Move Armor trait to Mods.Common
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@@ -168,7 +168,6 @@
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<Compile Include="Support\Program.cs" />
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<Compile Include="Sync.cs" />
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<Compile Include="TraitDictionary.cs" />
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<Compile Include="Traits\Armor.cs" />
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<Compile Include="Traits\DrawLineToTarget.cs" />
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<Compile Include="Traits\EditorTilesetFilter.cs" />
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<Compile Include="Traits\Health.cs" />
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@@ -260,6 +260,7 @@
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<Compile Include="Traits\Air\TargetableAircraft.cs" />
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<Compile Include="Traits\AppearsOnRadar.cs" />
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<Compile Include="Traits\Armament.cs" />
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<Compile Include="Traits\Armor.cs" />
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<Compile Include="Traits\AttackMove.cs" />
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<Compile Include="Traits\Attack\AttackBase.cs" />
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<Compile Include="Traits\Attack\AttackCharge.cs" />
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@@ -8,7 +8,9 @@
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*/
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#endregion
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namespace OpenRA.Traits
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Used to define weapon efficiency modifiers with different percentages per Type.")]
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public class ArmorInfo : TraitInfo<Armor>
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@@ -9,6 +9,7 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Warheads
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