Reduce ICrushable trait lookup & drop -SubCell suffix.

Replace `a.HasTrait<ICrushable>()` with a.TraitsImplementing<ICrushable>().Any() or equivalent.
This commit is contained in:
atlimit8
2014-08-30 04:43:57 -05:00
parent e29b9edfc1
commit 8ad1140921
10 changed files with 74 additions and 75 deletions

View File

@@ -180,11 +180,11 @@ namespace OpenRA.Traits
public interface IPositionable : IOccupySpace
{
bool IsLeavingCell(CPos location, SubCell subCell = SubCell.AnySubCell);
bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any);
bool CanEnterCell(CPos location, Actor ignoreActor = null, bool checkTransientActors = true);
SubCell GetValidSubCell(SubCell preferred = SubCell.AnySubCell);
SubCell GetAvailableSubCell(CPos location, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true);
void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell);
SubCell GetValidSubCell(SubCell preferred = SubCell.Any);
SubCell GetAvailableSubCell(CPos location, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true);
void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any);
void SetPosition(Actor self, WPos pos);
void SetVisualPosition(Actor self, WPos pos);
}
@@ -197,7 +197,7 @@ namespace OpenRA.Traits
Activity MoveWithinRange(Target target, WRange range);
Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange);
Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange);
Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell);
Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any);
Activity VisualMove(Actor self, WPos fromPos, WPos toPos);
CPos NearestMoveableCell(CPos target);
bool IsMoving { get; set; }

View File

@@ -14,7 +14,7 @@ using System.Linq;
namespace OpenRA.Traits
{
public enum SubCell { InvalidSubCell = int.MinValue, AnySubCell = int.MinValue / 2, FullCell = 0, FirstSubCell = 1 }
public enum SubCell { Invalid = int.MinValue, Any = int.MinValue / 2, FullCell = 0, First = 1 }
public class ActorMapInfo : ITraitInfo
{
@@ -85,35 +85,35 @@ namespace OpenRA.Traits
public bool HasFreeSubCell(CPos a, bool checkTransient = true)
{
return FreeSubCell(a, SubCell.AnySubCell, checkTransient) != SubCell.InvalidSubCell;
return FreeSubCell(a, SubCell.Any, checkTransient) != SubCell.Invalid;
}
public SubCell FreeSubCell(CPos a, SubCell preferredSubCell = SubCell.AnySubCell, bool checkTransient = true)
public SubCell FreeSubCell(CPos a, SubCell preferredSubCell = SubCell.Any, bool checkTransient = true)
{
if (preferredSubCell > SubCell.AnySubCell && !AnyUnitsAt(a, preferredSubCell, checkTransient))
if (preferredSubCell > SubCell.Any && !AnyUnitsAt(a, preferredSubCell, checkTransient))
return preferredSubCell;
if (!AnyUnitsAt(a))
return map.DefaultSubCell;
for (var i = (int)SubCell.FirstSubCell; i < map.SubCellOffsets.Length; i++)
for (var i = (int)SubCell.First; i < map.SubCellOffsets.Length; i++)
if (i != (int)preferredSubCell && !AnyUnitsAt(a, (SubCell)i, checkTransient))
return (SubCell)i;
return SubCell.InvalidSubCell;
return SubCell.Invalid;
}
public SubCell FreeSubCell(CPos a, SubCell preferredSubCell, Func<Actor, bool> checkIfBlocker)
{
if (preferredSubCell > SubCell.AnySubCell && !AnyUnitsAt(a, preferredSubCell, checkIfBlocker))
if (preferredSubCell > SubCell.Any && !AnyUnitsAt(a, preferredSubCell, checkIfBlocker))
return preferredSubCell;
if (!AnyUnitsAt(a))
return map.DefaultSubCell;
for (var i = (int)SubCell.FirstSubCell; i < map.SubCellOffsets.Length; i++)
for (var i = (int)SubCell.First; i < map.SubCellOffsets.Length; i++)
if (i != (int)preferredSubCell && !AnyUnitsAt(a, (SubCell)i, checkIfBlocker))
return (SubCell)i;
return SubCell.InvalidSubCell;
return SubCell.Invalid;
}
// NOTE: always includes transients with influence
@@ -125,7 +125,7 @@ namespace OpenRA.Traits
// NOTE: can not check aircraft
public bool AnyUnitsAt(CPos a, SubCell sub, bool checkTransient = true)
{
bool always = sub == SubCell.FullCell || sub == SubCell.AnySubCell;
bool always = sub == SubCell.FullCell || sub == SubCell.Any;
for (var i = influence[a]; i != null; i = i.Next)
if (always || i.SubCell == sub || i.SubCell == SubCell.FullCell)
{
@@ -142,7 +142,7 @@ namespace OpenRA.Traits
// NOTE: can not check aircraft
public bool AnyUnitsAt(CPos a, SubCell sub, Func<Actor, bool> withCondition)
{
bool always = sub == SubCell.FullCell || sub == SubCell.AnySubCell;
bool always = sub == SubCell.FullCell || sub == SubCell.Any;
for (var i = influence[a]; i != null; i = i.Next)
if (always || i.SubCell == sub || i.SubCell == SubCell.FullCell)
if (withCondition(i.Actor))

