Add Allies10b
This commit is contained in:
@@ -102,6 +102,13 @@ deactivate-four-missiles = Commander, we're tracking four missiles. They must be
|
||||
capture-enemy-command-center = Capture the enemy Command Center. Hurry!
|
||||
disable-atomic-weapons = Find a way to take the atomic weapons off-line.
|
||||
|
||||
## allies-10b
|
||||
nuclear-missile-deactivated = Nuclear missile deactivated.
|
||||
reach-target-in = Nuclear missiles reach targets in { $time }
|
||||
get-engineers-to-consoles = Get your engineers to each launch control center.
|
||||
spare-the-scientists = Spare the scientists. They are more valuable as
|
||||
prisoners of war.
|
||||
|
||||
## ant-01
|
||||
allied-forces-have-arrived = Allied forces have arrived!
|
||||
defend-outpost-until-reinforcements-arrive = Defend outpost until reinforcements arrive.
|
||||
|
||||
327
mods/ra/maps/allies-10b/allies10b.lua
Normal file
327
mods/ra/maps/allies-10b/allies10b.lua
Normal file
@@ -0,0 +1,327 @@
|
||||
--[[
|
||||
Copyright (c) The OpenRA Developers and Contributors
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
Engineers = { Engi1, Engi2, Engi3 }
|
||||
TopLeftConsole = { CPos.New(49, 38), CPos.New(50, 38) }
|
||||
BottomLeftConsole = { CPos.New(48, 93) }
|
||||
TopRightConsole = { CPos.New(75, 40), CPos.New(76, 40) }
|
||||
MiddleRightConsole = { CPos.New(81, 72), CPos.New(82, 72) }
|
||||
TanyaFootprint = { CPos.New(71, 98), CPos.New(72, 98), CPos.New(73, 98), CPos.New(74, 98), CPos.New(87, 101), CPos.New(88, 101) }
|
||||
GrenTeamFootprint = { CPos.New(53, 69), CPos.New(54, 69), CPos.New(55, 69) }
|
||||
FlamerTeamFootprint = { CPos.New(74, 61), CPos.New(75, 61), CPos.New(76, 61) }
|
||||
TimerTicks = DateTime.Minutes(26)
|
||||
Scientists = { Scientist1, Scientist2, Scientist3, Scientist4, Scientist5, Scientist6, Scientist7, Scientist8, Scientist9, Scientist10 }
|
||||
StartingRifles = { StartRifle1, StartRifle2, StartRifle3, StartRifle4, StartRifle5 }
|
||||
AssaultTeamA = { AssaultTeamA1, AssaultTeamA2, AssaultTeamA3 }
|
||||
AssaultTeamB = { AssaultTeamB1, AssaultTeamB2, AssaultTeamB3 }
|
||||
AssaultTeamC = { AssaultTeamC1, AssaultTeamC2, AssaultTeamC3 }
|
||||
PatrolSupport = { PatrolSupport1, PatrolSupport2, PatrolSupport3, PatrolSupport4, PatrolSupport5, PatrolSupport6 }
|
||||
BarrelSquad = { BarrelSquad1, BarrelSquad2, BarrelSquad3, BarrelSquad4, BarrelSquad5 }
|
||||
ScientistConsoles = { NWSilo1.Location, NWSilo2.Location, NESilo1.Location, NESilo2.Location, SESilo1.Location, SESilo2.Location, SWSilo1.Location, SWSilo2.Location }
|
||||
ExplosionCheckTeam = { CheckTeam1, CheckTeam2, CheckTeam3, CheckTeam4, CheckTeam5 }
|
||||
|
||||
OpeningMoves = function()
|
||||
Utils.Do(StartingRifles, function(a)
|
||||
a.AttackMove(DefaultCameraPosition.Location)
|
||||
end)
|
||||
|
||||
Utils.Do(Scientists, ScientistPatrol)
|
||||
GroupPatrol(PatrolA, PatrolAPath, DateTime.Seconds(5))
|
||||
GroupPatrol(PatrolB, PatrolBPath, DateTime.Seconds(5))
|
||||
|
||||
Trigger.OnKilled(StartRifle1, function()
|
||||
Utils.Do(AssaultTeamA, function(a)
|
||||
IdleHunt(a)
|
||||
end)
|
||||
end)
|
||||
Trigger.OnKilled(StartRifle2, function()
|
||||
Utils.Do(AssaultTeamB, function(b)
|
||||
IdleHunt(b)
|
||||
end)
|
||||
end)
|
||||
Trigger.OnKilled(StartRifle3, function()
|
||||
Utils.Do(AssaultTeamC, function(c)
|
||||
IdleHunt(c)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
ScientistPatrol = function(scientist)
|
||||
Trigger.OnIdle(scientist, function(sci)
|
||||
sci.Move(Utils.Random(ScientistConsoles))
|
||||
end)
|
||||
end
|
||||
|
||||
PatrolA = { PatrolA1, PatrolA2, PatrolA3, PatrolA4 }
|
||||
PatrolB = { PatrolB1, PatrolB2, PatrolB3, PatrolB4 }
|
||||
PatrolAPath = { PatrolARally1.Location, PatrolARally2.Location, PatrolARally3.Location, PatrolARally4.Location }
|
||||
PatrolBPath = { PatrolBRally1.Location, PatrolBRally2.Location, PatrolBRally3.Location, PatrolBRally4.Location }
|
||||
|
||||
GroupPatrol = function(units, waypoints, delay)
|
||||
local i = 1
|
||||
local stop = false
|
||||
|
||||
Utils.Do(units, function(unit)
|
||||
Trigger.OnIdle(unit, function()
|
||||
if stop then
|
||||
return
|
||||
end
|
||||
|
||||
if unit.Location == waypoints[i] then
|
||||
local bool = Utils.All(units, function(actor) return actor.IsIdle end)
|
||||
