Reduce ICrushable trait lookup & drop -SubCell suffix.
Replace `a.HasTrait<ICrushable>()` with a.TraitsImplementing<ICrushable>().Any() or equivalent.
This commit is contained in:
@@ -180,11 +180,11 @@ namespace OpenRA.Traits
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public interface IPositionable : IOccupySpace
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{
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bool IsLeavingCell(CPos location, SubCell subCell = SubCell.AnySubCell);
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bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any);
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bool CanEnterCell(CPos location, Actor ignoreActor = null, bool checkTransientActors = true);
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SubCell GetValidSubCell(SubCell preferred = SubCell.AnySubCell);
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SubCell GetAvailableSubCell(CPos location, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true);
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void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell);
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SubCell GetValidSubCell(SubCell preferred = SubCell.Any);
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SubCell GetAvailableSubCell(CPos location, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true);
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void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any);
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void SetPosition(Actor self, WPos pos);
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void SetVisualPosition(Actor self, WPos pos);
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}
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@@ -197,7 +197,7 @@ namespace OpenRA.Traits
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Activity MoveWithinRange(Target target, WRange range);
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Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange);
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Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange);
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Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell);
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Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any);
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Activity VisualMove(Actor self, WPos fromPos, WPos toPos);
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CPos NearestMoveableCell(CPos target);
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bool IsMoving { get; set; }
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@@ -14,7 +14,7 @@ using System.Linq;
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namespace OpenRA.Traits
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{
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public enum SubCell { InvalidSubCell = int.MinValue, AnySubCell = int.MinValue / 2, FullCell = 0, FirstSubCell = 1 }
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public enum SubCell { Invalid = int.MinValue, Any = int.MinValue / 2, FullCell = 0, First = 1 }
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public class ActorMapInfo : ITraitInfo
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{
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@@ -85,35 +85,35 @@ namespace OpenRA.Traits
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public bool HasFreeSubCell(CPos a, bool checkTransient = true)
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{
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return FreeSubCell(a, SubCell.AnySubCell, checkTransient) != SubCell.InvalidSubCell;
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return FreeSubCell(a, SubCell.Any, checkTransient) != SubCell.Invalid;
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}
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public SubCell FreeSubCell(CPos a, SubCell preferredSubCell = SubCell.AnySubCell, bool checkTransient = true)
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public SubCell FreeSubCell(CPos a, SubCell preferredSubCell = SubCell.Any, bool checkTransient = true)
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{
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if (preferredSubCell > SubCell.AnySubCell && !AnyUnitsAt(a, preferredSubCell, checkTransient))
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if (preferredSubCell > SubCell.Any && !AnyUnitsAt(a, preferredSubCell, checkTransient))
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return preferredSubCell;
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if (!AnyUnitsAt(a))
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return map.DefaultSubCell;
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for (var i = (int)SubCell.FirstSubCell; i < map.SubCellOffsets.Length; i++)
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for (var i = (int)SubCell.First; i < map.SubCellOffsets.Length; i++)
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if (i != (int)preferredSubCell && !AnyUnitsAt(a, (SubCell)i, checkTransient))
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return (SubCell)i;
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return SubCell.InvalidSubCell;
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return SubCell.Invalid;
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}
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public SubCell FreeSubCell(CPos a, SubCell preferredSubCell, Func<Actor, bool> checkIfBlocker)
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{
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if (preferredSubCell > SubCell.AnySubCell && !AnyUnitsAt(a, preferredSubCell, checkIfBlocker))
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if (preferredSubCell > SubCell.Any && !AnyUnitsAt(a, preferredSubCell, checkIfBlocker))
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return preferredSubCell;
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if (!AnyUnitsAt(a))
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return map.DefaultSubCell;
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for (var i = (int)SubCell.FirstSubCell; i < map.SubCellOffsets.Length; i++)
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for (var i = (int)SubCell.First; i < map.SubCellOffsets.Length; i++)
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if (i != (int)preferredSubCell && !AnyUnitsAt(a, (SubCell)i, checkIfBlocker))
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return (SubCell)i;
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return SubCell.InvalidSubCell;
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return SubCell.Invalid;
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}
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// NOTE: always includes transients with influence
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@@ -125,7 +125,7 @@ namespace OpenRA.Traits
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// NOTE: can not check aircraft
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public bool AnyUnitsAt(CPos a, SubCell sub, bool checkTransient = true)
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{
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bool always = sub == SubCell.FullCell || sub == SubCell.AnySubCell;
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bool always = sub == SubCell.FullCell || sub == SubCell.Any;