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Activities
.Shuffle(self.World.SharedRandom)
.Select(c => Pair.New(c, pos.GetAvailableSubCell(c)))
.Cast<Pair<CPos, SubCell>?>()
.FirstOrDefault(s => s.Value.Second != SubCell.InvalidSubCell);
.FirstOrDefault(s => s.Value.Second != SubCell.Invalid);
}
IEnumerable<CPos> BlockedExitCells(Actor passenger)

View File

@@ -170,7 +170,7 @@ namespace OpenRA.Mods.RA.Air
}
// Changes position, but not altitude
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{
SetPosition(self, self.World.Map.CenterOfCell(cell) + new WVec(0, 0, CenterPosition.Z));
}
@@ -199,9 +199,9 @@ namespace OpenRA.Mods.RA.Air
|| info.RepairBuildings.Contains(a.Info.Name);
}
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.AnySubCell) { return false; } // TODO: Handle landing
public SubCell GetValidSubCell(SubCell preferred) { return SubCell.InvalidSubCell; }
public SubCell GetAvailableSubCell(CPos a, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true) { return SubCell.InvalidSubCell; } // Does not use any subcell
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; } // TODO: Handle landing
public SubCell GetValidSubCell(SubCell preferred) { return SubCell.Invalid; }
public SubCell GetAvailableSubCell(CPos a, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true) { return SubCell.Invalid; } // Does not use any subcell
public bool CanEnterCell(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true) { return true; }
public int MovementSpeed

View File

@@ -148,7 +148,7 @@ namespace OpenRA.Mods.RA.Air
public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new Follow(self, target, minRange, maxRange); }
public CPos NearestMoveableCell(CPos cell) { return cell; }
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{
return new HeliFly(self, Target.FromCell(self.World, cell, subCell));
}

View File

@@ -127,7 +127,7 @@ namespace OpenRA.Mods.RA.Air
public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new FlyFollow(self, target, minRange, maxRange); }
public CPos NearestMoveableCell(CPos cell) { return cell; }
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell) { return new Fly(self, Target.FromCell(self.World, cell)); }
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any) { return new Fly(self, Target.FromCell(self.World, cell)); }
public Activity VisualMove(Actor self, WPos fromPos, WPos toPos) { return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new Fly(self, Target.FromPos(toPos))); }
}
}