|
||||
if bool then
|
||||
stop = true
|
||||
|
||||
i = i + 1
|
||||
if i > #waypoints then
|
||||
i = 1
|
||||
end
|
||||
|
||||
Trigger.AfterDelay(delay, function() stop = false end)
|
||||
end
|
||||
else
|
||||
unit.AttackMove(waypoints[i])
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
MiscTriggers = function()
|
||||
Trigger.OnAnyKilled(Scientists, function()
|
||||
Greece.MarkFailedObjective(Paperclip)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredProximityTrigger(FlameTowerConsole.CenterPosition, WDist.FromCells(1), function(actor, id)
|
||||
if actor.Owner == Greece then
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
if not FlameTower.IsDead then
|
||||
Media.PlaySoundNotification(Greece, "AlertBleep")
|
||||
Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
|
||||
FlameTower.Kill()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(TankBarrel, function()
|
||||
if not BarrelTank.IsDead then
|
||||
BarrelTank.Kill()
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(CheckBarrel, function()
|
||||
Utils.Do(ExplosionCheckTeam, function(a)
|
||||
if not a.IsDead then
|
||||
IdleHunt(a)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(SquadBarrel, function()
|
||||
Utils.Do(BarrelSquad, function(b)
|
||||
if not b.IsDead then
|
||||
IdleHunt(b)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnAnyKilled(PatrolA, function()
|
||||
Utils.Do(PatrolSupport, function(sup)
|
||||
if not sup.IsDead then
|
||||
IdleHunt(sup)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
local grensTriggered
|
||||
Trigger.OnEnteredFootprint(GrenTeamFootprint, function(actor, id)
|
||||
if actor.Owner == Greece and not grensTriggered then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
grensTriggered = true
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||
local grens = Reinforcements.Reinforce(USSR, { "e2", "e2", "e2", "e2", "e2" }, { BunkerEntryWest.Location}, 0)
|
||||
Utils.Do(grens, IdleHunt)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
local flamersTriggered
|
||||
Trigger.OnEnteredFootprint(FlamerTeamFootprint, function(actor, id)
|
||||
if actor.Owner == Greece and not flamersTriggered then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
flamersTriggered = true
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||
local flamers = Reinforcements.Reinforce(USSR, { "e1", "e1", "e4", "e4", "e4" }, { BunkerEntryEast.Location}, 0)
|
||||
Utils.Do(flamers, IdleHunt)
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
local dogsTriggered
|
||||
Trigger.OnEnteredFootprint(TanyaFootprint, function(actor, id)
|
||||
if actor.Type == "e7.noautotarget" and not dogsTriggered then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
dogsTriggered = true
|
||||
|
||||
local dogs = Reinforcements.Reinforce(USSR, { "dog", "dog", "dog", "dog", "dog" }, { BunkerEntryEast.Location}, 0)
|
||||
Utils.Do(dogs, IdleHunt)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
TanyaSequence = function()
|
||||
local tanyaTriggered
|
||||
Trigger.OnEnteredFootprint(TanyaFootprint, function(actor, id)
|
||||
if actor.Owner == Greece and not tanyaTriggered then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
tanyaTriggered = true
|
||||
|
||||
IdleHunt(TankRoomDog)
|
||||
local tankCam = Actor.Create("camera", true, { Owner = Greece, Location = TankRoomCam.Location })
|
||||
Media.PlaySoundNotification(Greece, "laugh")
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
local victim1 = Reinforcements.Reinforce(USSR, { "e2" }, { TanyaEntry.Location, DiePoint1.Location })
|
||||
Trigger.OnIdle(victim1[1], function(one)
|
||||
Media.PlaySound("gun5.aud")
|
||||
one.Kill("BulletDeath")
|
||||
end)
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
local victim2 = Reinforcements.Reinforce(USSR, { "e2" }, { GrenEntry.Location, DiePoint2.Location })
|
||||
Trigger.OnIdle(victim2[1], function(two)
|
||||
two.Kill("BulletDeath")
|
||||
Media.PlaySound("gun5.aud")
|
||||
end)
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Seconds(6), function()
|
||||
local tanya = Reinforcements.Reinforce(Greece, { "e7.noautotarget" }, { TanyaEntry.Location, TankRoomCam.Location })
|
||||
TanyaArrived = true
|
||||
TanyaSurvive = AddPrimaryObjective(Greece, "tanya-survive")
|
||||
Media.PlaySoundNotification(Greece, "lefty")
