Implements a disguise decoration to Spies. Deprecates WithDecorationDisguised in favor of a refactor in Disguise.
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@@ -114,7 +114,6 @@
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<Compile Include="Scripting\Properties\ParadropProperties.cs" />
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<Compile Include="Scripting\Properties\ParatroopersProperties.cs" />
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<Compile Include="Traits\Render\WithDisguisingInfantryBody.cs" />
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<Compile Include="Traits\Render\WithDecorationDisguised.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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@@ -61,18 +62,15 @@ namespace OpenRA.Mods.RA.Traits
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{
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[VoiceReference] public readonly string Voice = "Action";
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[UpgradeGrantedReference]
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[Desc("Upgrades to grant when disguised.")]
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public readonly string[] Upgrades = { "disguise" };
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public object Create(ActorInitializer init) { return new Disguise(init.Self, this); }
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}
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class Disguise : IEffectiveOwner, IIssueOrder, IResolveOrder, IOrderVoice, IRadarColorModifier, INotifyAttack
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{
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readonly DisguiseInfo info;
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public Disguise(Actor self, DisguiseInfo info)
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{
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this.info = info;
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}
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public Player AsPlayer { get; private set; }
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public string AsSprite { get; private set; }
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public ITooltipInfo AsTooltipInfo { get; private set; }
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@@ -80,6 +78,18 @@ namespace OpenRA.Mods.RA.Traits
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public bool Disguised { get { return AsPlayer != null; } }
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public Player Owner { get { return AsPlayer; } }
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readonly Actor self;
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readonly DisguiseInfo info;
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readonly Lazy<UpgradeManager> um;
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public Disguise(Actor self, DisguiseInfo info)
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{
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this.self = self;
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this.info = info;
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um = Exts.Lazy(() => self.TraitOrDefault<UpgradeManager>());
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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@@ -101,7 +111,7 @@ namespace OpenRA.Mods.RA.Traits
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if (order.OrderString == "Disguise")
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{
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var target = order.TargetActor != self && order.TargetActor.IsInWorld ? order.TargetActor : null;
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DisguiseAs(self, target);
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DisguiseAs(target);
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}
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}
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@@ -118,8 +128,9 @@ namespace OpenRA.Mods.RA.Traits
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return AsPlayer.Color.RGB;
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}
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void DisguiseAs(Actor self, Actor target)
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void DisguiseAs(Actor target)
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{
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var oldDisguiseSetting = Disguised;
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var oldEffectiveOwner = AsPlayer;
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if (target != null)
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@@ -150,8 +161,22 @@ namespace OpenRA.Mods.RA.Traits
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foreach (var t in self.TraitsImplementing<INotifyEffectiveOwnerChanged>())
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t.OnEffectiveOwnerChanged(self, oldEffectiveOwner, AsPlayer);
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if (Disguised != oldDisguiseSetting && um.Value != null)
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{
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foreach (var u in info.Upgrades)
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{
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if (!um.Value.AcceptsUpgrade(self, u))
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continue;
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if (Disguised)
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um.Value.GrantUpgrade(self, u, this);
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else
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um.Value.RevokeUpgrade(self, u, this);
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}
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}
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}
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { DisguiseAs(self, null); }
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { DisguiseAs(null); }
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}
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}
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@@ -1,42 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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public class WithDecorationDisguisedInfo : WithDecorationInfo, Requires<DisguiseInfo>
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{
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[Desc("Require an active disguise to render this decoration?")]
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public readonly bool RequireDisguise = true;
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public override object Create(ActorInitializer init) { return new WithDecorationDisguised(init.Self, this); }
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}
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public class WithDecorationDisguised : WithDecoration
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{
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readonly WithDecorationDisguisedInfo info;
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readonly Disguise disguise;
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public WithDecorationDisguised(Actor self, WithDecorationDisguisedInfo info)
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: base(self, info)
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{
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this.info = info;
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disguise = self.Trait<Disguise>();
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}
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public override bool ShouldRender(Actor self)
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{
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return !info.RequireDisguise || disguise.Disguised;
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}
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}
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}
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BIN
mods/ra/bits/pip-disguise.shp
Normal file
BIN
mods/ra/bits/pip-disguise.shp
Normal file
Binary file not shown.
@@ -235,6 +235,15 @@ SPY:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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WithDecoration@disguise:
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Image: pips
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Sequence: pip-disguise
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Palette: effect
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ReferencePoint: Top, Right
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Offset: 4, -2
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ZOffset: 256
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UpgradeTypes: disguise
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UpgradeMinEnabledLevel: 1
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Armament:
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Weapon: SilencedPPK
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AttackFrontal:
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@@ -84,6 +84,9 @@ pips:
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Start: 4
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pip-blue: pips2
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Start: 5
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pip-disguise: pip-disguise
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Length: *
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Tick: 300
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v2:
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idle:
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BIN
mods/ts/bits/pip-disguise.shp
Normal file
BIN
mods/ts/bits/pip-disguise.shp
Normal file
Binary file not shown.
@@ -58,6 +58,15 @@ CHAMSPY:
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Range: 9c0
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Passenger:
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Disguise:
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WithDecoration@disguise:
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Image: pips
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Sequence: pip-disguise
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Palette: pips
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ReferencePoint: Top, Right
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Offset: 4, -2
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ZOffset: 256
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UpgradeTypes: disguise
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UpgradeMinEnabledLevel: 1
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Infiltrates:
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Types: SpyInfiltrate
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-AutoTarget:
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@@ -94,6 +94,9 @@ pips:
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pip-ammo: ammopips
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pip-ammoempty: ammopips
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Start: 1
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pip-disguise: pip-disguise
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Length: *
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Tick: 300
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# TODO:
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pip-empty-building:
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pip-green-building:
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