View File

@@ -95,34 +95,34 @@ namespace OpenRA.Mods.RA
public void SetPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
public void SetVisualPosition(Actor self, WPos pos) { SetPosition(self, self.World.Map.CellContaining(pos)); }
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.AnySubCell) { return self.Location == location && ticks + 1 == info.Lifetime * 25; }
public SubCell GetValidSubCell(SubCell preferred = SubCell.AnySubCell) { return SubCell.FullCell; }
public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true)
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return self.Location == location && ticks + 1 == info.Lifetime * 25; }
public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
{
if (!self.World.Map.Contains(cell))
return SubCell.InvalidSubCell;
return SubCell.Invalid;
var type = self.World.Map.GetTerrainInfo(cell).Type;
if (!info.TerrainTypes.Contains(type))
return SubCell.InvalidSubCell;
return SubCell.Invalid;
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
return SubCell.InvalidSubCell;
return SubCell.Invalid;
if (!checkTransientActors)
return SubCell.FullCell;
return !self.World.ActorMap.GetUnitsAt(cell)
.Where(x => x != ignoreActor)
.Any() ? SubCell.FullCell : SubCell.InvalidSubCell;
.Any() ? SubCell.FullCell : SubCell.Invalid;
}
public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
{
return GetAvailableSubCell(a, SubCell.AnySubCell, ignoreActor, checkTransientActors) != SubCell.InvalidSubCell;
return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
}
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{
self.World.ActorMap.RemoveInfluence(self, this);
Location = cell;

View File

@@ -53,30 +53,30 @@ namespace OpenRA.Mods.RA
}
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { yield return Pair.New(TopLeft, SubCell.FullCell); }
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.AnySubCell) { return false; }
public SubCell GetValidSubCell(SubCell preferred = SubCell.AnySubCell) { return SubCell.FullCell; }
public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true)
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; }
public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
{
if (!self.World.Map.Contains(cell))
return SubCell.InvalidSubCell;
return SubCell.Invalid;
if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type))
return SubCell.InvalidSubCell;
return SubCell.Invalid;
if (!checkTransientActors)
return SubCell.FullCell;
return !self.World.ActorMap.GetUnitsAt(cell)
.Where(x => x != ignoreActor)
.Any() ? SubCell.FullCell : SubCell.InvalidSubCell;
.Any() ? SubCell.FullCell : SubCell.Invalid;
}
public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)
{
return GetAvailableSubCell(a, SubCell.AnySubCell, ignoreActor, checkTransientActors) != SubCell.InvalidSubCell;
return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
}
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
public void SetVisualPosition(Actor self, WPos pos)
{