|
||||
Trigger.OnKilled(tanya[1], function()
|
||||
Greece.MarkFailedObjective(TanyaSurvive)
|
||||
end)
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||
tankCam.Destroy()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
TanyaObjectiveCheck = function()
|
||||
if TanyaArrived then
|
||||
Greece.MarkCompletedObjective(TanyaSurvive)
|
||||
end
|
||||
end
|
||||
|
||||
DeactivateMissiles = function()
|
||||
Trigger.OnAllKilled(Engineers, function()
|
||||
Greece.MarkFailedObjective(StopNukes)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(TopLeftConsole, function(actor, id)
|
||||
if actor.Type == "e6" and not TopLeftTriggered then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
TopLeftTriggered = true
|
||||
Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
|
||||
Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(BottomLeftConsole, function(actor, id)
|
||||
if actor.Type == "e6" and not BottomLeftTriggered then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
BottomLeftTriggered = true
|
||||
Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
|
||||
Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(TopRightConsole, function(actor, id)
|
||||
if actor.Type == "e6" and not TopRightTriggered then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
TopRightTriggered = true
|
||||
Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
|
||||
Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint(MiddleRightConsole, function(actor, id)
|
||||
if actor.Type == "e6" and not MiddleRightTriggered then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
MiddleRightTriggered = true
|
||||
Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
|
||||
Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
Ticked = TimerTicks
|
||||
Tick = function()
|
||||
if Greece.HasNoRequiredUnits() then
|
||||
Greece.MarkFailedObjective(StopNukes)
|
||||
end
|
||||
|
||||
if TopLeftTriggered and BottomLeftTriggered and TopRightTriggered and MiddleRightTriggered then
|
||||
Greece.MarkCompletedObjective(StopNukes)
|
||||
Greece.MarkCompletedObjective(Paperclip)
|
||||
TanyaObjectiveCheck()
|
||||
end
|
||||
|
||||
if Ticked > 0 then
|
||||
if Ticked % DateTime.Seconds(1) == 0 then
|
||||
local timer = UserInterface.Translate("reach-target-in", { ["time"] = Utils.FormatTime(Ticked) })
|
||||
UserInterface.SetMissionText(timer, USSR.Color)
|
||||
end
|
||||
Ticked = Ticked - 1
|
||||
elseif Ticked == 0 then
|
||||
FinishedTimer = UserInterface.Translate("we-are-too-late")
|
||||
UserInterface.SetMissionText(FinishedTimer, USSR.Color)
|
||||
Greece.MarkFailedObjective(StopNukes)
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
Greece = Player.GetPlayer("Greece")
|
||||
USSR = Player.GetPlayer("USSR")
|
||||
BadGuy = Player.GetPlayer("BadGuy")
|
||||
|
||||
InitObjectives(Greece)
|
||||
|
||||
KillGreece = USSR.AddObjective("")
|
||||
StopNukes = AddPrimaryObjective(Greece, "get-engineers-to-consoles")
|
||||
Paperclip = AddSecondaryObjective(Greece, "spare-the-scientists")
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(6), function()
|
||||
Media.PlaySpeechNotification(Greece, "TwentyMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(16), function()
|
||||
Media.PlaySpeechNotification(Greece, "TenMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(21), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningFiveMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(23), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningThreeMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(25), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningOneMinuteRemaining")
|
||||
end)
|
||||
|
||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||
Spy1.DisguiseAsType("e1", USSR)
|
||||
Spy2.DisguiseAsType("e1", USSR)
|
||||
TimerColor = USSR.Color
|
||||
DeactivateMissiles()
|
||||
TanyaSequence()
|
||||
OpeningMoves()
|
||||
MiscTriggers()
|
||||
end
|
||||
BIN
mods/ra/maps/allies-10b/map.bin
Normal file
BIN
mods/ra/maps/allies-10b/map.bin
Normal file
Binary file not shown.
BIN
mods/ra/maps/allies-10b/map.png
Normal file
BIN
mods/ra/maps/allies-10b/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
941
mods/ra/maps/allies-10b/map.yaml
Normal file
941
mods/ra/maps/allies-10b/map.yaml
Normal file
