassableTerrain)
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return;
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if (positionable.CanEnterCell(self.Location))
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return;
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var terrain = self.World.Map.GetTerrainInfo(self.Location);
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var sound = terrain.IsWater ? info.WaterImpactSound : info.GroundImpactSound;
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Sound.Play(sound, self.CenterPosition);
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var sequence = terrain.IsWater ? info.WaterCorpseSequence : info.GroundCorpseSequence;
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var palette = terrain.IsWater ? info.WaterCorpsePalette : info.GroundCorpsePalette;
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self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.OccupiesSpace.CenterPosition, sequence, palette)));
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self.Kill(self);
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}
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}
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}
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@@ -1,22 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ParachuteAttachmentInfo : TraitInfo<ParachuteAttachment>
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{
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public readonly string ParachuteSprite = "parach";
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public readonly WVec Offset = WVec.Zero;
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}
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class ParachuteAttachment {}
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}
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA.Scripting
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[Desc("Command transport to paradrop passengers near the target cell.")]
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public void Paradrop(CPos cell)
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{
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paradrop.SetLZ(cell);
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paradrop.SetLZ(cell, true);
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self.QueueActivity(new FlyAttack(Target.FromCell(self.World, cell)));
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}
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}
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@@ -24,7 +24,11 @@ namespace OpenRA.Mods.RA
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[ActorReference]
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public string FlareType = "flare";
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public readonly int FlareTime = 25 * 60 * 2; // 2 minutes
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[Desc("In game ticks. Default value equates to 2 minutes.")]
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public readonly int FlareTime = 25 * 60 * 2;
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[Desc("Risks stuck units when they don't have the Paratrooper trait.")]
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public readonly bool AllowImpassableCells = false;
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public override object Create(ActorInitializer init) { return new ParatroopersPower(init.self, this); }
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}
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@@ -45,8 +49,8 @@ namespace OpenRA.Mods.RA
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{
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var flare = info.FlareType != null ? w.CreateActor(info.FlareType, new TypeDictionary
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{
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new LocationInit( order.TargetLocation ),
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new OwnerInit( self.Owner ),
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new LocationInit(order.TargetLocation),
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new OwnerInit(self.Owner),
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}) : null;
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if (flare != null)
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@@ -65,7 +69,7 @@ namespace OpenRA.Mods.RA
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a.CancelActivity();
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a.QueueActivity(new FlyAttack(Target.FromOrder(self.World, order)));
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a.Trait<ParaDrop>().SetLZ(order.TargetLocation);
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a.Trait<ParaDrop>().SetLZ(order.TargetLocation, !info.AllowImpassableCells);
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var cargo = a.Trait<Cargo>();
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foreach (var i in items)
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@@ -252,6 +252,22 @@ namespace OpenRA.Utility
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node.Key = "StoresResources";
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}
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// ParachuteAttachment was merged into Parachutable
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if (engineVersion < 20140701)
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{
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if (depth == 1 && node.Key == "ParachuteAttachment")
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{
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node.Key = "Parachutable";
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foreach (var subnode in node.Value.Nodes)
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if (subnode.Key == "Offset")
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subnode.Key = "ParachuteOffset";
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}
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if (depth == 2 && node.Key == "ParachuteSprite")
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node.Key = "ParachuteSequence";
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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Binary file not shown.
@@ -196,6 +196,8 @@
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LuaScriptEvents:
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ScriptTriggers:
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DeathSounds:
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Parachutable:
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FallRate: 130
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^Plane:
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AppearsOnRadar:
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BIN
mods/ra/bits/parach-shadow.shp
Normal file
BIN
mods/ra/bits/parach-shadow.shp
Normal file
Binary file not shown.
