Merge pull request #5695 from Mailaender/parachute-dangers
Added the possibility for paratroopers to die on impact
This commit is contained in:
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@@ -196,6 +196,8 @@
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LuaScriptEvents:
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ScriptTriggers:
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DeathSounds:
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Parachutable:
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FallRate: 130
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^Plane:
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AppearsOnRadar:
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BIN
mods/ra/bits/parach-shadow.shp
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BIN
mods/ra/bits/parach-shadow.shp
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@@ -41,8 +41,9 @@
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EjectOnDeath:
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PilotActor: e1
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SuccessRate: 20
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EjectOnGround: yes
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EjectInAir: no
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EjectOnGround: true
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EjectInAir: false
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AllowUnsuitableCell: false
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Huntable:
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LuaScriptEvents:
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Demolishable:
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@@ -97,8 +98,9 @@
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EjectOnDeath:
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PilotActor: e1
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SuccessRate: 20
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EjectOnGround: yes
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EjectInAir: no
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EjectOnGround: true
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EjectInAir: false
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AllowUnsuitableCell: false
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Huntable:
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LuaScriptEvents:
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Demolishable:
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@@ -149,8 +151,6 @@
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GivesBounty:
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GpsDot:
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String: Infantry
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ParachuteAttachment:
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Offset: 0,0,427
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CrushableInfantry:
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CrushSound: squishy2.aud
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UpdatesPlayerStatistics:
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@@ -175,6 +175,11 @@
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DeathSounds@ZAPPED:
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DeathSound: Zapped
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InfDeaths: 6
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Parachutable:
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ParachuteOffset: 0,0,427
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KilledOnImpassableTerrain: true
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ParachuteSequence: parach
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ShadowSequence: parach-shadow
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^Ship:
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AppearsOnRadar:
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@@ -211,7 +216,7 @@
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^Plane:
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AppearsOnRadar:
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UseLocation: yes
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UseLocation: true
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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@@ -232,8 +237,9 @@
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EjectOnDeath:
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PilotActor: E1
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SuccessRate: 50
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EjectOnGround: no
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EjectInAir: yes
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EjectOnGround: false
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EjectInAir: true
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AllowUnsuitableCell: true
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GivesBounty:
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GpsDot:
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String: Plane
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@@ -277,7 +283,7 @@
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GivesExperience:
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CaptureNotification:
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: true
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ShakeOnDeath:
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ProximityCaptor:
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Types: Building
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@@ -322,7 +328,7 @@
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Palette: terrain
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: true
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UseTerrainPalette: true
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AutoTargetIgnore:
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ProximityCaptor:
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@@ -425,7 +431,7 @@
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RadarColorFromTerrain:
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: true
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UseTerrainPalette: true
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ProximityCaptor:
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Types: Tree
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@@ -460,11 +466,11 @@
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LuaScriptEvents:
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TargetableUnit:
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TargetTypes: Ground
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RequiresForceFire: yes
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RequiresForceFire: true
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AutoTargetIgnore:
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Capturable:
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Type: husk
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AllowAllies: yes
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AllowAllies: true
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CaptureThreshold: 1.0
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TransformOnCapture:
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ForceHealthPercentage: 25
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@@ -501,7 +507,7 @@
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BelowUnits:
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TargetableBuilding:
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TargetTypes: Ground, Water
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RequiresForceFire: yes
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RequiresForceFire: true
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Building:
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Footprint: ____ ____
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Dimensions: 4,2
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@@ -528,7 +534,7 @@
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RadarColorFromTerrain:
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: true
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UseTerrainPalette: true
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ProximityCaptor:
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Types: Tree
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@@ -60,6 +60,9 @@ CRATE:
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Crate:
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Lifetime: 120
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TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
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Parachutable:
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KilledOnImpassableTerrain: false
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ParachuteSequence: parach
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GiveCashCrateAction:
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Amount: 1000
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SelectionShares: 50
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@@ -905,6 +905,7 @@ AFLD:
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LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
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DropItems: E1,E1,E1,E3,E3
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SelectTargetSound: slcttgt1.aud
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AllowImpassableCells: false
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ProductionBar:
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SupportPowerChargeBar:
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PrimaryBuilding:
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@@ -72,6 +72,10 @@ explosion:
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small_napalm: napalm1
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Start: 0
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Length: *
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corpse: corpse1
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Start: 0
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Length: 6
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Tick: 1600
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pips:
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groups:
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@@ -366,6 +370,11 @@ parach:
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Start: 5
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Length: 11
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parach-shadow:
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idle:
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Start: 0
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Length: *
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atomicup:
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idle:
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Start: 0
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