@@ -0,0 +1,941 @@
|
||||
MapFormat: 11
|
||||
|
||||
RequiresMod: ra
|
||||
|
||||
Title: 10b: Evidence
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: INTERIOR
|
||||
|
||||
MapSize: 128,128
|
||||
|
||||
Bounds: 43,37,47,75
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Categories: Campaign
|
||||
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: england
|
||||
PlayerReference@USSR:
|
||||
Name: USSR
|
||||
Faction: soviet
|
||||
Color: FF1400
|
||||
Allies: BadGuy
|
||||
Enemies: Greece
|
||||
PlayerReference@Greece:
|
||||
Name: Greece
|
||||
AllowBots: False
|
||||
Playable: True
|
||||
Required: True
|
||||
LockFaction: True
|
||||
Faction: allies
|
||||
LockColor: True
|
||||
Color: E2E6F6
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Enemies: USSR, BadGuy
|
||||
PlayerReference@BadGuy:
|
||||
Name: BadGuy
|
||||
Faction: soviet
|
||||
Color: FF1400
|
||||
Allies: USSR
|
||||
|
||||
Actors:
|
||||
Actor0: boxes01
|
||||
Location: 59,96
|
||||
Owner: Neutral
|
||||
Actor1: boxes02
|
||||
Location: 60,94
|
||||
Owner: Neutral
|
||||
Actor2: boxes03
|
||||
Location: 63,95
|
||||
Owner: Neutral
|
||||
Actor3: boxes04
|
||||
Location: 64,92
|
||||
Owner: Neutral
|
||||
Actor4: boxes05
|
||||
Location: 59,92
|
||||
Owner: Neutral
|
||||
Actor5: boxes08
|
||||
Location: 62,93
|
||||
Owner: Neutral
|
||||
Actor6: boxes07
|
||||
Location: 61,95
|
||||
Owner: Neutral
|
||||
Actor7: boxes08
|
||||
Location: 77,95
|
||||
Owner: Neutral
|
||||
Actor8: boxes09
|
||||
Location: 81,97
|
||||
Owner: Neutral
|
||||
Actor9: boxes04
|
||||
Location: 80,97
|
||||
Owner: Neutral
|
||||
Actor10: boxes05
|
||||
Location: 48,81
|
||||
Owner: Neutral
|
||||
Actor11: boxes06
|
||||
Location: 48,80
|
||||
Owner: Neutral
|
||||
Actor12: boxes05
|
||||
Location: 47,81
|
||||
Owner: Neutral
|
||||
Actor13: boxes06
|
||||
Location: 60,85
|
||||
Owner: Neutral
|
||||
Actor14: boxes06
|
||||
Location: 48,64
|
||||
Owner: Neutral
|
||||
Actor15: boxes05
|
||||
Location: 49,63
|
||||
Owner: Neutral
|
||||
Actor16: boxes06
|
||||
Location: 50,66
|
||||
Owner: Neutral
|
||||
Actor17: boxes07
|
||||
Location: 49,65
|
||||
Owner: Neutral
|
||||
Actor18: boxes07
|
||||
Location: 49,64
|
||||
Owner: Neutral
|
||||
Actor19: boxes07
|
||||
Location: 51,63
|
||||
Owner: Neutral
|
||||
Actor20: boxes07
|
||||
Location: 48,66
|
||||
Owner: Neutral
|
||||
Actor21: boxes06
|
||||
Location: 48,62
|
||||
Owner: Neutral
|
||||
Actor22: boxes02
|
||||
Location: 54,65
|
||||
Owner: Neutral
|
||||
Actor23: boxes01
|
||||
Location: 54,66
|
||||
Owner: Neutral
|
||||
Actor24: boxes01
|
||||
Location: 52,66
|
||||
Owner: Neutral
|
||||
Actor25: boxes02
|
||||
Location: 81,103
|
||||
Owner: Neutral
|
||||
Actor26: boxes01
|
||||
Location: 81,104
|
||||
Owner: Neutral
|
||||
Actor27: boxes09
|
||||
Location: 62,94
|
||||
Owner: Neutral
|
||||
Actor28: boxes01
|
||||
Location: 66,67
|
||||
Owner: Neutral
|
||||
Actor29: boxes02
|
||||
Location: 67,66
|
||||
Owner: Neutral
|
||||
Actor30: boxes03
|
||||
Location: 68,66
|
||||
Owner: Neutral
|
||||
Actor31: boxes05
|
||||
Location: 65,66
|
||||
Owner: Neutral
|
||||
Actor32: boxes06
|
||||
Location: 68,67
|
||||
Owner: Neutral
|
||||
Actor33: boxes03
|
||||
Location: 88,107
|
||||
Owner: Neutral
|
||||
Actor34: boxes06
|
||||
Location: 84,107
|
||||
Owner: Neutral
|
||||
Actor35: boxes07
|
||||
Location: 79,110
|
||||
Owner: Neutral
|
||||
Actor36: boxes01
|
||||
Location: 81,110
|
||||
Owner: Neutral
|
||||
Actor37: boxes06
|
||||
Location: 81,109
|
||||
Owner: Neutral
|
||||
Actor38: boxes09
|
||||
Location: 80,110
|
||||
Owner: Neutral
|
||||
Actor39: boxes08
|
||||
Location: 77,110
|
||||
Owner: Neutral
|
||||
Actor40: brl3
|
||||
Location: 66,101
|
||||
Owner: USSR
|
||||
TankBarrel: brl3
|
||||
Location: 64,102
|
||||
Owner: USSR
|
||||
Actor42: brl3
|
||||
Location: 59,103
|
||||
Owner: USSR
|
||||
Actor43: brl3
|
||||
Location: 65,102
|
||||
Owner: USSR
|
||||
Actor44: barl
|
||||
Location: 63,101
|
||||
Owner: USSR
|
||||
Actor45: barl
|
||||
Location: 62,101
|
||||
Owner: USSR
|
||||
Actor46: brl3
|
||||
Location: 61,101
|
||||
Owner: USSR
|
||||
Actor47: brl3
|
||||
Location: 60,102
|
||||
Owner: USSR
|
||||
Actor48: barl
|
||||
Location: 59,102
|
||||
Owner: USSR
|
||||
Actor49: brl3
|
||||
Location: 62,103
