document the hidden Dune II converter command

This commit is contained in:
Matthias Mailänder
2013-04-19 19:35:49 +02:00
parent 36a7d070a8
commit 893eab0fb1

View File

@@ -59,6 +59,7 @@ namespace OpenRA.Utility
Console.WriteLine(" --settings-value KEY Get value of KEY from settings.yaml"); Console.WriteLine(" --settings-value KEY Get value of KEY from settings.yaml");
Console.WriteLine(" --shp PNGFILE FRAMEWIDTH Convert a single PNG with multiple frames appended after another to a SHP"); Console.WriteLine(" --shp PNGFILE FRAMEWIDTH Convert a single PNG with multiple frames appended after another to a SHP");
Console.WriteLine(" --png SHPFILE PALETTE [--noshadow] Convert a SHP to a PNG containing all of its frames, optionally removing the shadow"); Console.WriteLine(" --png SHPFILE PALETTE [--noshadow] Convert a SHP to a PNG containing all of its frames, optionally removing the shadow");
Console.WriteLine(" --fromd2 DUNE2SHP C&CSHP Convert a Dune II SHP (C&C mouse cursor) to C&C SHP format.");
Console.WriteLine(" --extract MOD[,MOD]* FILES Extract files from mod packages"); Console.WriteLine(" --extract MOD[,MOD]* FILES Extract files from mod packages");
Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG"); Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette"); Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");