Fix the RA shellmap.
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
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// Todo: Allow enemy units to be chronoshifted into bad terrain to kill them
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return self.HasTrait<ITeleportable>() &&
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self.Trait<ITeleportable>().CanEnterCell(targetLocation) &&
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self.World.LocalPlayer.Shroud.IsExplored(targetLocation);
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(self.World.LocalPlayer == null || self.World.LocalPlayer.Shroud.IsExplored(targetLocation));
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}
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public virtual bool Teleport(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
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