|
||||
Owner: USSR
|
||||
Actor50: barl
|
||||
Location: 61,102
|
||||
Owner: USSR
|
||||
CheckBarrel: brl3
|
||||
Location: 63,102
|
||||
Owner: USSR
|
||||
FlameTower: ftur
|
||||
Location: 52,52
|
||||
Owner: USSR
|
||||
Actor53: apwr
|
||||
Location: 44,106
|
||||
Owner: USSR
|
||||
Actor54: apwr
|
||||
Location: 44,109
|
||||
Owner: USSR
|
||||
Actor55: brl3
|
||||
Location: 55,47
|
||||
Owner: USSR
|
||||
Actor56: brl3
|
||||
Location: 54,49
|
||||
Owner: USSR
|
||||
Actor57: barl
|
||||
Location: 53,51
|
||||
Owner: USSR
|
||||
Actor58: barl
|
||||
Location: 66,102
|
||||
Owner: USSR
|
||||
Actor59: brl3
|
||||
Location: 65,104
|
||||
Owner: USSR
|
||||
Actor60: barl
|
||||
Location: 60,103
|
||||
Owner: USSR
|
||||
SquadBarrel: brl3
|
||||
Location: 53,63
|
||||
Owner: USSR
|
||||
Actor62: barl
|
||||
Location: 54,63
|
||||
Owner: USSR
|
||||
Actor63: brl3
|
||||
Location: 54,62
|
||||
Owner: USSR
|
||||
Actor64: barl
|
||||
Location: 53,62
|
||||
Owner: USSR
|
||||
Actor65: barl
|
||||
Location: 56,47
|
||||
Owner: USSR
|
||||
Health: 39
|
||||
Actor66: brl3
|
||||
Location: 53,50
|
||||
Owner: USSR
|
||||
Actor67: brl3
|
||||
Location: 54,48
|
||||
Owner: USSR
|
||||
Actor68: barl
|
||||
Location: 54,47
|
||||
Owner: USSR
|
||||
Actor69: barl
|
||||
Location: 57,46
|
||||
Owner: USSR
|
||||
Actor70: brl3
|
||||
Location: 61,107
|
||||
Owner: USSR
|
||||
Actor71: brl3
|
||||
Location: 59,107
|
||||
Owner: USSR
|
||||
Actor72: barl
|
||||
Location: 60,106
|
||||
Owner: USSR
|
||||
Actor73: barl
|
||||
Location: 59,106
|
||||
Owner: USSR
|
||||
Actor74: barl
|
||||
Location: 62,108
|
||||
Owner: USSR
|
||||
Actor75: barl
|
||||
Location: 63,109
|
||||
Owner: USSR
|
||||
Actor76: barl
|
||||
Location: 65,109
|
||||
Owner: USSR
|
||||
Actor77: brl3
|
||||
Location: 63,107
|
||||
Owner: USSR
|
||||
Actor78: barl
|
||||
Location: 62,106
|
||||
Owner: USSR
|
||||
Actor79: brl3
|
||||
Location: 64,110
|
||||
Owner: USSR
|
||||
Actor80: barl
|
||||
Location: 67,110
|
||||
Owner: USSR
|
||||
Actor81: barl
|
||||
Location: 66,110
|
||||
Owner: USSR
|
||||
BarrelTank: 4tnk
|
||||
Location: 64,104
|
||||
Facing: 508
|
||||
Owner: BadGuy
|
||||
Actor83: 4tnk
|
||||
Location: 64,107
|
||||
Owner: BadGuy
|
||||
Actor84: 4tnk
|
||||
Location: 70,104
|
||||
Facing: 508
|
||||
Owner: BadGuy
|
||||
Actor85: 4tnk
|
||||
Location: 75,104
|
||||
Facing: 508
|
||||
Owner: BadGuy
|
||||
Actor86: 4tnk
|
||||
Location: 77,104
|
||||
Facing: 508
|
||||
Owner: BadGuy
|
||||
Actor87: 4tnk
|
||||
Location: 77,107
|
||||
Owner: BadGuy
|
||||
Actor88: 4tnk
|
||||
Location: 79,104
|
||||
Facing: 508
|
||||
Owner: BadGuy
|
||||
Actor89: 4tnk
|
||||
Location: 79,107
|
||||
Owner: BadGuy
|
||||
Actor90: 3tnk
|
||||
Location: 66,104
|
||||
Facing: 508
|
||||
Owner: BadGuy
|
||||
Actor91: 3tnk
|
||||
Location: 68,104
|
||||
Facing: 508
|
||||
Owner: BadGuy
|
||||
Actor92: 3tnk
|
||||
Location: 68,107
|
||||
Owner: BadGuy
|
||||
Actor93: 3tnk
|
||||
Location: 66,107
|
||||
Owner: BadGuy
|
||||
Actor94: e1
|
||||
Location: 67,74
|
||||
Owner: Greece
|
||||
SubCell: 1
|
||||
Actor95: e1
|
||||
Location: 67,73
|
||||
Owner: Greece
|
||||
SubCell: 4
|
||||
Engi1: e6
|
||||
Location: 67,74
|
||||
Owner: Greece
|
||||
SubCell: 4
|
||||
Engi2: e6
|
||||
Location: 66,74
|
||||
Owner: Greece
|
||||
SubCell: 4
|
||||
Engi3: e6
|
||||
Location: 67,74
|
||||
Owner: Greece
|
||||
SubCell: 3
|
||||
Actor99: e1
|
||||
Location: 67,73
|
||||
Owner: Greece
|
||||
SubCell: 2
|
||||
Actor100: e1
|
||||
Location: 66,73
|
||||
Owner: Greece
|
||||
SubCell: 3
|
||||
Actor101: e1
|
||||
Location: 66,73
|
||||
Owner: Greece
|
||||
SubCell: 4
|
||||
Actor102: e1
|
||||
Location: 67,73
|
||||
Owner: Greece
|
||||
SubCell: 3
|
||||
Actor103: medi
|
||||
Location: 66,74
|
||||
Owner: Greece
|
||||
SubCell: 3
|
||||
StartRifle2: e1
|
||||
Location: 67,69
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Facing: 636
|
||||
StartRifle1: e1
|
||||
Location: 66,69
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
StartRifle3: e1
|
||||
Location: 68,69
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Facing: 508
|
||||
PatrolA1: e1
|
||||
Location: 70,59
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
Facing: 124
|
||||
PatrolA2: e1
|
||||
Location: 69,60
|
||||
Owner: USSR
|
||||