View File

@@ -171,18 +171,22 @@ namespace OpenRA.Mods.RA.Move
if (check.HasFlag(CellConditions.TransientActors))
{
var canIgnoreMovingAllies = self != null && !check.HasFlag(CellConditions.BlockedByMovers);
var needsCellExclusively = self == null || Crushes == null;
var needsCellExclusively = self == null || Crushes == null || !Crushes.Any();
foreach(var a in world.ActorMap.GetUnitsAt(cell))
{
if (a == ignoreActor) continue;
if (a == ignoreActor)
continue;
// Neutral/enemy units are blockers. Allied units that are moving are not blockers.
if (canIgnoreMovingAllies && self.Owner.Stances[a.Owner] == Stance.Ally && IsMovingInMyDirection(self, a)) continue;
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them.
if (needsCellExclusively) return false;
if (!a.HasTrait<ICrushable>()) return false;
foreach (var crushable in a.TraitsImplementing<ICrushable>())
if (needsCellExclusively)
return false;
var crushables = a.TraitsImplementing<ICrushable>();
if (!crushables.Any())
return false;
foreach (var crushable in crushables)
if (!crushable.CrushableBy(Crushes, self.Owner))
return false;
}
@@ -191,10 +195,10 @@ namespace OpenRA.Mods.RA.Move
return true;
}
public SubCell GetAvailableSubCell(World world, Actor self, CPos cell, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, CellConditions check = CellConditions.All)
public SubCell GetAvailableSubCell(World world, Actor self, CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, CellConditions check = CellConditions.All)
{
if (MovementCostForCell(world, cell) == int.MaxValue)
return SubCell.InvalidSubCell;
return SubCell.Invalid;
if (check.HasFlag(CellConditions.TransientActors))
{
@@ -213,9 +217,10 @@ namespace OpenRA.Mods.RA.Move
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them.
if (needsCellExclusively)
return true;
if (!a.HasTrait<ICrushable>())
var crushables = a.TraitsImplementing<ICrushable>();
if (!crushables.Any())
return true;
foreach (var crushable in a.TraitsImplementing<ICrushable>())
foreach (var crushable in crushables)
if (!crushable.CrushableBy(Crushes, self.Owner))
return true;
@@ -223,13 +228,13 @@ namespace OpenRA.Mods.RA.Move
};
if (!SharesCell)
return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell, checkTransient) ? SubCell.InvalidSubCell : SubCell.FullCell;
return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell, checkTransient) ? SubCell.Invalid : SubCell.FullCell;
return world.ActorMap.FreeSubCell(cell, preferredSubCell, checkTransient);
}
if (!SharesCell)
return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell)? SubCell.InvalidSubCell : SubCell.FullCell;
return world.ActorMap.AnyUnitsAt(cell, SubCell.FullCell)? SubCell.Invalid : SubCell.FullCell;
return world.ActorMap.FreeSubCell(cell, preferredSubCell);
}
@@ -306,10 +311,10 @@ namespace OpenRA.Mods.RA.Move
}
// Returns a valid sub-cell
public SubCell GetValidSubCell(SubCell preferred = SubCell.AnySubCell)
public SubCell GetValidSubCell(SubCell preferred = SubCell.Any)
{
// Try same sub-cell
if (preferred == SubCell.AnySubCell)
if (preferred == SubCell.Any)
preferred = fromSubCell;
// Fix sub-cell assignment
@@ -326,7 +331,7 @@ namespace OpenRA.Mods.RA.Move
return preferred;
}
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{
subCell = GetValidSubCell(subCell);
SetLocation(cell, subCell, cell, subCell);
@@ -486,13 +491,13 @@ namespace OpenRA.Mods.RA.Move
}
}
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.AnySubCell)
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any)
{
return toCell != location && __fromCell == location
&& (subCell == SubCell.AnySubCell || fromSubCell == subCell || subCell == SubCell.FullCell || fromSubCell == SubCell.FullCell);
&& (subCell == SubCell.Any || fromSubCell == subCell || subCell == SubCell.FullCell || fromSubCell == SubCell.FullCell);
}
public SubCell GetAvailableSubCell(CPos a, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true)
public SubCell GetAvailableSubCell(CPos a, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
{
return Info.GetAvailableSubCell(self.World, self, a, preferredSubCell, ignoreActor, checkTransientActors? CellConditions.All : CellConditions.None);
}
@@ -504,24 +509,18 @@ namespace OpenRA.Mods.RA.Move
public void EnteringCell(Actor self)
{
var crushable = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>());
foreach (var a in crushable)
{
var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner));
foreach (var b in crushActions)
b.WarnCrush(self);
}
var crushables = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self)
.SelectMany(a => a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner)));
foreach (var crushable in crushables)
crushable.WarnCrush(self);
}
public void FinishedMoving(Actor self)
{
var crushable = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>());
foreach (var a in crushable)
{
var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner));
foreach (var b in crushActions)
b.OnCrush(self);
}
var crushables = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self)
.SelectMany(a => a.TraitsImplementing<ICrushable>().Where(c => c.CrushableBy(Info.Crushes, self.Owner)));
foreach (var crushable in crushables)
crushable.OnCrush(self);
}
public int MovementSpeedForCell(Actor self, CPos cell)
@@ -646,15 +645,15 @@ namespace OpenRA.Mods.RA.Move
Nudge(self, blocking, true);
}
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell)
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{
var pos = self.CenterPosition;
if (subCell == SubCell.AnySubCell)
if (subCell == SubCell.Any)
subCell = self.World.ActorMap.FreeSubCell(cell, subCell);
// TODO: solve/reduce cell is full problem
if (subCell == SubCell.InvalidSubCell)
if (subCell == SubCell.Invalid)
subCell = self.World.Map.DefaultSubCell;
// Reserve the exit cell

View File

@@ -245,7 +245,7 @@ namespace OpenRA.Mods.RA.Move
hasWaited = false;
path.RemoveAt(path.Count - 1);
var subCell = mobile.GetAvailableSubCell(nextCell, SubCell.AnySubCell, ignoreBuilding);
var subCell = mobile.GetAvailableSubCell(nextCell, SubCell.Any, ignoreBuilding);
return Pair.New(nextCell, subCell);
}