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for (var i = influence[a]; i != null; i = i.Next)
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if (always || i.SubCell == sub || i.SubCell == SubCell.FullCell)
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{
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@@ -142,7 +142,7 @@ namespace OpenRA.Traits
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// NOTE: can not check aircraft
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public bool AnyUnitsAt(CPos a, SubCell sub, Func<Actor, bool> withCondition)
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{
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bool always = sub == SubCell.FullCell || sub == SubCell.AnySubCell;
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bool always = sub == SubCell.FullCell || sub == SubCell.Any;
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for (var i = influence[a]; i != null; i = i.Next)
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if (always || i.SubCell == sub || i.SubCell == SubCell.FullCell)
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if (withCondition(i.Actor))
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Activities
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.Shuffle(self.World.SharedRandom)
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.Select(c => Pair.New(c, pos.GetAvailableSubCell(c)))
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.Cast<Pair<CPos, SubCell>?>()
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.FirstOrDefault(s => s.Value.Second != SubCell.InvalidSubCell);
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.FirstOrDefault(s => s.Value.Second != SubCell.Invalid);
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}
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IEnumerable<CPos> BlockedExitCells(Actor passenger)
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@@ -170,7 +170,7 @@ namespace OpenRA.Mods.RA.Air
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}
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// Changes position, but not altitude
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
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{
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SetPosition(self, self.World.Map.CenterOfCell(cell) + new WVec(0, 0, CenterPosition.Z));
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}
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@@ -199,9 +199,9 @@ namespace OpenRA.Mods.RA.Air
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|| info.RepairBuildings.Contains(a.Info.Name);
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}
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.AnySubCell) { return false; } // TODO: Handle landing
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public SubCell GetValidSubCell(SubCell preferred) { return SubCell.InvalidSubCell; }
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public SubCell GetAvailableSubCell(CPos a, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true) { return SubCell.InvalidSubCell; } // Does not use any subcell
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; } // TODO: Handle landing
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public SubCell GetValidSubCell(SubCell preferred) { return SubCell.Invalid; }
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public SubCell GetAvailableSubCell(CPos a, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true) { return SubCell.Invalid; } // Does not use any subcell
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public bool CanEnterCell(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true) { return true; }
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public int MovementSpeed
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.RA.Air
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public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new Follow(self, target, minRange, maxRange); }
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public CPos NearestMoveableCell(CPos cell) { return cell; }
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public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
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public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any)
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{
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return new HeliFly(self, Target.FromCell(self.World, cell, subCell));
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}
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@@ -127,7 +127,7 @@ namespace OpenRA.Mods.RA.Air
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public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new FlyFollow(self, target, minRange, maxRange); }
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public CPos NearestMoveableCell(CPos cell) { return cell; }
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public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell) { return new Fly(self, Target.FromCell(self.World, cell)); }
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public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any) { return new Fly(self, Target.FromCell(self.World, cell)); }
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public Activity VisualMove(Actor self, WPos fromPos, WPos toPos) { return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new Fly(self, Target.FromPos(toPos))); }
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}
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}
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@@ -95,34 +95,34 @@ namespace OpenRA.Mods.RA
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public void SetPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
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public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.AnySubCell) { return self.Location == location && ticks + 1 == info.Lifetime * 25; }
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public SubCell GetValidSubCell(SubCell preferred = SubCell.AnySubCell) { return SubCell.FullCell; }
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public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true)
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return self.Location == location && ticks + 1 == info.Lifetime * 25; }
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public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
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public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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if (!self.World.Map.Contains(cell))
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return SubCell.InvalidSubCell;
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return SubCell.Invalid;
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var type = self.World.Map.GetTerrainInfo(cell).Type;
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if (!info.TerrainTypes.Contains(type))
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return SubCell.InvalidSubCell;
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return SubCell.Invalid;
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if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
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return SubCell.InvalidSubCell;
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return SubCell.Invalid;
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if (!checkTransientActors)