SubCell: 2
|
||||
Facing: 380
|
||||
PatrolA3: e1
|
||||
Location: 71,60
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Facing: 124
|
||||
PatrolA4: dog
|
||||
Location: 70,60
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 2
|
||||
PatrolB1: dog
|
||||
Location: 73,49
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubCell: 1
|
||||
PatrolB2: e1
|
||||
Location: 73,48
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 1
|
||||
PatrolB3: e1
|
||||
Location: 73,48
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
PatrolB4: e1
|
||||
Location: 74,48
|
||||
Owner: USSR
|
||||
Facing: 764
|
||||
SubCell: 1
|
||||
BarrelSquad4: e1
|
||||
Location: 66,55
|
||||
Owner: USSR
|
||||
SubCell: 2
|
||||
Facing: 508
|
||||
PatrolSupport4: e1
|
||||
Location: 65,56
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
Facing: 892
|
||||
PatrolSupport6: e1
|
||||
Location: 66,57
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Facing: 764
|
||||
PatrolSupport2: e1
|
||||
Location: 65,55
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Facing: 508
|
||||
PatrolSupport3: e1
|
||||
Location: 64,56
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Facing: 252
|
||||
BarrelSquad3: e1
|
||||
Location: 67,55
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Facing: 892
|
||||
BarrelSquad1: e1
|
||||
Location: 65,54
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Facing: 764
|
||||
PatrolSupport1: e1
|
||||
Location: 64,55
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Facing: 380
|
||||
PatrolSupport5: e1
|
||||
Location: 65,57
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Facing: 124
|
||||
BarrelSquad2: e1
|
||||
Location: 66,54
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Facing: 892
|
||||
Actor125: e1
|
||||
Location: 72,100
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 4
|
||||
Actor126: e1
|
||||
Location: 73,100
|
||||
Owner: USSR
|
||||
Facing: 124
|
||||
SubCell: 2
|
||||
Actor127: e1
|
||||
Location: 82,91
|
||||
Owner: USSR
|
||||
Facing: 380
|
||||
SubCell: 0
|
||||
CheckTeam2: e1
|
||||
Location: 80,92
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Facing: 124
|
||||
Actor129: e1
|
||||
Location: 83,92
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubCell: 1
|
||||
Actor130: e1
|
||||
Location: 83,93
|
||||
Owner: USSR
|
||||
Facing: 508
|
||||
SubCell: 1
|
||||
CheckTeam3: e1
|
||||
Location: 80,93
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Facing: 892
|
||||
Actor132: e2
|
||||
Location: 83,91
|
||||
Owner: USSR
|
||||
Facing: 892
|
||||
SubCell: 2
|
||||
CheckTeam1: e2
|
||||
Location: 80,91
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
Actor134: e2
|
||||
Location: 82,92
|
||||
Owner: USSR
|
||||
Facing: 892
|
||||
SubCell: 3
|
||||
AssaultTeamA1: e1
|
||||
Location: 54,73
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
Facing: 892
|
||||
AssaultTeamA2: e1
|
||||
Location: 55,74
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Facing: 764
|
||||
Actor137: e1
|
||||
Location: 61,85
|
||||
Owner: USSR
|
||||
Facing: 764
|
||||
SubCell: 4
|
||||
Actor138: e1
|
||||
Location: 62,86
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubCell: 0
|
||||
Actor139: e1
|
||||
Location: 60,86
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 4
|
||||
Actor140: e1
|
||||
Location: 61,90
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
Actor141: e1
|
||||
Location: 61,91
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Actor142: e1
|
||||
Location: 65,94
|
||||
Owner: USSR
|
||||
Facing: 508
|
||||
SubCell: 2
|
||||
Actor143: e1
|
||||
Location: 66,94
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 0
|
||||
Actor144: e1
|
||||
Location: 66,93
|
||||
Owner: USSR
|
||||
Facing: 764
|
||||
SubCell: 0
|
||||
Actor145: e1
|
||||
Location: 60,90
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Scientist1: chan
|
||||
Location: 83,74
|
||||
Owner: BadGuy
|
||||
SubCell: 1
|
||||
Scientist2: chan
|
||||
Location: 80,73
|
||||
Owner: BadGuy
|
||||
SubCell: 4
|
||||
Scientist3: chan
|
||||
Location: 77,42
|
||||
Owner: BadGuy
|
||||
SubCell: 3
|
||||
Scientist4: chan
|
||||
Location: 74,42
|
||||
Owner: BadGuy
|
||||
SubCell: 2
|
||||
Scientist5: chan
|
||||
Location: 51,41
|
||||
Owner: BadGuy
|
||||
Facing: 380
|
||||
SubCell: 1