@@ -41,8 +41,9 @@
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EjectOnDeath:
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PilotActor: e1
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SuccessRate: 20
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EjectOnGround: yes
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EjectInAir: no
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EjectOnGround: true
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EjectInAir: false
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AllowUnsuitableCell: false
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Huntable:
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LuaScriptEvents:
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Demolishable:
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@@ -97,8 +98,9 @@
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EjectOnDeath:
|
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PilotActor: e1
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SuccessRate: 20
|
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EjectOnGround: yes
|
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EjectInAir: no
|
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EjectOnGround: true
|
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EjectInAir: false
|
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AllowUnsuitableCell: false
|
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Huntable:
|
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LuaScriptEvents:
|
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Demolishable:
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@@ -149,8 +151,6 @@
|
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GivesBounty:
|
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GpsDot:
|
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String: Infantry
|
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ParachuteAttachment:
|
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Offset: 0,0,427
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CrushableInfantry:
|
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CrushSound: squishy2.aud
|
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UpdatesPlayerStatistics:
|
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@@ -175,6 +175,11 @@
|
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DeathSounds@ZAPPED:
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DeathSound: Zapped
|
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InfDeaths: 6
|
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Parachutable:
|
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ParachuteOffset: 0,0,427
|
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KilledOnImpassableTerrain: true
|
||||
ParachuteSequence: parach
|
||||
ShadowSequence: parach-shadow
|
||||
|
||||
^Ship:
|
||||
AppearsOnRadar:
|
||||
@@ -211,7 +216,7 @@
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
UseLocation: yes
|
||||
UseLocation: true
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
@@ -232,8 +237,9 @@
|
||||
EjectOnDeath:
|
||||
PilotActor: E1
|
||||
SuccessRate: 50
|
||||
EjectOnGround: no
|
||||
EjectInAir: yes
|
||||
EjectOnGround: false
|
||||
EjectInAir: true
|
||||
AllowUnsuitableCell: true
|
||||
GivesBounty:
|
||||
GpsDot:
|
||||
String: Plane
|
||||
@@ -277,7 +283,7 @@
|
||||
GivesExperience:
|
||||
CaptureNotification:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
RelativeToTopLeft: true
|
||||
ShakeOnDeath:
|
||||
ProximityCaptor:
|
||||
Types: Building
|
||||
@@ -322,7 +328,7 @@
|
||||
Palette: terrain
|
||||
GivesExperience:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
RelativeToTopLeft: true
|
||||
UseTerrainPalette: true
|
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AutoTargetIgnore:
|
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ProximityCaptor:
|
||||
@@ -425,7 +431,7 @@
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tree
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
RelativeToTopLeft: true
|
||||
UseTerrainPalette: true
|
||||
ProximityCaptor:
|
||||
Types: Tree
|
||||
@@ -460,11 +466,11 @@
|
||||
LuaScriptEvents:
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
RequiresForceFire: yes
|
||||
RequiresForceFire: true
|
||||
AutoTargetIgnore:
|
||||
Capturable:
|
||||
Type: husk
|
||||
AllowAllies: yes
|
||||
AllowAllies: true
|
||||
CaptureThreshold: 1.0
|
||||
TransformOnCapture:
|
||||
ForceHealthPercentage: 25
|
||||
@@ -501,7 +507,7 @@
|
||||
BelowUnits:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Water
|
||||
RequiresForceFire: yes
|
||||
RequiresForceFire: true
|
||||
Building:
|
||||
Footprint: ____ ____
|
||||
Dimensions: 4,2
|
||||
@@ -528,7 +534,7 @@
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tree
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
RelativeToTopLeft: true
|
||||
UseTerrainPalette: true
|
||||
ProximityCaptor:
|
||||
Types: Tree
|
||||
|
||||
@@ -60,6 +60,9 @@ CRATE:
|
||||
Crate:
|
||||
Lifetime: 120
|
||||
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
|
||||
Parachutable:
|
||||
KilledOnImpassableTerrain: false
|
||||
ParachuteSequence: parach
|
||||
GiveCashCrateAction:
|
||||
Amount: 1000
|
||||
SelectionShares: 50
|
||||
|
||||
@@ -905,6 +905,7 @@ AFLD:
|
||||
LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
|
||||
DropItems: E1,E1,E1,E3,E3
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
AllowImpassableCells: false
|
||||
ProductionBar:
|
||||
SupportPowerChargeBar:
|
||||
PrimaryBuilding:
|
||||
|
||||
@@ -72,6 +72,10 @@ explosion:
|
||||
small_napalm: napalm1
|
||||
Start: 0
|
||||
Length: *
|
||||
corpse: corpse1
|
||||
Start: 0
|
||||
Length: 6
|
||||
Tick: 1600
|
||||
|
||||
pips:
|
||||
groups:
|
||||
@@ -366,6 +370,11 @@ parach:
|
||||
Start: 5
|
||||
Length: 11
|
||||
|
||||
parach-shadow:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
atomicup:
|
||||
idle:
|
||||
Start: 0
|
||||
|
||||
Reference in New Issue
Block a user