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return SubCell.FullCell;
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return !self.World.ActorMap.GetUnitsAt(cell)
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.Where(x => x != ignoreActor)
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.Any() ? SubCell.FullCell : SubCell.InvalidSubCell;
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.Any() ? SubCell.FullCell : SubCell.Invalid;
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}
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public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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return GetAvailableSubCell(a, SubCell.AnySubCell, ignoreActor, checkTransientActors) != SubCell.InvalidSubCell;
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return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
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}
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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Location = cell;
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@@ -53,30 +53,30 @@ namespace OpenRA.Mods.RA
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}
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public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield return Pair.New(TopLeft, SubCell.FullCell); }
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.AnySubCell) { return false; }
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public SubCell GetValidSubCell(SubCell preferred = SubCell.AnySubCell) { return SubCell.FullCell; }
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public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true)
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; }
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public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
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public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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if (!self.World.Map.Contains(cell))
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return SubCell.InvalidSubCell;
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return SubCell.Invalid;
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if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type))
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return SubCell.InvalidSubCell;
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return SubCell.Invalid;
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if (!checkTransientActors)
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return SubCell.FullCell;
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return !self.World.ActorMap.GetUnitsAt(cell)
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.Where(x => x != ignoreActor)
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.Any() ? SubCell.FullCell : SubCell.InvalidSubCell;
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.Any() ? SubCell.FullCell : SubCell.Invalid;
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}
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public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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return GetAvailableSubCell(a, SubCell.AnySubCell, ignoreActor, checkTransientActors) != SubCell.InvalidSubCell;
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return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
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}
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
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public void SetVisualPosition(Actor self, WPos pos)
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{
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@@ -171,18 +171,22 @@ namespace OpenRA.Mods.RA.Move
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if (check.HasFlag(CellConditions.TransientActors))
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{
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var canIgnoreMovingAllies = self != null && !check.HasFlag(CellConditions.BlockedByMovers);
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var needsCellExclusively = self == null || Crushes == null;
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var needsCellExclusively = self == null || Crushes == null || !Crushes.Any();
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foreach(var a in world.ActorMap.GetUnitsAt(cell))
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{
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if (a == ignoreActor) continue;
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if (a == ignoreActor)
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continue;
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// Neutral/enemy units are blockers. Allied units that are moving are not blockers.
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if (canIgnoreMovingAllies && self.Owner.Stances[a.Owner] == Stance.Ally && IsMovingInMyDirection(self, a)) continue;
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// Non-sharable unit can enter a cell with shareable units only if it can crush all of them.
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if (needsCellExclusively) return false;
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if (!a.HasTrait<ICrushable>()) return false;
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foreach (var crushable in a.TraitsImplementing<ICrushable>())
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if (needsCellExclusively)
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return false;
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var crushables = a.TraitsImplementing<ICrushable>();
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if (!crushables.Any())
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return false;
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foreach (var crushable in crushables)
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if (!crushable.CrushableBy(Crushes, self.Owner))
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return false;
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}
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@@ -191,10 +195,10 @@ namespace OpenRA.Mods.RA.Move
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return true;
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}
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public SubCell GetAvailableSubCell(World world, Actor self, CPos cell, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, CellConditions check = CellConditions.All)
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public SubCell GetAvailableSubCell(World world, Actor self, CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, CellConditions check = CellConditions.All)
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{
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if (MovementCostForCell(world, cell) == int.MaxValue)
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return SubCell.InvalidSubCell;
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return SubCell.Invalid;
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if (check.HasFlag(CellConditions.TransientActors))
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{
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@@ -213,9 +217,10 @@ namespace OpenRA.Mods.RA.Move
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// Non-sharable unit can enter a cell with shareable units only if it can crush all of them.
