GDI08a typo fix
This commit is contained in:
committed by
Matthias Mailänder
parent
3276373745
commit
89f270b67c
@@ -85,7 +85,7 @@ SetAttackWaypoints = function(actor, waypoints)
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end
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end
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CeckRepairGDIAssetsObjective = function()
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CheckRepairGDIAssetsObjective = function()
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local failed = false
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local repaired = true
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Utils.Do(DamagedGDIAssets, function(actor)
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@@ -103,7 +103,7 @@ CeckRepairGDIAssetsObjective = function()
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GDI.MarkCompletedObjective(RepairAssets)
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return
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end
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Trigger.AfterDelay(DateTime.Seconds(3), function() CeckRepairGDIAssetsObjective() end)
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Trigger.AfterDelay(DateTime.Seconds(3), function() CheckRepairGDIAssetsObjective() end)
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end
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WorldLoaded = function()
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@@ -122,7 +122,7 @@ WorldLoaded = function()
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KillGDI = Nod.AddObjective("Kill all enemies!")
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RepairAssets = GDI.AddObjective("Repair GDI base and vehicles.", "Secondary", false)
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Trigger.AfterDelay(DateTime.Seconds(5), function() CeckRepairGDIAssetsObjective() end)
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Trigger.AfterDelay(DateTime.Seconds(5), function() CheckRepairGDIAssetsObjective() end)
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AirSupport = GDI.AddObjective("Destroy the SAM sites to receive air support.", "Secondary", false)
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Trigger.OnAllKilled(SamSites, function()
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