Convert hidden [Desc] to a <summary>.
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@@ -16,15 +16,18 @@ using OpenRA.Traits;
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namespace OpenRA
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{
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// TODO: This is not exported into the documentation yet.
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[Desc("A unit/building inside the game. Every rules starts with one and adds trait to it.",
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"Special actors like world or player are usually defined in system.yaml and affect everything.")]
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/// <summary>
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/// A unit/building inside the game. Every rules starts with one and adds trait to it.
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/// Special actors like world or player are usually defined in system.yaml and affect everything.
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/// </summary>
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public class ActorInfo
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{
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[Desc("The actor name can be anything, but the sprites used in the Render*: traits default to this one.",
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"If you add an ^ in front of the name, the engine will recognize this as a collection of traits",
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"that can be inherited by others (using Inherits:) and not a real unit.",
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"You can remove inherited traits by adding a - infront of them as in -TraitName: to inherit everything, but this trait.")]
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/// <summary>
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/// The actor name can be anything, but the sprites used in the Render*: traits default to this one.
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/// If you add an ^ in front of the name, the engine will recognize this as a collection of traits
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/// that can be inherited by others (using Inherits:) and not a real unit.
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/// You can remove inherited traits by adding a - infront of them as in -TraitName: to inherit everything, but this trait.
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/// </summary>
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public readonly string Name;
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public readonly TypeDictionary Traits = new TypeDictionary();
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List<ITraitInfo> constructOrderCache = null;
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