Make WithMoveAnimation work with WithSpriteBody as well
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class WithMoveAnimationInfo : ITraitInfo, Requires<WithFacingSpriteBodyInfo>, Requires<IMoveInfo>
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public class WithMoveAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<IMoveInfo>
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{
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[Desc("Displayed while moving.")]
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[SequenceReference] public readonly string MoveSequence = "move";
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly WithMoveAnimationInfo info;
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readonly IMove movement;
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readonly WithFacingSpriteBody wfsb;
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readonly WithSpriteBody wsb;
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WPos cachedPosition;
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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this.info = info;
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movement = init.Self.Trait<IMove>();
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wfsb = init.Self.Trait<WithFacingSpriteBody>();
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wsb = init.Self.Trait<WithSpriteBody>();
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cachedPosition = init.Self.CenterPosition;
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}
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@@ -45,10 +45,10 @@ namespace OpenRA.Mods.Common.Traits
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// Flying units set IsMoving whenever they are airborne, which isn't enough for our purposes
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var isMoving = movement.IsMoving && !self.IsDead && (oldCachedPosition - cachedPosition).HorizontalLengthSquared != 0;
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if (isMoving ^ (wfsb.DefaultAnimation.CurrentSequence.Name != info.MoveSequence))
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if (isMoving ^ (wsb.DefaultAnimation.CurrentSequence.Name != info.MoveSequence))
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return;
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wfsb.DefaultAnimation.ReplaceAnim(isMoving ? info.MoveSequence : wfsb.Info.Sequence);
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wsb.DefaultAnimation.ReplaceAnim(isMoving ? info.MoveSequence : wsb.Info.Sequence);
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}
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}
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}
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