|
||||
Scientist6: chan
|
||||
Location: 48,40
|
||||
Owner: BadGuy
|
||||
Facing: 892
|
||||
SubCell: 2
|
||||
Scientist7: chan
|
||||
Location: 52,94
|
||||
Owner: BadGuy
|
||||
SubCell: 1
|
||||
Scientist8: chan
|
||||
Location: 59,93
|
||||
Owner: BadGuy
|
||||
Facing: 892
|
||||
SubCell: 4
|
||||
Scientist9: chan
|
||||
Location: 57,47
|
||||
Owner: BadGuy
|
||||
Facing: 380
|
||||
SubCell: 2
|
||||
Scientist10: chan
|
||||
Location: 51,93
|
||||
Owner: BadGuy
|
||||
SubCell: 4
|
||||
AssaultTeamB1: e1
|
||||
Location: 75,65
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Facing: 508
|
||||
AssaultTeamB2: e1
|
||||
Location: 74,66
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
Facing: 252
|
||||
AssaultTeamB3: e1
|
||||
Location: 75,66
|
||||
Owner: USSR
|
||||
SubCell: 2
|
||||
Facing: 380
|
||||
Actor159: dog
|
||||
Location: 76,66
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubCell: 3
|
||||
Actor160: dog
|
||||
Location: 45,74
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 0
|
||||
Actor161: dog
|
||||
Location: 61,94
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 0
|
||||
Actor162: dog
|
||||
Location: 81,91
|
||||
Owner: USSR
|
||||
Facing: 764
|
||||
SubCell: 0
|
||||
AssaultTeamC1: e1
|
||||
Location: 69,86
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Facing: 508
|
||||
AssaultTeamC2: e1
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Location: 68,87
|
||||
Facing: 384
|
||||
AssaultTeamC3: e1
|
||||
Location: 70,87
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Facing: 892
|
||||
AssaultTeamA3: e1
|
||||
Location: 54,75
|
||||
Owner: USSR
|
||||
SubCell: 2
|
||||
Facing: 636
|
||||
Actor166: e1
|
||||
Location: 54,74
|
||||
Owner: USSR
|
||||
Facing: 508
|
||||
SubCell: 1
|
||||
Actor167: e1
|
||||
Location: 61,78
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubCell: 0
|
||||
Actor168: e1
|
||||
Location: 62,79
|
||||
Owner: USSR
|
||||
Facing: 380
|
||||
SubCell: 1
|
||||
StartRifle4: e1
|
||||
Location: 62,69
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
Facing: 252
|
||||
Actor170: e1
|
||||
Location: 71,78
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubCell: 3
|
||||
Actor171: e1
|
||||
Location: 72,78
|
||||
Owner: USSR
|
||||
Facing: 892
|
||||
SubCell: 3
|
||||
StartRifle5: e1
|
||||
Location: 71,69
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Facing: 764
|
||||
CheckTeam4: e2
|
||||
Location: 81,93
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Facing: 380
|
||||
CheckTeam5: e2
|
||||
Location: 83,94
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Facing: 636
|
||||
Actor175: e2
|
||||
Location: 61,93
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubCell: 0
|
||||
Actor176: e2
|
||||
Location: 63,94
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 0
|
||||
Actor177: e2
|
||||
Location: 46,81
|
||||
Owner: USSR
|
||||
Facing: 380
|
||||
SubCell: 1
|
||||
Actor178: e2
|
||||
Location: 46,79
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubCell: 0
|
||||
Actor179: e1
|
||||
Location: 47,80
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 1
|
||||
BarrelSquad5: e2
|
||||
Location: 66,56
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Spy1: spy
|
||||
Location: 67,73
|
||||
Owner: Greece
|
||||
SubCell: 1
|
||||
Actor182: e1
|
||||
Location: 66,73
|
||||
Owner: Greece
|
||||
SubCell: 1
|
||||
Actor183: e1
|
||||
Location: 66,74
|
||||
Owner: Greece
|
||||
SubCell: 1
|
||||
Actor184: e1
|
||||
Location: 66,74
|
||||
Owner: Greece
|
||||
SubCell: 2
|
||||
Actor185: e1
|
||||
Location: 67,74
|
||||
Owner: Greece
|
||||
SubCell: 2
|
||||
Spy2: spy
|
||||
Location: 66,73
|
||||
Owner: Greece
|
||||
SubCell: 2
|
||||
Actor187: dog
|
||||
Location: 83,75
|
||||
Owner: USSR
|
||||
Facing: 508
|
||||
SubCell: 2
|
||||
Actor188: e1
|
||||
Location: 54,64
|
||||
Owner: USSR
|
||||
Facing: 508
|
||||
SubCell: 0
|
||||
Actor189: e1
|
||||
Location: 52,62
|
||||
Owner: USSR
|
||||
Facing: 380
|
||||
SubCell: 0
|
||||
Actor190: e2
|
||||
Location: 52,64
|
||||
Owner: USSR
|
||||
Facing: 380
|
||||
SubCell: 2
|
||||
Actor191: e2
|
||||
Location: 54,61
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
Facing: 892
|
||||
Actor192: e1
|
||||
Location: 52,87
|
||||
Owner: USSR
|
||||
Facing: 124
|
||||
SubCell: 1