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if (needsCellExclusively)
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return true;
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if (!a.HasTrait<ICrushable>())
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var crushables = a.TraitsImplementing<ICrushable>();
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if (!crushables.Any())
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return true;
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foreach (var crushable in a.TraitsImplementing<ICrushable>())
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foreach (var crushable in crushables)
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if (!crushable.CrushableBy(Crushes, self.Owner))
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return true;
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@@ -223,13 +228,13 @@ namespace OpenRA.Mods.RA.Move
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};
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if (!SharesCell)
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return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell, checkTransient) ? SubCell.InvalidSubCell : SubCell.FullCell;
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return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell, checkTransient) ? SubCell.Invalid : SubCell.FullCell;
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return world.ActorMap.FreeSubCell(cell, preferredSubCell, checkTransient);
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}
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if (!SharesCell)
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return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell)? SubCell.InvalidSubCell : SubCell.FullCell;
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return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell)? SubCell.Invalid : SubCell.FullCell;
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return world.ActorMap.FreeSubCell(cell, preferredSubCell);
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}
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@@ -306,10 +311,10 @@ namespace OpenRA.Mods.RA.Move
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}
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// Returns a valid sub-cell
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public SubCell GetValidSubCell(SubCell preferred = SubCell.AnySubCell)
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public SubCell GetValidSubCell(SubCell preferred = SubCell.Any)
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{
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// Try same sub-cell
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if (preferred == SubCell.AnySubCell)
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if (preferred == SubCell.Any)
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preferred = fromSubCell;
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// Fix sub-cell assignment
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@@ -326,7 +331,7 @@ namespace OpenRA.Mods.RA.Move
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return preferred;
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}
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
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{
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subCell = GetValidSubCell(subCell);
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SetLocation(cell, subCell, cell, subCell);
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@@ -486,13 +491,13 @@ namespace OpenRA.Mods.RA.Move
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}
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}
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.AnySubCell)
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any)
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{
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return toCell != location && __fromCell == location
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&& (subCell == SubCell.AnySubCell || fromSubCell == subCell || subCell == SubCell.FullCell || fromSubCell == SubCell.FullCell);
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&& (subCell == SubCell.Any || fromSubCell == subCell || subCell == SubCell.FullCell || fromSubCell == SubCell.FullCell);
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}
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public SubCell GetAvailableSubCell(CPos a, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true)
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public SubCell GetAvailableSubCell(CPos a, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
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{
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return Info.GetAvailableSubCell(self.World, self, a, preferredSubCell, ignoreActor, checkTransientActors? CellConditions.All : CellConditions.None);
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}
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@@ -504,24 +509,18 @@ namespace OpenRA.Mods.RA.Move
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public void EnteringCell(Actor self)
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{
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var crushable = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>());
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foreach (var a in crushable)
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{
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var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner));
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foreach (var b in crushActions)
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b.WarnCrush(self);
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}
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var crushables = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self)
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.SelectMany(a => a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner)));
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foreach (var crushable in crushables)
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crushable.WarnCrush(self);
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}
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public void FinishedMoving(Actor self)
|
||||
{
|
||||
var crushable = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>());
|
||||
foreach (var a in crushable)
|
||||
{
|
||||
var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner));
|
||||
foreach (var b in crushActions)
|
||||
b.OnCrush(self);
|
||||
}
|
||||
var crushables = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self)
|
||||
.SelectMany(a => a.TraitsImplementing<ICrushable>().Where(c => c.CrushableBy(Info.Crushes, self.Owner)));
|
||||
foreach (var crushable in crushables)
|
||||
crushable.OnCrush(self);
|
||||
}
|
||||
|
||||
public int MovementSpeedForCell(Actor self, CPos cell)
|
||||
@@ -646,15 +645,15 @@ namespace OpenRA.Mods.RA.Move
|
||||
Nudge(self, blocking, true);
|
||||
}
|
||||
|
||||
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
|
||||
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any)
|
||||
{
|
||||
var pos = self.CenterPosition;
|
||||
|
||||
if (subCell == SubCell.AnySubCell)
|
||||
if (subCell == SubCell.Any)
|
||||
subCell = self.World.ActorMap.FreeSubCell(cell, subCell);
|
||||
|
||||
// TODO: solve/reduce cell is full problem
|
||||
if (subCell == SubCell.InvalidSubCell)
|
||||
if (subCell == SubCell.Invalid)
|
||||
subCell = self.World.Map.DefaultSubCell;
|
||||
|
||||
// Reserve the exit cell
|
||||
|
||||
@@ -245,7 +245,7 @@ namespace OpenRA.Mods.RA.Move
|
||||
hasWaited = false;
|
||||
path.RemoveAt(path.Count - 1);
|
||||
|
||||
var subCell = mobile.GetAvailableSubCell(nextCell, SubCell.AnySubCell, ignoreBuilding);
|
||||
var subCell = mobile.GetAvailableSubCell(nextCell, SubCell.Any, ignoreBuilding);
|
||||
return Pair.New(nextCell, subCell);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user