remove unused Action from DrawPanel

This commit is contained in:
Chris Forbes
2010-04-15 19:10:22 +12:00
parent f61c87f0d2
commit 8a9fdf2c54
5 changed files with 6 additions and 10 deletions

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Widgets
return;
}
WidgetUtils.DrawPanel(Background, Bounds, null);
WidgetUtils.DrawPanel(Background, Bounds);
base.Draw(world);
}
}

View File

@@ -70,7 +70,7 @@ namespace OpenRA.Widgets
}
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", Bounds, null);
WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", Bounds);
Game.chrome.renderer.BoldFont.DrawText(Text,
new int2(Bounds.X + Bounds.Width / 2, Bounds.Y + Bounds.Height / 2)

View File

@@ -36,10 +36,8 @@ namespace OpenRA.Widgets
return;
}
WidgetUtils.DrawPanel("dialog3",
new Rectangle(Bounds.Location,
new Size(Bounds.Height, Bounds.Height)),
() => { });
WidgetUtils.DrawPanel("dialog3", new Rectangle(Bounds.Location,
new Size(Bounds.Height, Bounds.Height)));
Game.chrome.renderer.BoldFont.DrawText(Text,
new float2(Bounds.Left + Bounds.Height * 2, Bounds.Top), Color.White);

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Widgets
(Game.viewport.Width - size.X - 40) / 2,
(Game.viewport.Height - size.Y - 10) / 2,
size.X + 40,
size.Y + 13), null);
size.Y + 13));
Game.chrome.renderer.TitleFont.DrawText(s,
new float2((Game.viewport.Width - size.X) / 2,

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Widgets
Game.chrome.renderer.WorldSpriteRenderer.DrawSprite(s,pos,"chrome");
}
public static void DrawPanel(string collection, Rectangle Bounds, Action a)
public static void DrawPanel(string collection, Rectangle Bounds)
{
var images = new[] { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" };
var ss = images.Select(i => ChromeProvider.GetImage(Game.chrome.renderer, collection, i)).ToArray();
@@ -82,8 +82,6 @@ namespace OpenRA.Widgets
DrawRGBA(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top));
DrawRGBA(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y));
DrawRGBA(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y));
if (a != null) a();
}
public static void FillRectWithSprite(Rectangle r, Sprite s)