|
||||
Actor193: e1
|
||||
Location: 53,87
|
||||
Owner: USSR
|
||||
Facing: 508
|
||||
SubCell: 3
|
||||
TankRoomDog: dog
|
||||
Location: 72,105
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Actor195: dog
|
||||
Location: 53,53
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 4
|
||||
Actor196: c8
|
||||
Location: 65,106
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 0
|
||||
Actor197: c8
|
||||
Location: 69,105
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Facing: 252
|
||||
Actor198: c8
|
||||
Location: 75,106
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 1
|
||||
Actor199: c8
|
||||
Location: 78,104
|
||||
SubCell: 0
|
||||
Owner: USSR
|
||||
Facing: 892
|
||||
Actor246: 4tnk
|
||||
Owner: BadGuy
|
||||
Location: 75,107
|
||||
Facing: 0
|
||||
Actor247: 4tnk
|
||||
Owner: BadGuy
|
||||
Location: 70,107
|
||||
Facing: 0
|
||||
DefaultCameraPosition: waypoint
|
||||
Location: 67,72
|
||||
Owner: Neutral
|
||||
TankRoomCam: waypoint
|
||||
Location: 72,105
|
||||
Owner: Neutral
|
||||
TanyaEntry: waypoint
|
||||
Location: 72,111
|
||||
Owner: Neutral
|
||||
SWSilo1: waypoint
|
||||
Location: 50,95
|
||||
Owner: Neutral
|
||||
SWSilo2: waypoint
|
||||
Location: 48,93
|
||||
Owner: Neutral
|
||||
NWSilo1: waypoint
|
||||
Location: 47,39
|
||||
Owner: Neutral
|
||||
NWSilo2: waypoint
|
||||
Location: 52,39
|
||||
Owner: Neutral
|
||||
NESilo1: waypoint
|
||||
Location: 74,40
|
||||
Owner: Neutral
|
||||
NESilo2: waypoint
|
||||
Location: 77,40
|
||||
Owner: Neutral
|
||||
SESilo1: waypoint
|
||||
Location: 80,72
|
||||
Owner: Neutral
|
||||
SESilo2: waypoint
|
||||
Location: 83,72
|
||||
Owner: Neutral
|
||||
FlameTowerConsole: waypoint
|
||||
Location: 58,46
|
||||
Owner: Neutral
|
||||
PatrolARally1: waypoint
|
||||
Location: 81,60
|
||||
Owner: Neutral
|
||||
PatrolARally2: waypoint
|
||||
Location: 81,55
|
||||
Owner: Neutral
|
||||
PatrolARally3: waypoint
|
||||
Location: 70,55
|
||||
Owner: Neutral
|
||||
PatrolARally4: waypoint
|
||||
Location: 70,60
|
||||
Owner: Neutral
|
||||
PatrolBRally1: waypoint
|
||||
Location: 73,55
|
||||
Owner: Neutral
|
||||
PatrolBRally2: waypoint
|
||||
Location: 79,55
|
||||
Owner: Neutral
|
||||
PatrolBRally3: waypoint
|
||||
Location: 79,48
|
||||
Owner: Neutral
|
||||
PatrolBRally4: waypoint
|
||||
Location: 73,48
|
||||
Owner: Neutral
|
||||
BarrelRally1: waypoint
|
||||
Location: 66,56
|
||||
Owner: Neutral
|
||||
BarrelRally2: waypoint
|
||||
Location: 51,64
|
||||
Owner: Neutral
|
||||
GrenEntry: waypoint
|
||||
Location: 73,111
|
||||
Owner: Neutral
|
||||
DiePoint1: waypoint
|
||||
Location: 72,110
|
||||
Owner: Neutral
|
||||
DiePoint2: waypoint
|
||||
Location: 73,109
|
||||
Owner: Neutral
|
||||
BunkerEntryWest: waypoint
|
||||
Location: 43,74
|
||||
Owner: Neutral
|
||||
BunkerEntryEast: waypoint
|
||||
Location: 89,66
|
||||
Owner: Neutral
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Notifications: notifications.yaml
|
||||
|
||||
Translations: ra|languages/lua/en.ftl
|
||||
4
mods/ra/maps/allies-10b/notifications.yaml
Normal file
4
mods/ra/maps/allies-10b/notifications.yaml
Normal file
@@ -0,0 +1,4 @@
|
||||
Sounds:
|
||||
Notifications:
|
||||
laugh: laugh1
|
||||
lefty: lefty1
|
||||
20
mods/ra/maps/allies-10b/rules.yaml
Normal file
20
mods/ra/maps/allies-10b/rules.yaml
Normal file
@@ -0,0 +1,20 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: allies10b.lua, campaign.lua, utils.lua
|
||||
MissionData:
|
||||
StartVideo: elevator.vqa
|
||||
WinVideo: dud.vqa
|
||||
LossVideo: trinity.vqa
|
||||
Briefing: Now that the complex has been infiltrated, the launch control centers must be deactivated. Get your engineers to the control centers and deactivate them before the missiles reach their targets.\n\nEnemy technicians can help in locating the control centers if they are kept alive.
|
||||
|
||||
3TNK:
|
||||
AutoTarget:
|
||||
InitialStanceAI: HoldFire
|
||||
|
||||
4TNK:
|
||||
AutoTarget:
|
||||
InitialStanceAI: HoldFire
|
||||
|
||||
CHAN:
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, Infantry, NoAutoTarget
|
||||
@@ -14,6 +14,7 @@ Allied Campaign:
|
||||
allies-08b
|
||||
allies-09a
|
||||
allies-10a
|
||||
allies-10b
|
||||
Soviet Campaign:
|
||||
soviet-01
|
||||
soviet-02a
|
||||
|
||||
Reference in New Issue
Block a user